Kapow
2020-05-16, 05:23 PM
Hi playground,
I will start a playing in a new Pathfinder (1e) campaign soon (probably roll20) and I would like some tips for my characters.
The campaign is advertised as "high mortality" and the GM told us to prepare at least two characters, so we have a replacement ready.
We will start at level 1, but later in the campaign the level of the replacement characters will be adjusted, probably to one below the surviving party.
Build rules:
20 point-buy
all 1st party content, except psionics and unchained (yeah, I know), and only the core featured and uncommon races
everyone gets one racial trait and can get another trait for a drawback
No good characters
There are no optimizers in the group, so I'd appreciate, to keep the cheese to a low level :smallwink:
The other starting characters will be...
A Changeling Inquisitor (Sacred Huntsman) - pretty much the face (I said no optimizers, didn't I?)
A Nagaji Rogue (Trapsmith) - we were told we would nee someone to handle traps...
A ? Witch - probably debuffer
So, I thought we'd need a heavy hitter:
CE Human (Heart of the Field alternate racial Trait), Barbarian (Invulnerable Rager Archetyp)
Str: 18
Dex: 12
Con: 15
Cha: 9
Int: 10
Wis: 12
Traits: carefully hidden, Deft Dodger
Drawback: Scarred
Feats: Power Attack, Raging Vitality
Favored Class: +1/3 Superstition
Skills: Acrobatics: 1, Handle Animals: 1, Perception: 1, Profession (Farmer): 1, Stealth: 1
I plan on going the Superstition and Eater of Magic route.
My first replacement character, actually what I wanted to play first, but as we already had a face...
CN Gnome (Artistic, Faerie Dragon and Gift of Tongues alternate racial Traits) Bard (Brazen Deceiver)
Str: 9
Dex: 15
Con: 14
Cha: 18
Int: 10
Wis: 10
Trait: Illusion Obsession
Feat: Improved Initiative
Favored Class: +1 round bardic Performance
Skills: Acrobatics: 1, Bluff: 1, Disguise: 1, Perception: 1, Perform (Act): 1, Stealth: 1, Use Magic Device: 1
Pretty much illusionist, trickster style
...and my 2nd replacement, favourably, when I can start at a higher level than 1...
this one isn't build yet, I wanted to try a maneuver build around Maneuver Master and Lore Warden.
I'd appreciate any input on how to build from there or even change stuff that would make those characters more effective.
I know there are some suboptimal choices (no optimizers, remember :smallwink:), but I like to tie some stuff to the backstories.
Thank you in advance :smallsmile:
I will start a playing in a new Pathfinder (1e) campaign soon (probably roll20) and I would like some tips for my characters.
The campaign is advertised as "high mortality" and the GM told us to prepare at least two characters, so we have a replacement ready.
We will start at level 1, but later in the campaign the level of the replacement characters will be adjusted, probably to one below the surviving party.
Build rules:
20 point-buy
all 1st party content, except psionics and unchained (yeah, I know), and only the core featured and uncommon races
everyone gets one racial trait and can get another trait for a drawback
No good characters
There are no optimizers in the group, so I'd appreciate, to keep the cheese to a low level :smallwink:
The other starting characters will be...
A Changeling Inquisitor (Sacred Huntsman) - pretty much the face (I said no optimizers, didn't I?)
A Nagaji Rogue (Trapsmith) - we were told we would nee someone to handle traps...
A ? Witch - probably debuffer
So, I thought we'd need a heavy hitter:
CE Human (Heart of the Field alternate racial Trait), Barbarian (Invulnerable Rager Archetyp)
Str: 18
Dex: 12
Con: 15
Cha: 9
Int: 10
Wis: 12
Traits: carefully hidden, Deft Dodger
Drawback: Scarred
Feats: Power Attack, Raging Vitality
Favored Class: +1/3 Superstition
Skills: Acrobatics: 1, Handle Animals: 1, Perception: 1, Profession (Farmer): 1, Stealth: 1
I plan on going the Superstition and Eater of Magic route.
My first replacement character, actually what I wanted to play first, but as we already had a face...
CN Gnome (Artistic, Faerie Dragon and Gift of Tongues alternate racial Traits) Bard (Brazen Deceiver)
Str: 9
Dex: 15
Con: 14
Cha: 18
Int: 10
Wis: 10
Trait: Illusion Obsession
Feat: Improved Initiative
Favored Class: +1 round bardic Performance
Skills: Acrobatics: 1, Bluff: 1, Disguise: 1, Perception: 1, Perform (Act): 1, Stealth: 1, Use Magic Device: 1
Pretty much illusionist, trickster style
...and my 2nd replacement, favourably, when I can start at a higher level than 1...
this one isn't build yet, I wanted to try a maneuver build around Maneuver Master and Lore Warden.
I'd appreciate any input on how to build from there or even change stuff that would make those characters more effective.
I know there are some suboptimal choices (no optimizers, remember :smallwink:), but I like to tie some stuff to the backstories.
Thank you in advance :smallsmile: