Akennedy
2007-10-25, 10:23 AM
The Arcane Cadet
{table]Level|BAB|Fort|Ref|Will|Special||Max Spell Level|Spell Points|Spell Point Regeneration
1|0|2|0|0|Armored Caster, Bonus Feat||1|1|.5
2|1|3|0|0|Willful +1||1|1|.5
3|2|3|1|1|||2|2|1
4|3|4|1|1|Bonus Feat||2|2|1
5|3|4|1|1|||2|3|1
6|4|5|2|2|||3|3|1.5
7|5|5|2|2|||3|4|1.5
8|6|6|2|2|Bonus Feat||3|4|1.5
9|6|6|3|3|||4|5|2
10|7|7|3|3|||4|5|2
11|8|7|3|3|Willfull +2||4|6|2
12|9|8|4|4|Bonus Feat||5|6|2.5
13|9|8|4|4|||5|7|2.5
14|10|9|4|4|||5|7|2.5
15|11|9|5|5|||6|8|3
16|12|10|5|5|Bonus Feat||6|8|3
17|12|10|5|5|||6|9|3
18|13|11|6|6|||7|9|3.5
19|14|11|6|6|||7|10|3.5
20|15|12|6|6|Bonus Feat, Willful +3||7|10|4
[/table]
Okay, I'm going to finish posting this later, more crunch and perhaps some fluff (But I'm really bad at fluff). However, here are the run-downs to see if all of you think it's over powered or not.
Hd: d8
Skills per Level: 2+int mod (4x at first level)
Weapon and armor proficiency: All simple and martial weapons, light and medium armor but not shields.
Armored Caster: May cast in light armor.
Bonus Feat: From Wizard or Fighter list. An Arcane Cadet's levels do not count as a fighter's for determining feat selection.
Willful: Add +X to your will save.
Spellcasting:
Key Concepts:
- Every Spell costs the same amount of points of its spell level, cantrips cost .5 of a point.
-Every round you gain as many spell points back = your spell point regeneration rate (see table above). You may spend a full round action, provoking an AoO, to gain double your points back that turn. If you are hit while regenerating points at a faster rate you must make a concentration check = damage dealt or only receive your normal amount of spell points back.
- Learn one (or two, unsure yet) spells per level chosen from the Sorcerer/Wizard spell list.
- Spell Save DCs are: 10+1/2 Arcane Cadet level + Cha Modifier
- "spontaneous" caster.
-How Charisma Helps Your Spellcasting:
Every point of charisma adds .25 to the regeneration rate and to your maximum spell points, but the following table explains how your charisma modifier is reduced when determining your bonus regeneration rate and extra spell points.
{table]Level|% of Charisma Used
1-5|25% (1/4)
6-10|50% (1/2)
11-15|75% (3/4)
16-20|100% (1)
[/table]
So... if you're a level 6 Arcane Cadet with a charisma of 18 (+4), you are considered to have a charisma mod of 4 * 1/2 = 2. Then 2*.25= .5. So your regeneration rate is increased by .5 and you have an additional .5 spell points.
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Critiques welcome! Good or bad! My goal was to make a warlock-y/Psychic warrior flavor class. Did I succeed? Or did I shoot myself in the foot trying?
{table]Level|BAB|Fort|Ref|Will|Special||Max Spell Level|Spell Points|Spell Point Regeneration
1|0|2|0|0|Armored Caster, Bonus Feat||1|1|.5
2|1|3|0|0|Willful +1||1|1|.5
3|2|3|1|1|||2|2|1
4|3|4|1|1|Bonus Feat||2|2|1
5|3|4|1|1|||2|3|1
6|4|5|2|2|||3|3|1.5
7|5|5|2|2|||3|4|1.5
8|6|6|2|2|Bonus Feat||3|4|1.5
9|6|6|3|3|||4|5|2
10|7|7|3|3|||4|5|2
11|8|7|3|3|Willfull +2||4|6|2
12|9|8|4|4|Bonus Feat||5|6|2.5
13|9|8|4|4|||5|7|2.5
14|10|9|4|4|||5|7|2.5
15|11|9|5|5|||6|8|3
16|12|10|5|5|Bonus Feat||6|8|3
17|12|10|5|5|||6|9|3
18|13|11|6|6|||7|9|3.5
19|14|11|6|6|||7|10|3.5
20|15|12|6|6|Bonus Feat, Willful +3||7|10|4
[/table]
Okay, I'm going to finish posting this later, more crunch and perhaps some fluff (But I'm really bad at fluff). However, here are the run-downs to see if all of you think it's over powered or not.
Hd: d8
Skills per Level: 2+int mod (4x at first level)
Weapon and armor proficiency: All simple and martial weapons, light and medium armor but not shields.
Armored Caster: May cast in light armor.
Bonus Feat: From Wizard or Fighter list. An Arcane Cadet's levels do not count as a fighter's for determining feat selection.
Willful: Add +X to your will save.
Spellcasting:
Key Concepts:
- Every Spell costs the same amount of points of its spell level, cantrips cost .5 of a point.
-Every round you gain as many spell points back = your spell point regeneration rate (see table above). You may spend a full round action, provoking an AoO, to gain double your points back that turn. If you are hit while regenerating points at a faster rate you must make a concentration check = damage dealt or only receive your normal amount of spell points back.
- Learn one (or two, unsure yet) spells per level chosen from the Sorcerer/Wizard spell list.
- Spell Save DCs are: 10+1/2 Arcane Cadet level + Cha Modifier
- "spontaneous" caster.
-How Charisma Helps Your Spellcasting:
Every point of charisma adds .25 to the regeneration rate and to your maximum spell points, but the following table explains how your charisma modifier is reduced when determining your bonus regeneration rate and extra spell points.
{table]Level|% of Charisma Used
1-5|25% (1/4)
6-10|50% (1/2)
11-15|75% (3/4)
16-20|100% (1)
[/table]
So... if you're a level 6 Arcane Cadet with a charisma of 18 (+4), you are considered to have a charisma mod of 4 * 1/2 = 2. Then 2*.25= .5. So your regeneration rate is increased by .5 and you have an additional .5 spell points.
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Critiques welcome! Good or bad! My goal was to make a warlock-y/Psychic warrior flavor class. Did I succeed? Or did I shoot myself in the foot trying?