Greywander
2020-05-07, 04:11 AM
I'm rolling up a character for a solo game. We're going to be testing out some homebrew mutliclassing rules that, in a nutshell, allow you to build a flexible gestalt-like character. I could eventually raise every class to 20, but it would cost an exorbitant amount of XP to do so, and I'd be surprised if this campaign holds together until even 10th level. With that in mind, I'll need to strategize which classes I invest in beyond just a dip. (Which classes I take will also be contingent on me finding someone to train my character in that class, so I can't just dip whenever.)
For story reasons, I'll be putting levels into draconic sorcerer, so I'm looking at other classes and subclasses to see which classes will synergize well. I know sorcadins are popular, and I want to put at least 6 level in for the boost to saves, but I'm unsure which oath to pick.
Ancients is the obvious one, with resistance to all spell damage. The 1/day drop to 1 HP instead of 0 is nice, but comes late. Capstone is pretty strong.
Devotion gets permanent Protection from Evil and Good (but pretty late). This is a really strong spell, and concentration-free to boot. My only complaint is that it's redundant with several of their other abilities (they already get protection from fear and charm).
Another one I was looking at was Conquest, which has some interesting synergy with the Long Death monk. I was looking at Long Death since they can spend ki to drop to 1 HP instead of 0 (comes late, but very useful for solo play), but they also get an ability to cause fear in enemies within 30 feet on a failed save. It doesn't seem to cost any resources, so you can spam it over and over. Combined with the Conquest paladin, they can just lock enemies in place, dealing psychic damage to them every turn, and their attacks will be at disadvantage. Not sure it's better than just attacking, but it will be better than the Dodge action most of the time. The 15th level feature, though late, is like an always-on Armor of Agathys. I do like the idea of a "thorns" effect that damages those who attack you. Not sure I'm sold on the Long Death monk just yet, but this combo would give me an effective way to deal with hordes (or, you know, I could just Fireball).
Oathbreaker is strong, but doesn't jive with the character concept. Redemption and Crown don't seem to work for solo play.
I'm leaning toward Conquest, as not only does it seem pretty strong, but I think it also fits the draconic theme the character has going. Dragon sorc also gets a fear ability at higher levels, so there's that. Ancients is probably stronger if I only take paladin to 7, though.
For story reasons, I'll be putting levels into draconic sorcerer, so I'm looking at other classes and subclasses to see which classes will synergize well. I know sorcadins are popular, and I want to put at least 6 level in for the boost to saves, but I'm unsure which oath to pick.
Ancients is the obvious one, with resistance to all spell damage. The 1/day drop to 1 HP instead of 0 is nice, but comes late. Capstone is pretty strong.
Devotion gets permanent Protection from Evil and Good (but pretty late). This is a really strong spell, and concentration-free to boot. My only complaint is that it's redundant with several of their other abilities (they already get protection from fear and charm).
Another one I was looking at was Conquest, which has some interesting synergy with the Long Death monk. I was looking at Long Death since they can spend ki to drop to 1 HP instead of 0 (comes late, but very useful for solo play), but they also get an ability to cause fear in enemies within 30 feet on a failed save. It doesn't seem to cost any resources, so you can spam it over and over. Combined with the Conquest paladin, they can just lock enemies in place, dealing psychic damage to them every turn, and their attacks will be at disadvantage. Not sure it's better than just attacking, but it will be better than the Dodge action most of the time. The 15th level feature, though late, is like an always-on Armor of Agathys. I do like the idea of a "thorns" effect that damages those who attack you. Not sure I'm sold on the Long Death monk just yet, but this combo would give me an effective way to deal with hordes (or, you know, I could just Fireball).
Oathbreaker is strong, but doesn't jive with the character concept. Redemption and Crown don't seem to work for solo play.
I'm leaning toward Conquest, as not only does it seem pretty strong, but I think it also fits the draconic theme the character has going. Dragon sorc also gets a fear ability at higher levels, so there's that. Ancients is probably stronger if I only take paladin to 7, though.