AgenderArcee
2020-05-19, 04:27 PM
This discussion topic on the 5e forum (https://forums.giantitp.com/showthread.php?612564-Has-magic-become-so-abundant-it-s-not-magical-anymore), and the blog post that prompted it (https://theangrygm.com/fanservice-bs-low-magic/), have got me thinking that a greater variety of mechanics for non-magical characters would be fun to explore.
Can anyone more versed in the homebrew scene recommend any good posts on this topic? I'm looking for subclasses, class variants such as the spell-less ranger, new classes like some kind of combat medic, and general mechanics like giving everyone maneuvers or introducing new maneuvers and martial feats (even class-specific ones perhaps).
Can anyone more versed in the homebrew scene recommend any good posts on this topic? I'm looking for subclasses, class variants such as the spell-less ranger, new classes like some kind of combat medic, and general mechanics like giving everyone maneuvers or introducing new maneuvers and martial feats (even class-specific ones perhaps).