dantiesilva
2020-05-04, 11:03 PM
Hello as the name implies I am a DM, and I need help balancing my homebrew world's artifacts (well only a few of them at the moment). At this time I am in the stages of fleshing out an island that no one goes to anymore because off all the giant monsters that kill people and the ships that go missing/get sunk if they get to close. I plan on six races calling this place home, each of them possessing a part of a much larger artifact. Also cool names for each would be helpful as saying what it is, is rather dull.
Long story short a linnorem (MM 2 creature) is asleep in the volcano (Godzilla style) and is doing so because a long time ago the seven tribes came together and crafted an artifact with the ability to control the beast (as up to that point it had been tormenting all of them and they were all on the verge of extinction). With their only mutual enemy gone the tribes once more began fighting among each other so before one tribe could awaken the beast and use it for their own power again the elders broke up the effigy, killing themselves in the process from the release of magical energy, and entrusted a piece to their apprentices. It has been over 100 years since that happened and the in fighting has become high once more. Not long after the pieces were separated an entire tribe was destroyed however their piece was never found or recovered.
So the mini artifacts Idea's I have (and the tribes they go to are)
3/day the wearer may use this helm to make a breath weapon attack as if it were the Linnorem, Constant 120 blindsense (Kobolds have this item) this obviously forms the head of the effigy
+5 Longsword that infects any foe struck by it is affected by the Linnorems poison (Blackscale Lizardfolk have this item) This will form the lowerbody/tail of the effigy +1 Inheritance Bonus to Dexterity,
5/day empower any of the wielders spells. [insert cool Out of combat ability here], +1 Inheritance bonus to Wisdom the staff forms the rest of the main serpentine body with the sword being able to be inserted at the bottom of the staff.
Grants wearer +8 Enchantment bonus to Natural Armor, 3/day allows the wearer to grow claws that deal 2d8+Str modifier damage for 10 rounds, +1 Inheritance bonus to Con (Troglodytes have this item) Forms the claws of the effigy
Grants wearer DR 10/+1 and SR 12+HD (Firenewts) This forms the "skin" that binds all the other parts of the effigy together and holds them in place, +1 Inheritence bonus to Str, 3/day Grant's the wielder the ability to Fly as if cast by a 17th level cleric
Both rings treat you as if you were a cleric 5 levels higher then you are, while one gives you access to the Destruction domain, and the Other the evil domain (Pterafolk), +1 Inheritence bonus to Int (bonus doesn't improve if you wear both rings unlike other set bonus items), Ring of Destruction can use Protection from arrows 3/day CL 17, Ring of Evil can use Contagion 3/day CL 17 The gems contained in the two rings form the eyes of the effigy
Set Bonus For each piece of the effigy you have the inherit bonus improves by +1
Then their is the possible 7th piece which I have absolutely no idea for, so please everyone help me make these items fun for my players to find and learn about while not allowing them to break the game (at least individually). Bonus points if you have ideas for "set" bonuses. As a reminder end goal with all pieces together is to be able to control the Linnorem.
Long story short a linnorem (MM 2 creature) is asleep in the volcano (Godzilla style) and is doing so because a long time ago the seven tribes came together and crafted an artifact with the ability to control the beast (as up to that point it had been tormenting all of them and they were all on the verge of extinction). With their only mutual enemy gone the tribes once more began fighting among each other so before one tribe could awaken the beast and use it for their own power again the elders broke up the effigy, killing themselves in the process from the release of magical energy, and entrusted a piece to their apprentices. It has been over 100 years since that happened and the in fighting has become high once more. Not long after the pieces were separated an entire tribe was destroyed however their piece was never found or recovered.
So the mini artifacts Idea's I have (and the tribes they go to are)
3/day the wearer may use this helm to make a breath weapon attack as if it were the Linnorem, Constant 120 blindsense (Kobolds have this item) this obviously forms the head of the effigy
+5 Longsword that infects any foe struck by it is affected by the Linnorems poison (Blackscale Lizardfolk have this item) This will form the lowerbody/tail of the effigy +1 Inheritance Bonus to Dexterity,
5/day empower any of the wielders spells. [insert cool Out of combat ability here], +1 Inheritance bonus to Wisdom the staff forms the rest of the main serpentine body with the sword being able to be inserted at the bottom of the staff.
Grants wearer +8 Enchantment bonus to Natural Armor, 3/day allows the wearer to grow claws that deal 2d8+Str modifier damage for 10 rounds, +1 Inheritance bonus to Con (Troglodytes have this item) Forms the claws of the effigy
Grants wearer DR 10/+1 and SR 12+HD (Firenewts) This forms the "skin" that binds all the other parts of the effigy together and holds them in place, +1 Inheritence bonus to Str, 3/day Grant's the wielder the ability to Fly as if cast by a 17th level cleric
Both rings treat you as if you were a cleric 5 levels higher then you are, while one gives you access to the Destruction domain, and the Other the evil domain (Pterafolk), +1 Inheritence bonus to Int (bonus doesn't improve if you wear both rings unlike other set bonus items), Ring of Destruction can use Protection from arrows 3/day CL 17, Ring of Evil can use Contagion 3/day CL 17 The gems contained in the two rings form the eyes of the effigy
Set Bonus For each piece of the effigy you have the inherit bonus improves by +1
Then their is the possible 7th piece which I have absolutely no idea for, so please everyone help me make these items fun for my players to find and learn about while not allowing them to break the game (at least individually). Bonus points if you have ideas for "set" bonuses. As a reminder end goal with all pieces together is to be able to control the Linnorem.