View Full Version : [PrC] Cyst Slayer

2007-10-25, 08:25 PM
Cyst Slayer
Some take it upon themselves to eliminate those who have been infected with Necrotic Cysts. Seeing the Cysts as Parasites, they willingly take a Mother Cyst into their own body to hunt others better. Enacting a ritual on themselves, they suppress it for all but detection, to keep themselves from becoming their enemies. They also receive considerable training on removing cysts from creatures, either through experimentation, or from a mentor.

To become a Cyst Slayer, a character must fulfill all the following criteria
Alignment: Any Non-Evil
Base Attack Bonus: +5
Feats: Mother Cyst, Improved Unarmed Strike
Skills: Heal 4 Ranks.
Special: May not have implanted a cyst in another creature.

Class Skills
The Cyst Slayer's class skills (and the key ability for each skill) are Climb (Str), Concentration (Con), Heal (Wis), Jump (Str), Knowledge[Arcana] (Int), Knowledge[Religion] (Int), Ride (Dex), Sense Motive (wis), Spellcraft (Int), Swim (Str)
Skill Points at Each Level: 2 + Int Modifier

Base AttackBonus|
Fort Save|
Ref Save|
Will Save|
Spells per Day
+2|Necrotic Awareness, Ritual of Suppression|
+3|Parasite Removal|
+1 level of existing spellcasting class
+3|Thwart the Cyst|
+4|Suppress the Parasite|
+1 level of existing spellcasting class
+4|Purge the Cyst|
+1 level of existing spellcasting class[/table]

[b]Class Features
Necrotic Awareness(Sp): At first level, a Cyst Slayer gains Necrotic Awareness as a spell-like ability usable at will. This ability may also be used to pinpoint where on/in the body the Cyst is (This happens after the 3rd Round).

Ritual of Suppression (Su): A Cyst Slayer may no longer cast the spells granted to him by the Mother Cyst feat.

Parasite Removal (Ex): A Cyst Slayer may take one hour to remove a cyst from a willing creature. He does not need to make the DC 20 Heal check usually required to remove the cyst safely.

Thwart the Cyst (Ex): The Cyst Slayer is counted as undead for the purposes of Cysts. This effect also effects any weapons the Cyst Slayer is weilding. In addition, all spells cast on a creature with a Necrotic Cyst have +2 DC.

Supress the Parasite (Su): The Cyst Slayer's Mother Cyst has become completely Dormant. This has allowed the Cyst Slayer's body to become immune to all spells gained from the Mother Cyst feat.

Purge the Cyst (Ex): To use this ability, You must first locate where the cyst is on a creature (see Necrotic Awareness above). Then, once per day, As a standard action, a Cyst slayer may make an Unarmed Strike melee attack to attempt to rip a Cyst (Even a Mother Cyst) out of an opponents body. The Cyst is ripped out if the attack hits.

If the cyst is ripped out of an opponent with this ability, the opponent must make a second fortitude save, using the same DC as above (with the same bonuses). If the save succeeds, the opponent simply takes 10d6 points of damage. If the save fails, the creature instantly dies due to internal shock.

A Creature who loses a Mother Cyst is treated as no longer having the Mother Cyst feat, and any creatures who had a Cyst implanted into them by the creature who lost its Mother Cyst feat, have the Cysts in them die, with no consequences to them.

Sample Cyst Slayer
Sir Latch Rye Styes' family was captured by a cyst using necromancer. This Duskblade has vowed to save them, no matter the cost.

Sir Latch Rye Styes
Medium Humanoid (Human)
Duskblade 5/Cyst Slayer 5
HD 10d8+20 (65 HP)
Speed 20 ft. (4 squares)
Init: +1
AC 19 (+1 Dexterity, +7 Armor, +1 Deflection); touch 12; flat-footed 18
BAB +10; Grp +13
Attack +2 Greatsword +15 (2d6+6, 19-20/x2, +1d6 vs Cyst Hosts)
Full-Attack +2 Greatsword +15 (2d6+6, 19-20/x2, +1d6 vs Cyst Hosts)
Space 5 ft.; Reach 5 ft.
Special Attacks: Arcane Channeling, Quick Cast 1/day, Parasite Removal, Thwart the Cyst, Purge the Cyst, Spells.
Special Qualities: Arcane Attunement, Armored Mage (Medium), Necrotic Awareness, Ritual of Suppression, Suppress the Parasite.
Saves Fort +10, Ref +3, Will +8
Abilities Str 16, Dex 12, Con 14, Int 14, Wis 10, Cha 8
Skills Heal +9, Concentration +15, Knowledge(Religion) +15, Knowledge(Arcana) +15, Spellcraft +15
Feats Mother Cyst, Improved Unarmed Strike, Toughness, Arcane Toughness, Combat Expertise, Combat CastingB
Challenge Rating 10
Possessions +2 Breastplate, Ring of Protection +1, 30 gp.
Alignment True Neutral

A nobleman dressed in black breastplate advances towards you. Wielding an ancient Greatsword, he yells "Die Plague of life, bearer of the Cyst!"


Arcane Attunement - PhB2 p.20

Arcane Channeling - PhB2 p.20

Armored Mage (Medium) - PhB2 p.20

Quick Cast 1/day - PhB2 p.20

Necrotic Awareness (Sp) - Sir Latch may use the Necrotic Awareness Spell at will. It may also be used to pinpoint a cysts location after 3 rounds of study.

Parasite Removal (Ex) - Sir Latch may remove a Necrotic Cyst with an hour long operation. He does not need to make the normal DC 20 Heal check.

Ritual of Suppression (Su) - Sir Latch may no longer cast the spells granted by Mother Cyst.

Suppress the Parasite (Su) - Sir Latch is immune to all spells granted by the Mother Cyst feat.

Thwart the Cyst (Ex) - Sir Latch's attacks deal an additional 1d6 point of damage, and all save DCs of his spells increase by 2. This only effects creatures who have Necrotic Cysts.

Purge the Cyst (Ex) - Sir Latch may make an unarmed melee attack after locating the cyst on the opponents body (using Necrotic Awareness). If he succeeds he has ripped the Cyst out, and the opponent must make a DC 23 Fortitude save. If the creature succeeds he takes 10d6 points of damage from internal shock. If the creature fails the save, it dies. Creatures with the Mother Cyst feat have a +4 bonus on this save (and loses the Feat if Sir Latch hits)

2007-10-25, 08:57 PM
Interesting... but whats a Cyst?

2007-10-25, 08:58 PM
Interesting... but whats a Cyst?

Its a Ball of undead flesh more or less, introduced in Libris Mortis. Someone with the Mother Cyst spell can implant Cysts into people and use them for many evil effects.

2007-10-25, 09:03 PM
Parasite Removal (Ex): A Cyst Slayer may take one hour to remove a cyst from a willing creature. He is always considered to have

Have What? And you spelled thwart wrong right below that. But it's a cool idea. The cysts needed a bit more elaboration in LM.

2007-10-25, 09:06 PM
Have What? And you spelled thwart wrong right below that. But it's a cool idea. The cysts needed a bit more elaboration in LM.

And here I thought I caught all my errors. I'll go fix that.