rferries
2020-05-16, 11:49 AM
https://i.imgur.com/pDjGz69.jpg
MIMICSMALL MAGICAL BEAST
Hit Dice: 6d10+30 (63 hp)
Initiative: +4
Speed: 20 ft. (4 squares)
Armor Class: 20 (+9 natural, +1 size), touch 11, flat-footed 20
Base Attack/Grapple: +6/+11
Attack: Bite +12 melee (1d6+5)
Full Attack: Bite +12 melee (1d6+5)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon, improved grab, swallow whole
Special Qualities: Darkvision 60 ft., extradimensional gullet, low-light vision, powerful build, scent
Saves: Fort +10, Ref +5, Will +5
Abilities: Str 20, Dex 10, Con 20, Int 12, Wis 12, Cha 12
Skills: Appraise +10, Disguise +1*, Knowledge (dungeoneering) +10, Survival +1 (+3 underground), Use Magic Device +13
Feats: Improved Initiative, Iron Will, Skill Focus (Use Magic Device)
Environment: Underground
Organization: Solitary
Challenge Rating: 6
Treasure: Triple standard
Alignment: Always chaotic evil
Advancement: 7-11 HD (Small), 12-24 HD (Medium)
Level Adjustment: +0 (cohort)
Your rogue reaches for the treasure chest's lid - then screams as it opens of its own volition to reveal a toothy maw and lashing tongue. Two glowing red eyes flare to life as the mimic lunges forward to attack.
Inspired by the spells secret chest and animate objects, wicked spellcasters occasionally create mimics to serve as guards and beasts of burden. The creatures are as cunning and covetous as any dragon, and lair in ancient ruins and arcane fortresses.
Mimics prefer to simply devour adventurers and harvest their wealth, but can occasionally be persuaded or intimidated into divulging useful secrets or about their environs.
Mimics speak Undercommon, on the rare occasions that they deign to speak at all.
Combat
A mimic at rest resembles an ordinary treasure chest. It is generally content to wait for unsuspecting prey to come within melee range before striking.
A mimic makes intelligent use of any magic items it possesses.
Breath Weapon (Su)
As a standard action a mimic may fire coins, gems, art objects, and other treasures from its interior in a 30-foot cone that deals 6d6 points of bludgeoning and slashing damage (Reflex DC 18 for half damage). Once a mimic uses this ability it must wait 1d4 rounds before using it again. The save DC is Constitution-based.
Any treasure used in this way by the mimic remains intact and may be collected after an encounter (i.e. it is simply deducted from the value of the treasure rolled for the creature itself). A mimic with no remaining treasure in its interior cannot use this breath weapon.
Extradimensional Gullet (Su)
A mimic's interior is larger than the creature itself. It may hold 1 creature or object up to two size categories larger than the mimic, up to 4 creatures or objects up to one size category larger than the mimic, up to 16 creatures or objects of the same size category as the mimic, or any number of creatures or objects smaller than the mimic. The benefit of the creature's Powerful Build special quality (see below) is already included in this effect.
A mimic can regurgitate specific creatures or objects at will, and may exclude any number of swallowed creatures and objects from the damaging effects of being swallowed. Swallowed creatures will still run out of air even if protected from this damage.
A mimic in the area of an antimagic field or similar effect may still swallow creatures and objects, but cannot regurgitate them voluntarily.
Improved Grab (Ex)
A mimic that hits with a bite attack may start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe the following round.
Powerful Build (Ex)
A mimic is treated as a creature of its own size or one size category larger, whichever is most beneficial for the creature at the time.
Swallow Whole (Ex)
A mimic can try to swallow a grabbed opponent up to two size categories larger than itself by making a successful grapple check. The benefit of the creature's Powerful Build special quality (see above) is already included in this effect. Once inside, the opponent takes 1d8+5 points of crushing damage plus 2d4 points of acid damage per round from the mimic’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 15). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
Skills
*Mimics have a +10 racial bonus on Disguise checks to appear as inanimate treasure chests.
