Noxangelo
2020-05-12, 09:25 AM
How to make the most AMAZING! adventuring tool ever, the adamantine dagger, even MORE! amazing.
what is this for?
Troacctid let me copy the WIP list of useful items she is working on (its fantastic, ask her if you haven't seen it) and add to my own copy for my own use. One of my additions was the AMAZING! adamantine dagger, that when i was browsing realmshelp a saw the hilt hollow and had an epiphany. D&D survival knife! I was excited, such limited space, how was i going to choose what to put in? Then i started and after five min i had a list that went almost unchanged. so what have i missed?
also as i fan of survival, camping and military, i am big on concept of lines which is a way of prioritising gear, that i use building any character. short description:
line 1: essentials. think shax's handy haversack
line 2: combat gear. spell pouch, quiver of ehlonna, wand bracers and so on.
line 3: everything else.
why tell you this? the survival knife is line 0 (don't get into bed without it, and no, not a typo) the bare essentials to survive anything.
(note: its not meant to be a primary weapon, its an all purpose tool to use when you have nothing else)
the rules:
no magic. mundane only. special materials, alchemy and special masterwork enhancements are fine. (the magic dagger is the next one)
anything is fair game, though if its from a mag, pathfinder or a third party say so. otherwise i'm not fussed.
limitations:
must fit in or on the dagger or its sheath.
be reasonable and realistic, yes you could tie 50 feet of rope to the sheath, but that is going to be damn awkward.
this is essential gear, it needs to be as compact and unobtrusive as possible.
as space conservative as possible, less is more, this set-up should have as little as possible.
the framework:
one masterwork (+300gp) dagger (2gp) with hilt hollow (200gp 6in x1in diameter).
sheath with false scabbard tip (10gp; fine, 2in x2in x2in)
optional, (acceptable but not preferred) double sheath with extra knife (small rather than medium) and pouch on the front
my build so far
masterwork adamantine dagger
adamatine saw on false edge (600gp)
flat metal pommel for use as hammer or to be hammered on. is the cap for the hilt hollow.
small magnet (10gp; A&EG) stuck to bottom of the cap.
5 sewing needles (5sp each), magnetise to make a compass, bend to make a fishhook and so on
small candle (1cp)
tindertwigs (1gp each)
fishing line (in fishing kit)
signal whistle tied to cord at base of handle.
as much twine wrapped around handle as will fit.
flint in small pouch on sheath (1gp)
masterwork (50gp) vial (1gp) of angel radiance (20gp) in false tip. twist knob at base illuminates as bullseye lantern, twist case illuminates as torch.
Ps. sorry if i rambled on a bit, it was after midnight when i finished.
what is this for?
Troacctid let me copy the WIP list of useful items she is working on (its fantastic, ask her if you haven't seen it) and add to my own copy for my own use. One of my additions was the AMAZING! adamantine dagger, that when i was browsing realmshelp a saw the hilt hollow and had an epiphany. D&D survival knife! I was excited, such limited space, how was i going to choose what to put in? Then i started and after five min i had a list that went almost unchanged. so what have i missed?
also as i fan of survival, camping and military, i am big on concept of lines which is a way of prioritising gear, that i use building any character. short description:
line 1: essentials. think shax's handy haversack
line 2: combat gear. spell pouch, quiver of ehlonna, wand bracers and so on.
line 3: everything else.
why tell you this? the survival knife is line 0 (don't get into bed without it, and no, not a typo) the bare essentials to survive anything.
(note: its not meant to be a primary weapon, its an all purpose tool to use when you have nothing else)
the rules:
no magic. mundane only. special materials, alchemy and special masterwork enhancements are fine. (the magic dagger is the next one)
anything is fair game, though if its from a mag, pathfinder or a third party say so. otherwise i'm not fussed.
limitations:
must fit in or on the dagger or its sheath.
be reasonable and realistic, yes you could tie 50 feet of rope to the sheath, but that is going to be damn awkward.
this is essential gear, it needs to be as compact and unobtrusive as possible.
as space conservative as possible, less is more, this set-up should have as little as possible.
the framework:
one masterwork (+300gp) dagger (2gp) with hilt hollow (200gp 6in x1in diameter).
sheath with false scabbard tip (10gp; fine, 2in x2in x2in)
optional, (acceptable but not preferred) double sheath with extra knife (small rather than medium) and pouch on the front
my build so far
masterwork adamantine dagger
adamatine saw on false edge (600gp)
flat metal pommel for use as hammer or to be hammered on. is the cap for the hilt hollow.
small magnet (10gp; A&EG) stuck to bottom of the cap.
5 sewing needles (5sp each), magnetise to make a compass, bend to make a fishhook and so on
small candle (1cp)
tindertwigs (1gp each)
fishing line (in fishing kit)
signal whistle tied to cord at base of handle.
as much twine wrapped around handle as will fit.
flint in small pouch on sheath (1gp)
masterwork (50gp) vial (1gp) of angel radiance (20gp) in false tip. twist knob at base illuminates as bullseye lantern, twist case illuminates as torch.
Ps. sorry if i rambled on a bit, it was after midnight when i finished.