Greywander
2020-05-15, 02:52 AM
"This is, like, actually forging your own magic items! You could give the rogue Jump boots, you can give the fighter Darkvision googles, Pyrotechnic gauntlets, Disguise Self mask! You can give out any kind of invention and item linked to a spell, holy crap! This is the most creative and awesome ability, why isn't the artificer built around this?"
-XP to Level 3, literally seconds before noticing you can't put Spell-Storing item on anything other than weapons and spell foci
I'll confess, I'm not wild about how the artificer handles its spellcasting. There's the idea that they're not really casting spells, they're using gadgets and inventions that produce effects similar to spells, but they do such a poor job of implementing this on the mechanical side that it just ends up ticking everybody off. Artificers, for all intents and purposes, cast their spells like any other caster. Almost. There is the tiny requirement that you have to be holding your spell focus (a tool or infused item) in your hand. If you wanted to ignore the gadget fluff and play it like a normal spellcasters, well, you can't. But if you want to embrace the inventor fluff and sling around gadgets for your "spells", well, the mechanics don't really support that, either.
So I listened to XP to Level 3 and rewrote the artificer using spell-storing items instead of spellcasting. Now you can actually embrace the flavor of being an inventor with various gadgets. And, as with the old spell-storing item, you can give your spells to someone else. That's right, the artificer is now the class that gives their own spellcasting to their party members. Artificers were already a great support class, but now their support levels are through the roof.
Check it out give me feedback, if you please: https://docs.google.com/document/d/1TEmSINUn9fbx7RbSkU3UBJxNJAynysb-y-QbKPNDElA/edit?usp=sharing
-XP to Level 3, literally seconds before noticing you can't put Spell-Storing item on anything other than weapons and spell foci
I'll confess, I'm not wild about how the artificer handles its spellcasting. There's the idea that they're not really casting spells, they're using gadgets and inventions that produce effects similar to spells, but they do such a poor job of implementing this on the mechanical side that it just ends up ticking everybody off. Artificers, for all intents and purposes, cast their spells like any other caster. Almost. There is the tiny requirement that you have to be holding your spell focus (a tool or infused item) in your hand. If you wanted to ignore the gadget fluff and play it like a normal spellcasters, well, you can't. But if you want to embrace the inventor fluff and sling around gadgets for your "spells", well, the mechanics don't really support that, either.
So I listened to XP to Level 3 and rewrote the artificer using spell-storing items instead of spellcasting. Now you can actually embrace the flavor of being an inventor with various gadgets. And, as with the old spell-storing item, you can give your spells to someone else. That's right, the artificer is now the class that gives their own spellcasting to their party members. Artificers were already a great support class, but now their support levels are through the roof.
Check it out give me feedback, if you please: https://docs.google.com/document/d/1TEmSINUn9fbx7RbSkU3UBJxNJAynysb-y-QbKPNDElA/edit?usp=sharing