Damon_Tor
2020-04-24, 11:15 PM
Illusionary Spell
Illusion Cantrip
Casting Time: 1 Action
Range: Varies
Components: Varies
Duration: One Round
Classes: Sorcerer, Wizard, Bard, Warlock
You emulate the visual and auditory effects of a spell you know or have seen cast, fooling observers into thinking you've cast that spell. The emulated spell must have a casting time of one action and an instantaneous duration. The components and range of this spell are the same as the emulated spell, though it consumes no material components. This spell cannot be used to alter the appearance of another magical effect: for example, an emulated Dispel Magic will not make a Wall of Fire appear to vanish.
Creatures which could theoretically be damaged by the emulated spell were it real (for example, creatures in the area of an emulated fireball) which can see or hear the effect of the spell must pass an intelligence save or believe the spell to be real. Up to one creature of your choosing which fails this save takes 1d4 psychic damage as they believe the spell to have seriously injured them. Creatures who fail the save but take no damage believe they avoided the harmful effects by some luck or skill of their own, but still believe the spell to have been real. Any lasting effects of the spell (such as the fires started by an emulated fireball) are also illusionary and vanish at the start of your next turn.
The maximum number of creatures you can damage with this spell increases by 1 when you reach 5th level, and again at 11th level, and one last time at 17th level.
The spell allows for charlatanism, keeping an enemy guessing as to what your true abilities are, what spell slots you have left, etc.
You might make yourself seem like a more powerful spellcaster than you really are to encourage another spellcaster to back down from a duel.
You might use this spell to make yourself appear to be a different type of spellcaster, a warlock casting Magic Missile to pretend to be a wizard for example.
A sorcerer might cast this spell as a Quickened Spell while casting another spell as a Subtle spell as a way to obfuscate his true purpose.
Someone attempting to draw out another spellcaster's counterspell might use this to emulate a powerful 9th level ability.
It can be useful to burn up a legendary creature's Legendary Resistance uses early in the battle without expending spell slots on more powerful magic.
In combination with other illusion spells you can craft more elaborate illusionary scenarios, like firing an illusionary Fireball at wooden structure then casting Major Image to create a convincing inferno.
If you're impersonating a particular type of creature who can cast a certain spell at-will, this would give you the ability to fake that spell as often as is required.
A character with the Magic Initiate feat or access to a cantrip as a part of a racial ability could use this spell to fake being a full spellcaster.
Working with a partner, you could use this to fake a murder: the caster uses Illusionary Spell as a lightning bolt or other well-known lethal spell, while the other acts like he's been killed.
A conman might play the role of a traveling cleric, taking Diamond Dust as a payment for a resurrection spell, appearing to perform the spell (while pocketing the diamond dust, which would not be consumed) then claim the person's soul was unwilling to return to life, assuring the grieving family members that the departed is a blissful inhabitant of paradise.
A legitimate use, performers in a stage play could use this as a safer alternative to real magic.
At level 5 and above, it's a rare cantrip in that it can damage more than one creature, over a potentially very large area and range depending on the spell you're emulating.
Psychic damage is rarely resisted and intelligence is frequently a weak save.
Changelog 4/27:
Changed the number of creatures you can damage from 1/2/4/8 to 1/2/3/4 at levels 1, 5, 11 and 17.
Added a prohibition against using the spell to change the appearance of other magical effects.
Only creatures in the AoE of the emulated spell are entitled to a save to detect the fraud, making it more powerful for fooling an outside observer.
The damaged creature(s) are selected from among those who already failed their save to detect the fraud.
Illusion Cantrip
Casting Time: 1 Action
Range: Varies
Components: Varies
Duration: One Round
Classes: Sorcerer, Wizard, Bard, Warlock
You emulate the visual and auditory effects of a spell you know or have seen cast, fooling observers into thinking you've cast that spell. The emulated spell must have a casting time of one action and an instantaneous duration. The components and range of this spell are the same as the emulated spell, though it consumes no material components. This spell cannot be used to alter the appearance of another magical effect: for example, an emulated Dispel Magic will not make a Wall of Fire appear to vanish.
Creatures which could theoretically be damaged by the emulated spell were it real (for example, creatures in the area of an emulated fireball) which can see or hear the effect of the spell must pass an intelligence save or believe the spell to be real. Up to one creature of your choosing which fails this save takes 1d4 psychic damage as they believe the spell to have seriously injured them. Creatures who fail the save but take no damage believe they avoided the harmful effects by some luck or skill of their own, but still believe the spell to have been real. Any lasting effects of the spell (such as the fires started by an emulated fireball) are also illusionary and vanish at the start of your next turn.
The maximum number of creatures you can damage with this spell increases by 1 when you reach 5th level, and again at 11th level, and one last time at 17th level.
The spell allows for charlatanism, keeping an enemy guessing as to what your true abilities are, what spell slots you have left, etc.
You might make yourself seem like a more powerful spellcaster than you really are to encourage another spellcaster to back down from a duel.
You might use this spell to make yourself appear to be a different type of spellcaster, a warlock casting Magic Missile to pretend to be a wizard for example.
A sorcerer might cast this spell as a Quickened Spell while casting another spell as a Subtle spell as a way to obfuscate his true purpose.
Someone attempting to draw out another spellcaster's counterspell might use this to emulate a powerful 9th level ability.
It can be useful to burn up a legendary creature's Legendary Resistance uses early in the battle without expending spell slots on more powerful magic.
In combination with other illusion spells you can craft more elaborate illusionary scenarios, like firing an illusionary Fireball at wooden structure then casting Major Image to create a convincing inferno.
If you're impersonating a particular type of creature who can cast a certain spell at-will, this would give you the ability to fake that spell as often as is required.
A character with the Magic Initiate feat or access to a cantrip as a part of a racial ability could use this spell to fake being a full spellcaster.
Working with a partner, you could use this to fake a murder: the caster uses Illusionary Spell as a lightning bolt or other well-known lethal spell, while the other acts like he's been killed.
A conman might play the role of a traveling cleric, taking Diamond Dust as a payment for a resurrection spell, appearing to perform the spell (while pocketing the diamond dust, which would not be consumed) then claim the person's soul was unwilling to return to life, assuring the grieving family members that the departed is a blissful inhabitant of paradise.
A legitimate use, performers in a stage play could use this as a safer alternative to real magic.
At level 5 and above, it's a rare cantrip in that it can damage more than one creature, over a potentially very large area and range depending on the spell you're emulating.
Psychic damage is rarely resisted and intelligence is frequently a weak save.
Changelog 4/27:
Changed the number of creatures you can damage from 1/2/4/8 to 1/2/3/4 at levels 1, 5, 11 and 17.
Added a prohibition against using the spell to change the appearance of other magical effects.
Only creatures in the AoE of the emulated spell are entitled to a save to detect the fraud, making it more powerful for fooling an outside observer.
The damaged creature(s) are selected from among those who already failed their save to detect the fraud.