KOLE
2020-05-07, 01:09 PM
Path of the Retiarius
In some corners of civilization, there exists a very special kind of barbarian. A warrior dedicated to entertaining the crowd with feats of guile as well as bloodshed. It is said that long ago this style was developed by an underdog fisherman forced to compete against his will. With no conventional training in war, he used the tools of his trade to stay a step ahead of his conventionally armed opponents, pleasing the crowds with his novel technique and winning his freedom. Regardless of origin, the Retiarius is in popular demand in similar arenas to this day, and their prowess extends to combat outside of the arenas as well.
Master of Nets
What really sets you apart from other warriors is your mastery of the net, an unconventional weapon. Your skill is learned from the bloody sands of the arena, honed by nail-bitingly narrow victories. When you choose this path at 3rd level, you gain the following benefits:
When making an attack with a net, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
The AC of any net you utilize equals your own, and it can take an amount of slashing damage equal to twice your Barbarian level before it is destroyed.
In order to free itself from the net, a creature can use its action to make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength or Dexterity modifier, your choice when you gain this feature.
The long range of your net is equal to your Strength score or 15, whichever is higher. Throwing a net at long range no longer imposes disadvantage.
If you are holding a weapon that lacks the Heavy or Two-Handed property, you may hold a net in your other hand and throw it as a bonus action.
As long as you are holding a net, you can use a Bonus Action to grapple a creature within 5 feet of you with it. When grappled in this way, the creature has disadvantage on attack rolls against any creature other than you.
Raised by the Tide
Also at 3rd level, you gain proficiency in Water Vehicles and the Survival Skill. Additionally, when you take a short rest, you can repair a number of destroyed nets equal to your proficiency bonus.
Crowd Favorite
At 6th level, you've learned success not only comes from your skill and brutality, but also by winning the favor of the crowd. You gain proficiency in the Intimidation and Performance skills if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
Unarmored Master
Also at 6th level, while you are raging, if you are not holding a weapon with the Two-Handed or Heavy properties, you gain +2 to your AC.
Placeholder Name
At 10th level, while you're raging, if you miss with a melee weapon attack, you can make immediately take the shove action against the same target. You can only do so once per turn.
Placeholder Name: Electric Boogaloo
At 14th level, you've become a master of unconventional warfare, disrupting your foes at every turn. While you're raging, and as long you are wielding either a net or a melee weapon lacking the Two-Handed or Heavy properties, you can choose from the following reactions when targeted by an attack:
You can impose disadvantage all attacks from the triggering creature.
You can make a contested Strength (Athletics) check to disarm the creature of any item they are holding or a shield they are wearing.
I was inspired, so I typed this up in a flurry. Literally only 15-20 minutes of work went into this, so it's rough. But the bones are good, and I needed to get the rough draft out there. It's powerful, and it gets a lot, but you only get the benefits is you aren't doing to Barb's usual shtick: great weapon fighting. I feel like that trade off needs to be rewarded, but I may have overcompensated. I also realize this could be confusing. Tear it apart, Playground, let's build this up together.
In some corners of civilization, there exists a very special kind of barbarian. A warrior dedicated to entertaining the crowd with feats of guile as well as bloodshed. It is said that long ago this style was developed by an underdog fisherman forced to compete against his will. With no conventional training in war, he used the tools of his trade to stay a step ahead of his conventionally armed opponents, pleasing the crowds with his novel technique and winning his freedom. Regardless of origin, the Retiarius is in popular demand in similar arenas to this day, and their prowess extends to combat outside of the arenas as well.
Master of Nets
What really sets you apart from other warriors is your mastery of the net, an unconventional weapon. Your skill is learned from the bloody sands of the arena, honed by nail-bitingly narrow victories. When you choose this path at 3rd level, you gain the following benefits:
When making an attack with a net, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
The AC of any net you utilize equals your own, and it can take an amount of slashing damage equal to twice your Barbarian level before it is destroyed.
In order to free itself from the net, a creature can use its action to make a Strength saving throw against a DC equal to 8 + your proficiency bonus + your Strength or Dexterity modifier, your choice when you gain this feature.
The long range of your net is equal to your Strength score or 15, whichever is higher. Throwing a net at long range no longer imposes disadvantage.
If you are holding a weapon that lacks the Heavy or Two-Handed property, you may hold a net in your other hand and throw it as a bonus action.
As long as you are holding a net, you can use a Bonus Action to grapple a creature within 5 feet of you with it. When grappled in this way, the creature has disadvantage on attack rolls against any creature other than you.
Raised by the Tide
Also at 3rd level, you gain proficiency in Water Vehicles and the Survival Skill. Additionally, when you take a short rest, you can repair a number of destroyed nets equal to your proficiency bonus.
Crowd Favorite
At 6th level, you've learned success not only comes from your skill and brutality, but also by winning the favor of the crowd. You gain proficiency in the Intimidation and Performance skills if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
Unarmored Master
Also at 6th level, while you are raging, if you are not holding a weapon with the Two-Handed or Heavy properties, you gain +2 to your AC.
Placeholder Name
At 10th level, while you're raging, if you miss with a melee weapon attack, you can make immediately take the shove action against the same target. You can only do so once per turn.
Placeholder Name: Electric Boogaloo
At 14th level, you've become a master of unconventional warfare, disrupting your foes at every turn. While you're raging, and as long you are wielding either a net or a melee weapon lacking the Two-Handed or Heavy properties, you can choose from the following reactions when targeted by an attack:
You can impose disadvantage all attacks from the triggering creature.
You can make a contested Strength (Athletics) check to disarm the creature of any item they are holding or a shield they are wearing.
I was inspired, so I typed this up in a flurry. Literally only 15-20 minutes of work went into this, so it's rough. But the bones are good, and I needed to get the rough draft out there. It's powerful, and it gets a lot, but you only get the benefits is you aren't doing to Barb's usual shtick: great weapon fighting. I feel like that trade off needs to be rewarded, but I may have overcompensated. I also realize this could be confusing. Tear it apart, Playground, let's build this up together.