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View Full Version : Original System ESPRE Super Powers Roleplay Engine (PEACH)



JeminiZero
2020-05-17, 08:56 AM
ESPRE Essential Edition Player's Guide
Website (http://espre.epizy.com/): There is a Dark Mode Toggle near the top. Zoom as needed. (On most Windows browsers, hold CTRL and scroll mouse-wheel up/down.)

EPUB, Zipped HTML, PDF Version (https://drive.google.com/drive/folders/1yEXn1f1MwisgSKXkyP9wKPfh4xKTxLIw) Also available in Dark Mode

List of Links (https://docs.google.com/document/d/1fBcaAmPxkmYgQDFS856JaMFS9GVIuWF70M86eqJM3Vo)

Commentable Google Doc Version (https://docs.google.com/document/d/1gIRmd3BNTIVTzVm_IHFMh4lYpQAlR2FGGq1IF45QRzs/edit) I'd recommend switching off print mode to remove the gaps between pages.

ESPRE is a rules-medium Role Playing Game (RPG) about superpowers, and which can also be used as a generic system:
• Separate Template, Combat and Skill Levels: what powers do you have, how strong are those powers, and what are your mundane skills?
• Character generation is balanced and fast, while still remaining fairly customizable
• Advantage Points as roleplay meta currency
• Heroic in tone, but with a gritty Fatigue system which is used for fail forward "Succeed with Cost"
• Simple d20 + Stat + Mod resolution, able to handle any scale from street fights to galactic battles
• Essential Edition is a power-focused ruleset which keeps equipment, wealth, and resources abstract

I've had various ideas for a superhero RPG brewing in my head for sometime. I've managed to get the basic rules ready, so I think it's time for some external feedback. The closest big name game would be Mutants and Masterminds 3e, but much of the character creation and combat mechanics have been overhauled, so it shouldn't be a heartbreaker. But perhaps your opinion will differ.

JeminiZero
2020-05-23, 12:43 PM
Since this is a summary, there are bound to be details missing. Refer to the full text.


Unless you are fighting with your fists (or equivalent alien appendage), your main attacks are going the be Targeted-Powers.

Before even buying any Targeted-Power, you need to purchase a Targeted-Effect-Type, and a Power-Shape.

Targeted-Effect-Types cost [3 TP] each, and are the same as the list of Effect-Types below.

Power-Shapes cost [2 TP] each, except for Melee-Strike which is free:
• Melee-Strike [Free]
• Melee-Flurry
• Single-Shot
• Barrage-Shot
• General-Area-Line
• General-Area-Cone
• General-Area-Burst
• General-Area-Ball
• Selective-Area-Line
• Selective-Area-Cone
• Selective-Area-Burst
• Selective-Area-Ball

After purchasing above, each Targeted-Power costs 1 TP. When purchasing a new power, select:
• Targeted-Effect-Type: Select one which you have bought
• Power-Shape: Select one which you have bought
• Harm-Type: What negative condition does this Targeted-Power impose on the Defender. See below.
• Resilience-Stat: Pick one of: Durability, Constitution or Willpower
• Name: What is this Targeted-Power called?

Harm Type
Pick one of the following
• Damage
• Inflict-Clumsy
• Inflict-Frail
• Inflict-Ponderous
• Inflict-Sense-Impaired
• Inflict-Weaken

Some Harm-Types can only work with a specific Targeted-Effect-Type as follows:

Must have <restrain> Targeted-Effect-Type
• Create-Object
• Ensnare

Must have <teleport> Targeted-Effect-Type
• Forced-Teleport

Must have <petrify> Targeted-Effect-Type
• Petrify

Must have <polymorph> Targeted-Effect-Type
• Polymorph:

Must have <psionic> or <cybernetic> Targeted-Effect-Type
• Mindprobe
• Mindlock
• Mindpuppet
• Mindbluff



ESPRE Essential has a limited list of 36 Effect-Types, and they are denoted by being enclosed in <angle-brackets>. You are assumed to be Susceptible to an Effect-Type unless you buy Immunity. The cost of buying Resistances & Vulnerabilities is as follows:
• Absorb [Cost 6 TP] You are healed by this Effect-Type
• Immune [Cost 4 TP]
• Resistant [Cost 2 TP] +3 to Resilience-Stats
• Susceptible [Free]
• Vulnerable [Gain 2 TP] -3 to Resilience-Stats
• Defenceless [Gain 4 TP] -6 to Resilience-Stats