MIMICSMALL MAGICAL BEAST
Hit Dice: 6d10+30 (63 hp)
Initiative: +4
Speed: 20 ft. (4 squares)
Armor Class: 20 (+9 natural, +1 size), touch 11, flat-footed 20
Base Attack/Grapple: +6/+11
Attack: Bite +12 melee (1d6+5)
Full Attack: Bite +12 melee (1d6+5)
Space/Reach: 5 ft./5 ft.
Special Attacks: Breath weapon, improved grab, swallow whole
Special Qualities: Darkvision 60 ft., extradimensional gullet, low-light vision, powerful build, scent
Saves: Fort +10, Ref +5, Will +5
Abilities: Str 20, Dex 10, Con 20, Int 12, Wis 12, Cha 12
Skills: Appraise +10, Disguise +1*, Knowledge (dungeoneering) +10, Survival +1 (+3 underground), Use Magic Device +13
Feats: Improved Initiative, Iron Will, Skill Focus (Use Magic Device)
Environment: Underground
Organization: Solitary
Challenge Rating: 6
Treasure: Triple standard
Alignment: Always chaotic evil
Advancement: 7-11 HD (Small), 12-24 HD (Medium)
Level Adjustment: +0 (cohort)
Your rogue reaches for the treasure chest's lid - then screams as it opens of its own volition to reveal a toothy maw and lashing tongue. Two glowing red eyes flare to life as the mimic lunges forward to attack.
Inspired by the spells secret chest and animate objects, wicked spellcasters occasionally create mimics to serve as guards and beasts of burden. The creatures are as cunning and covetous as any dragon, and lair in ancient ruins and arcane fortresses.
Mimics prefer to simply devour adventurers and harvest their wealth, but can occasionally be persuaded or intimidated into divulging useful secrets or about their environs.
Mimics speak Undercommon, on the rare occasions that they deign to speak at all.
Combat
A mimic at rest resembles an ordinary treasure chest. It is generally content to wait for unsuspecting prey to come within melee range before striking.
A mimic makes intelligent use of any magic items it possesses.
Breath Weapon (Su)
As a standard action a mimic may fire coins, gems, art objects, and other treasures from its interior in a 30-foot cone that deals 6d6 points of bludgeoning and slashing damage (Reflex DC 18 for half damage). Once a mimic uses this ability it must wait 1d4 rounds before using it again. The save DC is Constitution-based.
Any treasure used in this way by the mimic remains intact and may be collected after an encounter (i.e. it is simply deducted from the value of the treasure rolled for the creature itself). A mimic with no remaining treasure in its interior cannot use this breath weapon.
Extradimensional Gullet (Su)
A mimic's interior is larger than the creature itself. It may hold 1 creature or object up to two size categories larger than the mimic, up to 4 creatures or objects up to one size category larger than the mimic, up to 16 creatures or objects of the same size category as the mimic, or any number of creatures or objects smaller than the mimic. The benefit of the creature's Powerful Build special quality (see below) is already included in this effect.
A mimic can regurgitate specific creatures or objects at will, and may exclude any number of swallowed creatures and objects from the damaging effects of being swallowed. Swallowed creatures will still run out of air even if protected from this damage.
A mimic in the area of an antimagic field or similar effect may still swallow creatures and objects, but cannot regurgitate them voluntarily.
Improved Grab (Ex)
A mimic that hits with a bite attack may start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can attempt to swallow the foe the following round.
Powerful Build (Ex)
A mimic is treated as a creature of its own size or one size category larger, whichever is most beneficial for the creature at the time.
Swallow Whole (Ex)
A mimic can try to swallow a grabbed opponent up to two size categories larger than itself by making a successful grapple check. The benefit of the creature's Powerful Build special quality (see above) is already included in this effect. Once inside, the opponent takes 1d8+5 points of crushing damage plus 2d4 points of acid damage per round from the mimic’s gizzard. A swallowed creature can cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the gizzard (AC 15). Once the creature exits, muscular action closes the hole; another swallowed opponent must cut its own way out.
Skills
*Mimics have a +10 racial bonus on Disguise checks to appear as inanimate treasure chests.