Segev
2020-05-05, 03:17 PM
Thug
You've developed your physical might as a means to exert influence over others. Enforcers, legbreakers, and even bodyguards and bouncers follow this archetype.
Tough Guy
When you take this Archetype at 3rd level, you gain medium armor proficiency.
As an action, you may spend and roll a hit die, adding your Strength modifier to the result. Gain that many temporary hit points. While you have temporary hit points, you gain Advantage on Strength checks and on Charisma(Intimidate) checks.
Strong and Silent
Starting at 3rd level, you have developed the trick of looming menacingly and using your size and surprise to your advantage. When you would have advantage on an attack roll against a creature, you may use your Cunning Action to perform a Shove or a Grapple against them.
Intimidating Presence
Starting at 9th level, you fill a room just by being in it. On your turn as a bonus action, you may spend and roll up to 2 hit dice, adding your Strength modifier to each of them and gaining that many temporary hit points.
When you gain temporary hit points, creatures within 30 feet who can perceive you whom you do not specifically exempt become Frightened of you unless they succeed on a Charisma saving throw against your passive Intimidation score. Creatures Frightened by this effect may repeat the save at the end of each of their turns, ending it on a success.
Making an Example
Starting at 13th level, if you have no temporary hit points when you make a sneak attack, you may gain a number of temporary hit points equal to the damage rolled by the sneak attack dice. You may do this once, regaining the ability after a short or long rest.
Creatures Frightened of you which you have Grappled are automatically considered Restrained, and do not slow your movement.
Mr. Big
When you reach 17th level, you can punch well above your weight class. For every 10 temporary hit points you have, you may act as if your size category is 1 larger than it is. Among other things, if this would make you two size categories larger than Gargantuan, this does mean you can Grapple Gargantuan creatures and move full speed with them. This doesn't actually alter your size or the space you occupy.
You've developed your physical might as a means to exert influence over others. Enforcers, legbreakers, and even bodyguards and bouncers follow this archetype.
Tough Guy
When you take this Archetype at 3rd level, you gain medium armor proficiency.
As an action, you may spend and roll a hit die, adding your Strength modifier to the result. Gain that many temporary hit points. While you have temporary hit points, you gain Advantage on Strength checks and on Charisma(Intimidate) checks.
Strong and Silent
Starting at 3rd level, you have developed the trick of looming menacingly and using your size and surprise to your advantage. When you would have advantage on an attack roll against a creature, you may use your Cunning Action to perform a Shove or a Grapple against them.
Intimidating Presence
Starting at 9th level, you fill a room just by being in it. On your turn as a bonus action, you may spend and roll up to 2 hit dice, adding your Strength modifier to each of them and gaining that many temporary hit points.
When you gain temporary hit points, creatures within 30 feet who can perceive you whom you do not specifically exempt become Frightened of you unless they succeed on a Charisma saving throw against your passive Intimidation score. Creatures Frightened by this effect may repeat the save at the end of each of their turns, ending it on a success.
Making an Example
Starting at 13th level, if you have no temporary hit points when you make a sneak attack, you may gain a number of temporary hit points equal to the damage rolled by the sneak attack dice. You may do this once, regaining the ability after a short or long rest.
Creatures Frightened of you which you have Grappled are automatically considered Restrained, and do not slow your movement.
Mr. Big
When you reach 17th level, you can punch well above your weight class. For every 10 temporary hit points you have, you may act as if your size category is 1 larger than it is. Among other things, if this would make you two size categories larger than Gargantuan, this does mean you can Grapple Gargantuan creatures and move full speed with them. This doesn't actually alter your size or the space you occupy.