The list of Effect-Types is as follows:
(* indicates Effect-Types that normal living creatures usually buy Immunity to.)
(** indicates Effect-types which normal living creatures usually buy Absorb to.)
• <bludgeon>
• <pierce>
• <slash>
• <restrain> refers to effects which try to physically hold a Defender in place, such as net launchers, entangling vines and freeze rays. Creatures which are Immune to <restrain> are also Immune to Grapple attacks.
• <heat>
• <cold>
• <electric>
• <sonic>
• <acid>
• <force> energy shaped into a solid form
• <atomic> "comic book" radiation which can melt steel
• <cosmic>
• <disintegrate>
• <light>
• <time>
• <teleport>
• <dimension>
• <gravity>
• <nanoplague>
• <luck>
• <shadow>
• <polymorph>: transform a something into a type of creature, usually a frog
• <petrify>: transform something into a type of object, usually a stone statue
• <psionic> refers to mind-affecting powers
• <poison>
• <disease>
• <necrosis>
• <suffocate> refers to any effect which may deprive creatures of oxygen, including vacuums & asphyxiant gases. Creatures immune to suffocate do not need to breathe, and are also immune to the hazards of vacuum environments.
• <dehydrate> refers to special attacks which suck blood or similar fluids out of a target. Creatures immune to dehydration also do not need water to survive.
• <radiation>
• *<cybernetic> because electronic technology such as computers are also cybernetic in nature, they can be affected by <cybernetic> powers.
• *<metal-selective> covers any special attacks which target metal, such as rust.
• *<non-living-selective>
• *<earth-selective> refers to any effect which targets sand, soil or stone, and things made of sand, soil or stone such as concrete.
• *<repair>
• **<life-energy>



Create Additional Material [1 TP/rank]

Diehard [1 TP]

Disarm Adept [1 TP]

Energy-To-Body [2 TP]

Energy-To-Physique [1 TP/rank]

Extended-Limbs [2 TP/rank]

Final Attack [1 TP]

Gather-Release-Power [1 TP/rank]

Active Gather-Release-Power

Passive Gather-Release-Power

Grapple Adept [2 TP]

Grapple Follow-Up [2 TP]

Grapple Many [2 TP]

Mook-Sweeper [1 TP]

Move-Solid [4 TP + 2 TP to associate]

Move-Solid Targeted-Powers [1 TP each] as per Targeted-Powers above

Move-Solid Variants
Move-Earth [2 TP + 1 TP to associate]

Move-Metal [2 TP + 1 TP to associate]

Move-Water [2 TP + 1 TP to associate]

Prehensile Limbs [1 TP/rank]

Prone Defence [2 TP]

Prone Movement [2 TP]

Quick Rip-Terrain [1 TP]

Readied-Grip [1 TP]

Relativistic-Inertia [1 TP]

Repellent-Deflection [1 TP]

Shield Again [1 TP/rank]

Shield Many [1 TP/rank]

Size-Shifter [1 TP/size difference]

Swarm-Shifter [2 TP]

Throw Anything [4 TP]

Trip Adept [1 TP]

Trip Follow-Up [2 TP]

Trip Resistance [1 TP/rank]



Ground
Ground-Capable [costs 1 TP]

Ground-Adept [costs 1 TP]

Ground-Speed-Boost [costs 1 TP/rank]

Climbing
Climb-Capable [costs 2 TP]

Climb-Adept [costs 2 TP]

Wall-Cling [costs 2 TP]

Ceiling-Cling [costs 2 TP]

Wall-Run [2 TP]

Burrow
Burrow-Capable [costs 1 TP]

Burrow-Adept [costs 1 TP]

Burrow-Speed-Boost [costs 1 TP/rank]

Jump
Jump-Capable [costs 1 TP]

Jump-Adept [costs 1 TP]

Jump-Distance-Boost [costs 1 TP/rank]

Swim
Swim-Capable [costs 1 TP]

Swim-Adept [costs 1 TP]

Swim-Speed-Boost [costs 1 TP/rank]

Waterwalk [costs 1 TP/rank]

Teleport
(half the cost for limited teleports)

Teleport-Capable [costs 2 TP]

Teleport-Adept [costs 2 TP]

Teleport-Many [costs 2 TP]

Teleport-Distance-Boost [costs 2 TP/rank]

Long-Range-Teleport [costs 2 TP]

Unfamiliar-Teleport [costs 2 TP]

True-Flight
True-Flight-Capable [costs 5 TP]

Airless-Flight [costs 2 TP]

Hyperspace-Flight [costs 2 TP/rank]

