newguydude1
2020-05-19, 06:21 AM
disclaimer: this thread is about my table and my table only. my table follows raw as closely as possible. so if you have no intention of talking about my table, raw, or help me, please dont derail the thread with your offtopic post.
rule1: dont derail the thread. dont post offtopic stuff. this is about my table and raw only. for example, if at your table you ignore the rules and do whatever you want based on what you believe to be "intent", please dont derail this thread by posting such nonsense as it has absolutely nothing to do with my table or raw.
rule2: backup all statements pertaining to rules with rule citations. i didnt want to do this rule because it might discourage people who know their stuff from posting because citing rules is hard work, but too many people in the past have said im wrong when a simple rule lookup wouldve ended the matter which bloats the thread and makes it hard to read. in addition people have suddenly without warning start talking about their table and not mine or raw, tries to pass off their house rule as raw, and refuses/ignores any requests for them to prove their claim. so im hoping that if everyone has to post rule citations to backup their statements it will decrease the chance of people derailing the thread with offtopic stuff that doesnt help me at all and further cement that this thread is about my table or raw, not theirs or their house rules.
the topic is about out of combat stuff not in combat stuff. so mailman stuff is offtopic. things that create long duration soldiers is ontopic.
the only one i could find were
1. magic circle + dimensional anchor + lesser planar exchange + fell animate. lesser planar exchange is a calling spell, calling spells return the called creature once and if that is prevented somehow then they are stuck. so the combo here is use the standard planar binding trap of magic circle and dimensional anchor to trap the exchanged creature, have the exchanged creature almost kill itself returning you to the plane but leaving the creature stuck here and dying, and kill the creature with a fell animate spell to turn it into a zombie for free.
2. metamorphic transfer/assume supernatural ability + metamorphosis/polymorph to transform into a madcrafter of thoon and use its su ability to create an army of scythers of thoon.
3. ice to flesh or stone to flesh on a statue to make a corpse for animate dead. restricted to creatures that fit inside the spell aoe.
prestige class spells are fine too. im trying to think of low level stuff for an artificer build im work shopping. because ill need to use xp for spell storing item and scroll creation, things that last 24hours or longer is still not what im looking for because it becomes an xp tax for me every 24 hours.
my dm is not liking mirror mephit so he asked me if i could find a replacement strategy. currently my choice stone to flesh animate dead because its on a domain list allowing me to get it early.
the combos need not be soldier making. it could be anything. but it has to be strong and not something i need to constantly recast.
A calling spell transports a creature from another plane to the plane you are on. The spell grants the creature the one-time ability to return to its plane of origin, although the spell may limit the circumstances under which this is possible. Creatures who are called actually die when they are killed; they do not disappear and reform, as do those brought by a summoning spell (see below). The duration of a calling spell is instantaneous, which means that the called creature can’t be dispelled.
The spell also can convert a mass of stone into a fleshy substance. Such flesh is inert and lacking a vital life force unless a life force or magical energy is available. (For example, this spell would turn a stone golem into a flesh golem, but an ordinary statue would become a corpse.) You can affect an object that fits within a cylinder from 1 foot to 3 feet in diameter and up to 10 feet long or a cylinder of up to those dimensions in a larger mass of stone.
rejected list
fabricate + a way to ignore material component. this spell is really badly written and confusing but its clear you need to target something and the spell only converts, not create, so ignoring the material component doesnt let me make something out of nothing.
rule1: dont derail the thread. dont post offtopic stuff. this is about my table and raw only. for example, if at your table you ignore the rules and do whatever you want based on what you believe to be "intent", please dont derail this thread by posting such nonsense as it has absolutely nothing to do with my table or raw.
rule2: backup all statements pertaining to rules with rule citations. i didnt want to do this rule because it might discourage people who know their stuff from posting because citing rules is hard work, but too many people in the past have said im wrong when a simple rule lookup wouldve ended the matter which bloats the thread and makes it hard to read. in addition people have suddenly without warning start talking about their table and not mine or raw, tries to pass off their house rule as raw, and refuses/ignores any requests for them to prove their claim. so im hoping that if everyone has to post rule citations to backup their statements it will decrease the chance of people derailing the thread with offtopic stuff that doesnt help me at all and further cement that this thread is about my table or raw, not theirs or their house rules.
the topic is about out of combat stuff not in combat stuff. so mailman stuff is offtopic. things that create long duration soldiers is ontopic.
the only one i could find were
1. magic circle + dimensional anchor + lesser planar exchange + fell animate. lesser planar exchange is a calling spell, calling spells return the called creature once and if that is prevented somehow then they are stuck. so the combo here is use the standard planar binding trap of magic circle and dimensional anchor to trap the exchanged creature, have the exchanged creature almost kill itself returning you to the plane but leaving the creature stuck here and dying, and kill the creature with a fell animate spell to turn it into a zombie for free.
2. metamorphic transfer/assume supernatural ability + metamorphosis/polymorph to transform into a madcrafter of thoon and use its su ability to create an army of scythers of thoon.
3. ice to flesh or stone to flesh on a statue to make a corpse for animate dead. restricted to creatures that fit inside the spell aoe.
prestige class spells are fine too. im trying to think of low level stuff for an artificer build im work shopping. because ill need to use xp for spell storing item and scroll creation, things that last 24hours or longer is still not what im looking for because it becomes an xp tax for me every 24 hours.
my dm is not liking mirror mephit so he asked me if i could find a replacement strategy. currently my choice stone to flesh animate dead because its on a domain list allowing me to get it early.
the combos need not be soldier making. it could be anything. but it has to be strong and not something i need to constantly recast.
A calling spell transports a creature from another plane to the plane you are on. The spell grants the creature the one-time ability to return to its plane of origin, although the spell may limit the circumstances under which this is possible. Creatures who are called actually die when they are killed; they do not disappear and reform, as do those brought by a summoning spell (see below). The duration of a calling spell is instantaneous, which means that the called creature can’t be dispelled.
The spell also can convert a mass of stone into a fleshy substance. Such flesh is inert and lacking a vital life force unless a life force or magical energy is available. (For example, this spell would turn a stone golem into a flesh golem, but an ordinary statue would become a corpse.) You can affect an object that fits within a cylinder from 1 foot to 3 feet in diameter and up to 10 feet long or a cylinder of up to those dimensions in a larger mass of stone.
rejected list
fabricate + a way to ignore material component. this spell is really badly written and confusing but its clear you need to target something and the spell only converts, not create, so ignoring the material component doesnt let me make something out of nothing.