Aodh
2020-05-16, 12:59 PM
Pact of the Eye
Your patron is Gruumsh, chief god of the orcs who rages endlessly against the crimes of the deities of elves, humans and dwarves. Gruumsh’s motivations typically range around the spread of chaos, acting on instinct and exacting revenge against those species who betrayed the orcs. When Gruumsh grants his powers to a follower he invariably demands a price; the gouging of one of their eyes. This could also be used for a tribal warrior-warlock in other contexts.
Expanded Spell List
Gruumsh lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spells
1st
bless, heroism
2nd
augury, branding smite
3rd
elemental weapon, lightning bolt
4th
arcane eye, staggering smite
5th
steel wind strike, skill empowerment
Eternal Spite
Starting at 1st level, when you hit a creature with a melee attack you can use your bonus action to unleash the eternal spite of Gruumsh upon your foe’s mind. The creature takes additional psychic damage equal to your proficiency bonus, raising to double your proficiency bonus when you reach 8th level in this class.
Warrior of Gruumsh
At 1st level, you acquire the training necessary to fulfil your role as the arm of a war god. You gain proficiency with medium armor and martial weapons.
Gruumsh also allows you to share in his passion for weaponry. Whenever you finish a long rest, you can touch one weapon that you are proficient with. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.
Baleful Gaze
Starting at 6th level, you can feed the hatred of Gruumsh with the sacrifice of a person or fey you slay. When you slay a humanoid or fey, you can channel the resultant spiritual energy to unleash a beam of festering green energy dealing force damage equal to 1d8 + your charisma modifier from your empty eye socket to a target of your choice within 60ft.
At 10th level the damage increases to 2d8 and at 16th to 3d8.
You may use this feature a number of times equal to your charisma modifier per long rest.
Ferocious Resilience
Starting at 10th level, Gruumsh grants you the protection of your own hatred. You are immune to being frightened and can use a reaction to spend a hit dice and reduce physical damage or force damage by the amount rolled.
The Battles of Nishrek
Starting at 14th level, when you hit a creature with an attack, you can use this feature to open miniature gates in an area equal to a 10ft radius, forcing a number of creatures of your choice equal to your charisma modifier into Acheron, specifically Gruumsh’s eternal battleground of Nishrek. The creature disappears and is assailed by the endless warfare found there.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. It takes 5d10 force damage as it experiences the tolls of Acheron’s fiercest battlefield. The prejudices of the Orcs there are more severe against elf kind, and elves instead take 6d10 force damage through this ability.
Once you use this feature, you can’t use it again until you finish a long rest.
Your patron is Gruumsh, chief god of the orcs who rages endlessly against the crimes of the deities of elves, humans and dwarves. Gruumsh’s motivations typically range around the spread of chaos, acting on instinct and exacting revenge against those species who betrayed the orcs. When Gruumsh grants his powers to a follower he invariably demands a price; the gouging of one of their eyes. This could also be used for a tribal warrior-warlock in other contexts.
Expanded Spell List
Gruumsh lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.
Spells
1st
bless, heroism
2nd
augury, branding smite
3rd
elemental weapon, lightning bolt
4th
arcane eye, staggering smite
5th
steel wind strike, skill empowerment
Eternal Spite
Starting at 1st level, when you hit a creature with a melee attack you can use your bonus action to unleash the eternal spite of Gruumsh upon your foe’s mind. The creature takes additional psychic damage equal to your proficiency bonus, raising to double your proficiency bonus when you reach 8th level in this class.
Warrior of Gruumsh
At 1st level, you acquire the training necessary to fulfil your role as the arm of a war god. You gain proficiency with medium armor and martial weapons.
Gruumsh also allows you to share in his passion for weaponry. Whenever you finish a long rest, you can touch one weapon that you are proficient with. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.
Baleful Gaze
Starting at 6th level, you can feed the hatred of Gruumsh with the sacrifice of a person or fey you slay. When you slay a humanoid or fey, you can channel the resultant spiritual energy to unleash a beam of festering green energy dealing force damage equal to 1d8 + your charisma modifier from your empty eye socket to a target of your choice within 60ft.
At 10th level the damage increases to 2d8 and at 16th to 3d8.
You may use this feature a number of times equal to your charisma modifier per long rest.
Ferocious Resilience
Starting at 10th level, Gruumsh grants you the protection of your own hatred. You are immune to being frightened and can use a reaction to spend a hit dice and reduce physical damage or force damage by the amount rolled.
The Battles of Nishrek
Starting at 14th level, when you hit a creature with an attack, you can use this feature to open miniature gates in an area equal to a 10ft radius, forcing a number of creatures of your choice equal to your charisma modifier into Acheron, specifically Gruumsh’s eternal battleground of Nishrek. The creature disappears and is assailed by the endless warfare found there.
At the end of your next turn, the target returns to the space it previously occupied, or the nearest unoccupied space. It takes 5d10 force damage as it experiences the tolls of Acheron’s fiercest battlefield. The prejudices of the Orcs there are more severe against elf kind, and elves instead take 6d10 force damage through this ability.
Once you use this feature, you can’t use it again until you finish a long rest.