True-Flight-Adept [costs 5 TP]

True-Flight-Speed-Boost [costs 5 TP/rank]

Bridge-Flight
Bridge-Flight-Capable [3 TP]

Bridge-Flight-Adept [3 TP]

Bridge-Flight-Speed-Boost [3 TP]

Line-Flight
Line-Flight-Capable [3 TP]

Line-Flight-Adept [3 TP]

Line-Flight-Speed-Boost [3 TP]

Wing-Flight
Wing-Flight-Capable [4 TP]

Wing-Flight-Adept [4 TP]

Wing-Flight-Speed-Boost [4 TP]



Detect-X [1 TP]

Fine [1 TP]

Keen [2 TP]

Ranged [1 TP]

Active [1 TP]

All-Round [1 TP]

Pinpoint [2 TP]

Penetrate Absence [2 TP]

Penetrate Blockage [6 TP]

Penetrate Overwhelm [2 TP]

Penetrate Cloak [2 TP]

Penetrate Illusion [2 TP]

Displace Sense [1 TP/rank]



Utility Personal Cloak [4 TP/rank]

Zone of Absence [4 TP/rank]

Zone of Blockage [4 TP/rank]

Zone of Overwhelm [4 TP/rank]

Zone of Illusion [4 TP/rank]




Accelerated Take 10 [3 TP/rank]

Amphibious [2 TP]

Aquatic [0 TP]

Displaced Sense Detection [2 TP]

Displaced Sense Dismissal [1 TP]

Environmental-Adaptation [1 TP/rank]

Expanded-Petrify [1 TP/rank]

Expanded-Polymorph [1 TP/rank]

Extended Lifespan [1 TP/rank]

Formshift [Variable]

Single

Species [Utility 3 TP/Tactical 6 TP]

Any [Utility 9 TP/Tactical 18 TP]

Liquid-Form [2 TP]

Non-Eating [1 TP]

Non-Sleeping [0 TP]

Phasing [8 TP]

Phase-Step [2 TP]

Phase-Flight [3 TP/rank]

Rapid-Recovery 1 [1 TP]

Rapid-Recovery 2 [2 TP]

Rapid-Recovery 3 [3 TP]

Regeneration [4 TP]

Regeneration [4 TP]

Unsleeping [1 TP]

Other Template Abilities [Ask the GM]





Power-Rank and Resilience-Stats should be within 3 points of your CL (e.g. so a CL6 creature should have Power-Rank and Resilience-Stats within 3-9).

For Accuracy and Avoidance, because both start at 5, they should be within 3 points of your CL+5 (e.g. so a CL6 creature should have Accuracy and Avoidance within 8-14).



You have 20 SP to spend. Each skill costs 1 SP/rank. Each Attribute costs 5 SP/rank. Skills marked [TO] are trained only, and can only be used if you have at least 1 rank. For Expertise, pick a profession, discipline, or hobby which your Expertise covers. You can pick Expertise multiple times, each time for a different profession, discipline or hobby (e.g. a professional waiter who draws as a sideline, might have both Expertise-Waiter and Expertise-Artist).

If you want to keep things simple, choose 5 skills (or 4 skills and Utility Belt) and spend 4 SP in each.

Awareness [5 SP/rank]
• Handle-Animal [TO]
• Investigate
• Notice
• Sense-Motive
• Survival [TO]

Dexterity [5 SP/rank]
• Acrobatics
• Escape-Artist
• Sleight-Of-Hand
• Stealth
• Vehicles [TO]

Intelligence [5 SP/rank]
• Disable-Device
• Disguise
• Expertise [TO] (pick a profession or discipline)
• Treatment [TO]

Presence [5 SP/rank]
• Deception
• Intimidation
• Leadership
• Persuasion
• Romance

Non-Attribute Skills
• Conceal-Power
• Detect-Power

Feats
• Utility-Belt: Each rank grants 3 Utility Points which can be spent to buy equipment.
• Social-Status: Represents fame, wealth, authority or connections.



