MR_Anderson
2020-05-18, 03:18 PM
I am looking to provide some good recommendations to one of my players for additional Prestige Classes and Feats to add to his character.
Let me lay out the entire picture, what he wants, and what I would like to see.
Base Class
He is playing a Priest, which is a 3rd party class that I approved which changes up the standard Cleric class.
Pros:. He gains up to two additional spells per day at each spell level.
Cons:. 1D4 for Hit Points at each level, Proficient in Light Armor only, Proficient in Simple Weapons only.
He is a Priest of Bacchus (god of the party) where they are a hidden religion that is gaining power within a kingdom’s capital.
The intentions are to Prestige Class into Contemplative (Complete Divine) at earliest chance and do all 10 levels. He’s selected channeling Positive Energy.
Character Goals: Spend time in service to the big party in the sky with his god. Become an outsider. Be a party animal.
Campaign Info
Think of the campaign as a cross between eyes wide shut, the matrix, and usual suspects. Where the players are seeking revenge for what was done to their different families by two individuals that are the tip of an iceberg of a secret society.
The campaign is gearing up towards playing out as an espionage / strategic political positioning game with stealth and subterfuge.
There is going to be an unexpected turn as they chase their nemeses and end in space and expand into a Spelljammer campaign.
Party Make Up
Players are all male humans, as there are no other humanoids on the planet. Think of it just like ancient earth.
The Party is also entirely neutral ranging from LN to CN. While they don’t want to be Good aligned characters, they already know they certainly don’t like Evil.
Other Party Members
Fighter - The Muscle
Fighter - The Tactician
Rogue - The Skills (w/minor psychic powers)
Wizard - The Thinker (Geometer/Rune Scribe)
Multi Classed Caster* (Special)
NPCs
Elvish Druid - Will enter after party is 5th level or above and assist in the transition to a Spacejammer campaign since space travel and other beings are not known to 99.9% of the inhabitants of the planet.
* - Basically Bard/Sorcerer/Spellthief/Knight of the Weave/Sublime Chord level looping tricks to be abused by Reserves of Strength Feat. Player wanted to be a Bard and Sorcerer, but I wasn’t going to let him be underpowered, so I told him I knew some tricks to make it all work out at higher levels for him.
What I would like to see as the DM
Knowing what the characters are going to face and the limitations outside the Spheres in Spelljammer, I would like if there was a Prestige Class or Feat that would help with the following.
Give the ability to have some spells as Arcane not just completely Divine
Gives ability to have more than 13 Ranks in “Knowledge (Religion)” prior to 10th level
Double the power of Turning Undead or completely Replace it.
Must maintain “+1 Caster Level” at each level, because there will be a hard level cap of 20th with one additional level of XP to burn for level 10+ spells.
Ship related as Spelljammers are ships, and they’ll be space sailing often.
I am also open to other recommendations.
I would prefer that recommendations be from the Wizard’s publications, but there technically isn’t Spelljammer for D&D 3rd Edition so I am flexible.
I appreciate any assistance!
Let me lay out the entire picture, what he wants, and what I would like to see.
Base Class
He is playing a Priest, which is a 3rd party class that I approved which changes up the standard Cleric class.
Pros:. He gains up to two additional spells per day at each spell level.
Cons:. 1D4 for Hit Points at each level, Proficient in Light Armor only, Proficient in Simple Weapons only.
He is a Priest of Bacchus (god of the party) where they are a hidden religion that is gaining power within a kingdom’s capital.
The intentions are to Prestige Class into Contemplative (Complete Divine) at earliest chance and do all 10 levels. He’s selected channeling Positive Energy.
Character Goals: Spend time in service to the big party in the sky with his god. Become an outsider. Be a party animal.
Campaign Info
Think of the campaign as a cross between eyes wide shut, the matrix, and usual suspects. Where the players are seeking revenge for what was done to their different families by two individuals that are the tip of an iceberg of a secret society.
The campaign is gearing up towards playing out as an espionage / strategic political positioning game with stealth and subterfuge.
There is going to be an unexpected turn as they chase their nemeses and end in space and expand into a Spelljammer campaign.
Party Make Up
Players are all male humans, as there are no other humanoids on the planet. Think of it just like ancient earth.
The Party is also entirely neutral ranging from LN to CN. While they don’t want to be Good aligned characters, they already know they certainly don’t like Evil.
Other Party Members
Fighter - The Muscle
Fighter - The Tactician
Rogue - The Skills (w/minor psychic powers)
Wizard - The Thinker (Geometer/Rune Scribe)
Multi Classed Caster* (Special)
NPCs
Elvish Druid - Will enter after party is 5th level or above and assist in the transition to a Spacejammer campaign since space travel and other beings are not known to 99.9% of the inhabitants of the planet.
* - Basically Bard/Sorcerer/Spellthief/Knight of the Weave/Sublime Chord level looping tricks to be abused by Reserves of Strength Feat. Player wanted to be a Bard and Sorcerer, but I wasn’t going to let him be underpowered, so I told him I knew some tricks to make it all work out at higher levels for him.
What I would like to see as the DM
Knowing what the characters are going to face and the limitations outside the Spheres in Spelljammer, I would like if there was a Prestige Class or Feat that would help with the following.
Give the ability to have some spells as Arcane not just completely Divine
Gives ability to have more than 13 Ranks in “Knowledge (Religion)” prior to 10th level
Double the power of Turning Undead or completely Replace it.
Must maintain “+1 Caster Level” at each level, because there will be a hard level cap of 20th with one additional level of XP to burn for level 10+ spells.
Ship related as Spelljammers are ships, and they’ll be space sailing often.
I am also open to other recommendations.
I would prefer that recommendations be from the Wizard’s publications, but there technically isn’t Spelljammer for D&D 3rd Edition so I am flexible.
I appreciate any assistance!