Whiskeyjack8044
2020-05-19, 07:09 PM
I love the combat of 5e, but it can be slow and if used too much it can get stale. If my players trek through the woods or stroll through a bad part of town, something should happen.
I want to come up with something more like skill checks for these flavorful fights that don't really add to the story.
As I envision Narrative Skirmish Mode (NSM) it would use d12, to reduce randomness, and add their proficiency bonuses. They would describe what they do and I, the DM, would adjudicate whether they are proficient in that they are doing. If they have a relevant class feature they would roll with advantage. Probably a rolling a 1 or 2 is an automatic failure, and a 12 is an automatic success. Anything less than a total (die and bonus) of 5 would be a bad outcome, probably a loss of HP, any total between 6 and 9 would be a success but players would lose a small number of HP, and anything over 10 would be a success with no drawbacks.
I'm thinking that instead of HP enemies that the PCs fight in NSM would have "strikes". Most enemies would have 2 or maybe 3 strikes. Once they are down to their last strike they will flee. I would never actually roll for these enemies, if the player rolled below a 10 I would just describe the enemy landing a hit as they fight. The damage dealt to the players for bad rolls would equal anywhere from 10 to 20, depending on the situation, minus the number rolled.
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An example: They player attacks a bandit with a weapon he is proficient with, he rolls a d12 and adds his proficiency bonus for a total of 9. This is a 10 Dmg enemy, so the player takes 1 point of damage and the enemy is struck once.
The player want to attack against, this time he rolls a nat 1. The player takes 9 points of damage and the enemy is not struck.
Frustrated the player attacks a 3rd time. With a total of 11 the player strikes the enemy without taking any damage himself. Struck twice and with 1 strike remaining, the enemy flees.
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The goal is to make the world full of small threats and petty inconveniences, with out bogging down the game and making traditional combat become routine. When I call for initiative, my players will know this is a serious fight with consequences. NSM will allow my players to relish in describing how bad ass they are in combat, while still letting me the DM take small bites out of their HP/ resources.
Where I need help: I'm not sure what to do with spells and spell like features. Single target spells are straight forward, but what about AOEs? Perhaps it is a strike for 1d4 or 1d6 enemies? Maybe they get a bonus to the attack roll equal to the spell level? Maybe if it is a particularly powerful resource they spend, spell slot or limited class feature, they deal and extra 1d4 strikes?
What do you think guys? Good idea? Will it work? Any suggestions? Thanks.
I want to come up with something more like skill checks for these flavorful fights that don't really add to the story.
As I envision Narrative Skirmish Mode (NSM) it would use d12, to reduce randomness, and add their proficiency bonuses. They would describe what they do and I, the DM, would adjudicate whether they are proficient in that they are doing. If they have a relevant class feature they would roll with advantage. Probably a rolling a 1 or 2 is an automatic failure, and a 12 is an automatic success. Anything less than a total (die and bonus) of 5 would be a bad outcome, probably a loss of HP, any total between 6 and 9 would be a success but players would lose a small number of HP, and anything over 10 would be a success with no drawbacks.
I'm thinking that instead of HP enemies that the PCs fight in NSM would have "strikes". Most enemies would have 2 or maybe 3 strikes. Once they are down to their last strike they will flee. I would never actually roll for these enemies, if the player rolled below a 10 I would just describe the enemy landing a hit as they fight. The damage dealt to the players for bad rolls would equal anywhere from 10 to 20, depending on the situation, minus the number rolled.
................................................ ............................
An example: They player attacks a bandit with a weapon he is proficient with, he rolls a d12 and adds his proficiency bonus for a total of 9. This is a 10 Dmg enemy, so the player takes 1 point of damage and the enemy is struck once.
The player want to attack against, this time he rolls a nat 1. The player takes 9 points of damage and the enemy is not struck.
Frustrated the player attacks a 3rd time. With a total of 11 the player strikes the enemy without taking any damage himself. Struck twice and with 1 strike remaining, the enemy flees.
.................................................. .............................
The goal is to make the world full of small threats and petty inconveniences, with out bogging down the game and making traditional combat become routine. When I call for initiative, my players will know this is a serious fight with consequences. NSM will allow my players to relish in describing how bad ass they are in combat, while still letting me the DM take small bites out of their HP/ resources.
Where I need help: I'm not sure what to do with spells and spell like features. Single target spells are straight forward, but what about AOEs? Perhaps it is a strike for 1d4 or 1d6 enemies? Maybe they get a bonus to the attack roll equal to the spell level? Maybe if it is a particularly powerful resource they spend, spell slot or limited class feature, they deal and extra 1d4 strikes?
What do you think guys? Good idea? Will it work? Any suggestions? Thanks.