Paragon

Size & Shape
• Size: 0
• Shape: Tall
• Melee-Reach: -1
• Base Speed Rank: 0


Targeted-Effect-Types [3 TP each, 3 TP total]
• <heat>

Power-Shapes [2 TP each, 2 TP total]
• Single-Shot

Targeted-Powers [2 TP total]
[u]Laser Eyes [1 TP]
• Power-Shape: Single-Shot
• Harm-Type: Damage
• Resilience-Stat: Durability
• Effect-Type: <heat>

Laser Breach [1 TP]
• Power-Shape: Single-Shot
• Harm-Type: Inflict-Frail
• Resilience-Stat: Constitution
• Effect-Type: <heat>

Body Strike
• Effect-Type: <bludgeon>
• Effect-Rank: Based on Power-Rank

Resistances & Vulnerabilities [30 TP total]

Absorb [6 TP each]
• <life-energy>

Immune [4 TP each]
• <cybernetic>
• <metal-selective>
• <non-living-selective>
• <earth-selective>
• <repair>
• <suffocation>

Resistant [2 TP each]
• (none)

Vulnerable [gain 2 TP each]
• (none)

Defenceless [gain 4 TP each]
• (none)

Battle Abilities [9 TP total]
• Energy-To-Body [2 TP]
• Energy-To-Physique [1 TP] x 6
• Mook-Sweeper [1 TP]

Movement Abilities [11 TP total]
• True-Flight-Capable [5 TP]
• True-Flight-Adept [5 TP]
• Swim-Adept [1 TP]

Terrestrial-Creature Movement Abilities [Free]
• Ground-Capable [1 TP]
• Ground-Adept [1 TP]
• Climb-Capable [2 TP]
• Jump-Capable [1 TP]
• Swim-Capable [1 TP]

Speed & Movement Ranks
• Ground: 0 Base + 2 Adept = 2
• Climb: Ground Speed - 4 = -2
• Jump Bonus: 0 Size = 0
• Swim: 0 Base + 2 Adept = 2
• True-Flight: 0 Base + 2 Adept = 2

Sensory Abilities [2 TP]
• Penetrate Absence (for Detect Visible Light) [2 TP]

Terrestrial-Creature Sensory Abilities [Free]
• Keen Pinpoint Ranged Detect Visible Light [6 TP]
• All-Round Keen Ranged Detect Audible Sound [5 TP]
• All-Round Fine Ranged Detect Smell [4 TP]
• Keen Detect Taste [3 TP]

Obscurement Abilities [0 TP total]
(none)

Miscellaneous Abilities [1 TP total]
• Rapid-Recovery 1 [1 TP]



Base Statistics


Base Stat
CP
Ranks


Energy (3 CP/r)
18
6


Dodge (2 CP/r)
10
5 purchased + 5 base = 10


Deflection (2 CP/r)
2
1


Aiming (2 CP/r)
10
5 purchased + 5 base = 10


Homing (2 CP/r)
2
1


Hardness (1 CP/r)
7
7


Forcefield (1 CP/r)
0
0


Constitution (1 CP/r)
6
6


Willpower (1 CP/r)
5
5



Derived Statistics


Derived Stat
Ranks
Calculations


Power-Rank
6
6 Energy + 0 Size


Physique
6
6 Energy ÷ 6 × 6 Energy-To-Phys


Strength
6
6 Physique + 0 Size


Reaction-Speed
5
(10 Dodge + 10 Aiming - 10) ÷ 2


Accuracy
11
10 Aiming + 1 Homing - 0 Size


Avoidance
11
10 Dodge + 1 Deflection - 0 Size


Durability
7
7 Hardness + 0 Forcefield + 0 Size


Endurance
6
(6 Physique + 6 Constitution) ÷ 2


Withstand-Disarm
6
Based on Strength


Withstand-Grapple
6
Based on Strength


Withstand-Trip
6
Based on Strength

JeminiZero
2020-05-23, 12:46 PM
Reserved 2

JeminiZero
2020-05-23, 12:49 PM
Reserved 3

JeminiZero
2020-05-23, 12:51 PM
Quick Update: Added EPUB, zipped HTML, and PDF versions, including Dark Mode.

JNAProductions
2020-05-28, 11:19 PM
I go to the website.

And the text is in a single column, taking up about one fourth of the screen. In small text.

No comment on the system (yet), but the site could use some work. Would offer help if I knew how to.

NontheistCleric
2020-05-29, 12:37 AM
I go to the website.

And the text is in a single column, taking up about one fourth of the screen. In small text.

No comment on the system (yet), but the site could use some work. Would offer help if I knew how to.

To be fair, OP did say 'zoom as needed'.

JeminiZero
2020-05-29, 07:32 AM
On most Windows browsers, you can zoom by holding CTRL and scrolling the mouse-wheel up and down.

JeminiZero
2020-06-08, 09:11 AM
In view of complaints about the DarkMode colour scheme, I have darkened the yellow.

Added rules for "fail forward" mechanics.