Yora
2020-05-04, 05:06 AM
I am strongly considering to continue my campaign without using a map for a number of reason. But one thing that gets missing in this approach, which I really like, is that well protected warriors can shield vulnerable spellcasters by blocking the path of enemy attackers.
Since I am running the game in Roll20, I was thinking about treating combat like in Final Fantasy as a convenient way for me to have a visual aid who is in the fight and how many hit points everyone has still left. I was also thinking about Darkest Dungeon, which has the additional element of characters fighting either in the front ranks or in the back, and that got me the following idea.
In larger rooms, combat can take place in multiple places at once, like some people fighting at the main door to keep out enemy reinforcements while other party members are fighting an evil wizard at the other side of the room. Or maybe some PCs sitting up in a tree while others engage a monster on the ground. So not really Final Fantasy/Darkest Dungeon style.
But within each of these fights, each character can decide to fight either in the front rank and shield other allies from attacks, or to fight in the rear rank and get protected by the allies in the front. If characters and creatures in the front ranks fight each other, nothing special happens. But if they want to attack an enemy in the rear rank with melee attacks, they have to move into the enemy front rank, and when they do they are considered to be flanked.
So basically you have something like a football field divided into four zones: AR, AF, BF, BR. At the start of a fight, the markers for fighters of group A and B are in their F-zones, and their casters and ranged attackers in their R-zones. To make melee attacks against the enemy R-zone, you have to move forward into the enemy F-zone. And while you're in the enemy F-zone, all enemies have you flanked.
http://spriggans-den.com/wp-content/uploads/2020/05/Screenshot_20200504_115259.png
In this example we have the PCs with green polygon edges on the left, and the enemies with brown circle edges on the right. There are currently two fights happening at the same time. One at the top and one at the bottom.
In the bottom fight, nothing special happens. The fighters in the front ranks can make melee attacks against each other and the ranged attackers in the rear ranks can make ranged attacked everywhere.
In the top fight, the enemy melee fighter has moved into the PCs front rank and can now make attacks against both the PC in the front and the rear. But since he is in the enemy side of the combat, the two PCs now flank him and make attacks with advantage.
Now this looks very much like an ordinary fight, but the main idea is that this position board (or rather a prettier version I could make with more care later) will be used for all fights in the whole campaign. It completely ignores the shape and size of the area and exact positions of markers don't matter. It only matters in which of the four zones a marker is. (Probably should do this without a grid in practice.)
I will try this out in practice in our game later today, but do you see any problems with this approach that come to mind immediately?
Since I am running the game in Roll20, I was thinking about treating combat like in Final Fantasy as a convenient way for me to have a visual aid who is in the fight and how many hit points everyone has still left. I was also thinking about Darkest Dungeon, which has the additional element of characters fighting either in the front ranks or in the back, and that got me the following idea.
In larger rooms, combat can take place in multiple places at once, like some people fighting at the main door to keep out enemy reinforcements while other party members are fighting an evil wizard at the other side of the room. Or maybe some PCs sitting up in a tree while others engage a monster on the ground. So not really Final Fantasy/Darkest Dungeon style.
But within each of these fights, each character can decide to fight either in the front rank and shield other allies from attacks, or to fight in the rear rank and get protected by the allies in the front. If characters and creatures in the front ranks fight each other, nothing special happens. But if they want to attack an enemy in the rear rank with melee attacks, they have to move into the enemy front rank, and when they do they are considered to be flanked.
So basically you have something like a football field divided into four zones: AR, AF, BF, BR. At the start of a fight, the markers for fighters of group A and B are in their F-zones, and their casters and ranged attackers in their R-zones. To make melee attacks against the enemy R-zone, you have to move forward into the enemy F-zone. And while you're in the enemy F-zone, all enemies have you flanked.
http://spriggans-den.com/wp-content/uploads/2020/05/Screenshot_20200504_115259.png
In this example we have the PCs with green polygon edges on the left, and the enemies with brown circle edges on the right. There are currently two fights happening at the same time. One at the top and one at the bottom.
In the bottom fight, nothing special happens. The fighters in the front ranks can make melee attacks against each other and the ranged attackers in the rear ranks can make ranged attacked everywhere.
In the top fight, the enemy melee fighter has moved into the PCs front rank and can now make attacks against both the PC in the front and the rear. But since he is in the enemy side of the combat, the two PCs now flank him and make attacks with advantage.
Now this looks very much like an ordinary fight, but the main idea is that this position board (or rather a prettier version I could make with more care later) will be used for all fights in the whole campaign. It completely ignores the shape and size of the area and exact positions of markers don't matter. It only matters in which of the four zones a marker is. (Probably should do this without a grid in practice.)
I will try this out in practice in our game later today, but do you see any problems with this approach that come to mind immediately?