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View Full Version : (Godling Primal Rager) Warforged Blade Singer reskin



Drache64
2020-05-19, 01:58 PM
Just putting this here so people can comment on ideas to make my character better/better realized, please join me in helping make my concept fun! What could I have put more thought in to? What am I not considering? Anything obvious pitfalls I should avoid in RP? He is a Warforged Blade Singer (DM has approved all of this including the reskins). The idea is to have a character who comes across like Darkseid in terms of power and combat, but seems more like Gandalf the White in terms of personality.

Corvus Vile considers himself a fragment of the god of eternity. He seeks to ascend to his full capabilities and embrace his full divinity once more. The Sovereign Host (gods of the universe he finds himself in) have sent him to the material plane to deal with an issue called "The Darkness" instigated by the Dark Six. If he succeed he will be granted full ascension into the Sovereign Host.

RACE:
Godling Features
Ability Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increases by 1.

Age. A typical Godling can be any age, the maximum lifespan of the Godling remains a mystery; so far, Godling have shown no signs of deterioration due to age. You are immune to magical aging effects.

Alignment. Most Godling take comfort in order and discipline, tending toward law and neutrality. But some have absorbed the morality – or lack thereof – of the beings with which they share their divine aspect with.

Size. Your size is Medium. To set your height and weight randomly start with rolling a size modifier.

Size modifier = 2d6
Height = 5 feet + 10 inches + your size modifier in inches
Weight in pounds = 270 + (4 x your size modifier)

Speed. Your base walking speed is 30 feet.

Godlike Resilience. You have divine fortitude, represented by the following benefits:
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You don’t need to eat, drink, or breathe.
- You are immune to disease.
- You don't need to sleep, and magic can't put you to sleep.

• Gods don't sleep. When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesnÂ’t render you unconscious, and you can see and hear as normal.

• Divine Protection. Your body has god-like durability, which can be enchanced with armor.
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor, you must consecrate it to your divine nature over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, your armor can't be removed from your body against your will.

• A wealth of experience. You gain one skill proficiency and one tool proficiency of your choice.

• Languages. You can speak, read, and write Common and one other language of your choice.

CLASS:
PRIMAL RAGER:
Attuned with the arcane elements of nature itself, the Primal Rager channels the winds of magic through his veins to become an unstoppable melee combatant. Few can withstand the torrential fury of a Primal Rager.

Training in War and Song
When you adopt this tradition at 2nd level, you gain proficiency with light armor, and you gain proficiency with one type of one-handed melee weapon of your choice.

You also gain proficiency in the History skill if you don't already have it.

Primal Rage:
Starting at 2nd level, you can invoke a secret arcane magic called the Primal Rage, provided that you aren't wearing medium or heavy armor or using a shield. It graces you with supernatural speed, agility, and focus.

You can use a bonus action to start the Primal Rage, which lasts for 1 minute. It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Primal Rage at any time you choose (no action required).

While your Primal Rage is active, you gain the following benefits:

• You gain a bonus to your AC equal to your Intelligence modifier (minimum of +1).

• Your walking speed increases by 10 feet.

• You have advantage on Dexterity (Acrobatics) checks.

• You gain a bonus to any Constitution saving throw you make to maintain your concentration on a spell. The bonus equals your Intelligence modifier (minimum of +1).

You can use this feature twice. You regain all expended uses of it when you finish a short or long rest.

Extra Attack
Starting at 6th level, you can attack twice, instead of once, whenever you take the Attack action on your turn.

Rage of Defense
Beginning at 10th level, you can direct your magic to absorb damage while your Primal Rage is active. When you take damage, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slot's level.

Rage of Victory
Starting at 14th level, you add your Intelligence modifier (minimum of +1) to the damage of your melee weapon attacks while your Primal Rage is active.

SPELLS:
Corvus tends to focus on controlling the thoughts and emotions of humans, as he feels all gods do. His spells focus on mental domination and mental communication as well as clairvoyant divination. After-all, aren't gods omniscient?

Cantrips: 4
Fire Bolt
Message
Booming Blade
Encode Thoughts

Level 1: 8
1 Charm Person
2 Comprehend Languages
3 Detect Magic
4 Sleep
5 False Life
6 Identify
7 Jump
8 Shield
Level 2: 2 (+2 bought)
1 Suggestion
2 Detect Thoughts
3 Locate Object
4 Scorching Ray