T.G. Oskar
2020-05-01, 01:41 PM
Alright, a little disclaimer - this isn't for a game or anything, but a genuine question regarding the rules.
So, I was making an Elf Ranger as a way to see if I can grok the mechanics of the system a bit better, and I stumbled upon the Quiet Allies skill feat (https://2e.aonprd.com/Feats.aspx?ID=831). Now, upon observation, it seems a pretty decent effect; you make one Stealth check when you're trying to Avoid Notice and you have some of your allies use Follow the Expert (https://2e.aonprd.com/Rules.aspx?ID=524). However, as I was reading it, I stumbled upon a few issues.
The first is on how Follow the Expert is explained...or rather, how vaguely it's explained. So, if I get it straight, Follow the Expert is an action you can do while on Exploration mode, where the ally can't do anything else, and...you do rolls for it? It does mention something about helping allies that have lower scores, but there doesn't seem to be a proper explanation on how it works.
This vagueness is what leads to the second question, or rather, issue about Quiet Allies. The feat specifically mentions that you make one Stealth check, but at the lowest modifier. However, it doesn't mention if it's the skill modifier or the ability score modifier applicable to the skill. If it's the second, then it's a pretty reasonable ability - you make one Stealth check with a minor penalty, but using your better proficiencies. However, if it's the first...then it's basically harmful to the attempt: if someone lacks training in Stealth, then that means you're rolling with no level bonus, which is by far the largest bonus around.
So, genuine question - how does Follow the Expert work? (I'm inclined to think it's either like an Aid action, or an action that can only be done if a feat enables it) And what's the modifier referred to by Quiet Allies - skill modifier or ability score modifier?
So, I was making an Elf Ranger as a way to see if I can grok the mechanics of the system a bit better, and I stumbled upon the Quiet Allies skill feat (https://2e.aonprd.com/Feats.aspx?ID=831). Now, upon observation, it seems a pretty decent effect; you make one Stealth check when you're trying to Avoid Notice and you have some of your allies use Follow the Expert (https://2e.aonprd.com/Rules.aspx?ID=524). However, as I was reading it, I stumbled upon a few issues.
The first is on how Follow the Expert is explained...or rather, how vaguely it's explained. So, if I get it straight, Follow the Expert is an action you can do while on Exploration mode, where the ally can't do anything else, and...you do rolls for it? It does mention something about helping allies that have lower scores, but there doesn't seem to be a proper explanation on how it works.
This vagueness is what leads to the second question, or rather, issue about Quiet Allies. The feat specifically mentions that you make one Stealth check, but at the lowest modifier. However, it doesn't mention if it's the skill modifier or the ability score modifier applicable to the skill. If it's the second, then it's a pretty reasonable ability - you make one Stealth check with a minor penalty, but using your better proficiencies. However, if it's the first...then it's basically harmful to the attempt: if someone lacks training in Stealth, then that means you're rolling with no level bonus, which is by far the largest bonus around.
So, genuine question - how does Follow the Expert work? (I'm inclined to think it's either like an Aid action, or an action that can only be done if a feat enables it) And what's the modifier referred to by Quiet Allies - skill modifier or ability score modifier?