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sleepyhead
2020-05-15, 05:07 PM
Animating Jelly
This unique jelly has the ability to grant life to objects that they have engulfed into their bodies. Most often found in abandoned magical cities and dungeons, they differ from the average ooze with a relatively low acidity allowing them to digest food longer and able to hold objects in their bodies for longer and carry them into battle. Animating Jellys carry items in their inventory which they use to surround their prey while they pummel them with their pseudopods.

Animating Jelly
Large ooze, unaligned

Armor Class 14
Hit Points 45 (6d10 + 12)
Speed 10 ft., climb 10 ft.




STR
DEX
CON
INT
WIS
CHA


15 (+2)
6 (-2)
14 (+2)
2 (-4)
6 (-2)
1 (-5)



Damage Immunities slashing
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages —
CR ?

Amorphous. The jelly can move through a space as narrow as 1 inch wide without squeezing.

Spider Climb. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Animating Goo. Objects caught inside the jelly become animated. Up to five nonmagical objects engulfed by the jelly that are not being worn or carried. Medium targets count as two objects. Each object animates and becomes a creature under the jellys control until reduced to 0 hit points or unanimated as a bonus action.

As a bonus action, the jelly can mentally command any creature it made with this spell if the creature is within 500 feet of it (if it controls multiple creatures, it can command any or all of them at the same time, issuing the same command to each one). It decides what action the creature will take and where it will move during its next turn, or the jelly can issue a general command, such as to guard a particular chamber or corridor. If the jelly issues no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.

Animated Object Statistics


Size
Tiny
Small
Medium


HP
20
25
40


AC
18
16
13


Attack
+8 to hit, 1d4 + 4 damage
+6 to hit, 1d8 + 2 damage
+5 to hit, 2d6 + 1 damage


Ability Scores
Str: 4, Dex: 18
Str: 6, Dex: 14
Str: 10, Dex: 12




An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the objects lack legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.

If the jelly commands an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The DM might rule that a specific object inflicts slashing or piercing damage based on its form.


ACTIONS
Pseudopod. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) bludgeoning damage and 4 (1d6 + 1) acid damage.