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View Full Version : D&D 5e/Next Oozeblood; Squishy Non-Squishy Sorcerer (PEACH)



sandmote
2020-04-25, 06:07 PM
This Page on the Homebrewery (https://homebrewery.naturalcrit.com/share/LG16nIKhP)

Fairly generic, an attempt at an ooze-based sorcerer. I've gone with some features useful for traversal, as well as bonuses for melee combat at later levels. Note Corrode Strength is a reversal of the Divine Soul's Favored by the Gods.

The transformation is based on the druid's, and you gain a second option to use with your reactions while transformed.

Relinquish form
As an action, you can give up your innate form, become an unstructured pile of ooze. Your armor and equipment change with you. Your statistics are the same in this form, but but you cannot cast spells in this form, and only have a 20 foot walking and climbing speeds. In this form you are immune to the prone condition, have advantage on checks to escape a grapple, advantage on stealth checks, and can move through spaces as small as 3 inches without squeezing.

You can reverse this as a bonus action as long as you are in a space you fit, returning to your normal form prone in your space.

Corrode Strength
Starting at 1st level, you can inhibit the abilities of those you try to destroy. If a creature succeeds on a saving throw against an effect you created or hits you with an attack roll, you can roll 2d4 and subtract it from the total, possibly changing the outcome.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Acid Blood
From 6th level, your blood is viscous and corrosive. When a creature hits you with a melee attack, you can use your reaction to deal 2d6 acid damage to the target. This damages increases as you gain levels, increasing to 3d6 at 14th level, and 4d6 at 18th level. You can use this ability a number of times equal to your charisma modifier, and regain all uses at the end of a long rest.

Starting at 18th level, you regain all uses of this ability at the end of a short rest.

Additionally, you gain resistance to acid damage.

Ooze Transformation
From 14th level, your transformations into an ooze-like form become far more powerful. You assume a mostly liquid state, although you remain recognizable as both a humanoid and yourself. You can use this feature twice and regain expended uses when you finish a short or long rest.

You can stay as an ooze for 10 minutes. You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.

While you are transformed, the following rules apply:

You are have advantage on saving throws against the Blinded, Charmed, Deafened, Exhaustion, Frightened, and Prone conditions.
When you take Bludgeoning, Cold, Fire, Lightning, Piercing, and Slashing damage, you can use your reaction to gain resistance to the attack’s damage of that type.
You gain blindsight to a radius of 10 feet, and darkvision to a radius of 60 feet.
Your arms also become magical psudopods that deal 1d8 acid damage on a hit and have the finesse property. Each time you take the attack action, you can make up to 1d4 attacks with your psudopods.
You assume having 6d8 hit dice and have the ooze type.
You retain the benefit of any features from your class, race, or other source and can use them if you ooze form is physically capable of doing so.
You choose whether your equipment falls to the ground in your space, merges into your new form, or is worn by it. Worn equipment functions as normal, but the DM decides whether it is practical for the new form to wear a piece of equipment, based on the creature’s shape and size. Your equipment doesn’t change size or shape to match the new form, and any equipment that the new form can’t wear must either fall to the ground or merge with it. Equipment that merges with the form has no effect until you leave the form.

You can use this feature twice, and regain both uses at the end of a short or long rest.

Flowing Movement
By 18th level, your body is sticky and flexible, reminiscent of a liquid as you twist and turn. You gain the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving yours hands free and gain a climbing speed equal to your walking speed. Additionally, you gain proficiency with Dexterity saving throws if you don't already have it.