LairdMaon
2020-05-19, 11:14 PM
Soul Brand
Descriptors: None
Classes: None
Chakra: All
Saving Throw: None
A 3-foot-long beam takes shape in your hand. This semisolid beam vaguely resembles a proper sword, though the specific type of sword depends on who is looking at it.
Anyone who uses this soulmeld becomes proficient in its use.
The Soul Brand deals 1d8 points of untyped damage, has a critical threat range of 20, and a multiplier of 2.
The blade is immaterial, and your Strength modifier does not apply to the damage.
Essentia: Every point of essentia you invest in your Soul Brand increases the hit and damage by 1.
Chakra Binds
The Soul Brand soulmeld can be bound to any single Chakra, barring special Chakras such as the Totem Chakra.
A bound Soul Brand may have a number of Traits based on the Chakra. These Traits are chosen from the Soul Brand Trait list and all are available from the outset. Traits are chosen each time the soulmeld is shaped.
The following lists cover how many Traits each Chakra may choose from and what Traits are available to choose from.
Trait Pool
Double Damage to Undead
Counts as Sword
Melee Touch Attacks
Scrambles Magic
Can attach Weapon Augment Crystals
Con to Hurt/Hit
Chakras
Crown= 1 trait
Hands/feet= 2 traits
Arms/brow/shoulders= 3 traits
Throat/waist= 4 traits
Heart= 5 traits
Soul= all traits
Double Damage To Undead
After all damage is tallied, double it when harming undead.
Counts As Sword
If you are proficient with any type of sword, you can wield the Soul Brand as if it were any type of sword and thus gain the benefits of any special sword skill you might have, such as Weapon Focus.
Melee Touch Attacks
Attacks with a Soul Brand are melee touch attacks.
Scrambles Magic
A successful Soul Brand strike temporarily scrambles magic. On the target's next turn after a hit from a Soul Brand, the creature must make a Concentration check to use any spell or spell-like ability. The DC is equal to 10 + damage dealt + Essentia invested + Constitution. (An opponent hit by a Soul Brand while casting a spell must make the usual Concentration check to avoid losing the spell in addition to the check on its next turn.)
Can Attach Weapon Augment Crystals
By grasping a Weapon Augment Crystal in a hand wielding the Soul Brand, one may gain the full benefit of that Crystal.
Con To Hurt/Hit
Add Constitution bonus to hit and damage rolls.
Descriptors: None
Classes: None
Chakra: All
Saving Throw: None
A 3-foot-long beam takes shape in your hand. This semisolid beam vaguely resembles a proper sword, though the specific type of sword depends on who is looking at it.
Anyone who uses this soulmeld becomes proficient in its use.
The Soul Brand deals 1d8 points of untyped damage, has a critical threat range of 20, and a multiplier of 2.
The blade is immaterial, and your Strength modifier does not apply to the damage.
Essentia: Every point of essentia you invest in your Soul Brand increases the hit and damage by 1.
Chakra Binds
The Soul Brand soulmeld can be bound to any single Chakra, barring special Chakras such as the Totem Chakra.
A bound Soul Brand may have a number of Traits based on the Chakra. These Traits are chosen from the Soul Brand Trait list and all are available from the outset. Traits are chosen each time the soulmeld is shaped.
The following lists cover how many Traits each Chakra may choose from and what Traits are available to choose from.
Trait Pool
Double Damage to Undead
Counts as Sword
Melee Touch Attacks
Scrambles Magic
Can attach Weapon Augment Crystals
Con to Hurt/Hit
Chakras
Crown= 1 trait
Hands/feet= 2 traits
Arms/brow/shoulders= 3 traits
Throat/waist= 4 traits
Heart= 5 traits
Soul= all traits
Double Damage To Undead
After all damage is tallied, double it when harming undead.
Counts As Sword
If you are proficient with any type of sword, you can wield the Soul Brand as if it were any type of sword and thus gain the benefits of any special sword skill you might have, such as Weapon Focus.
Melee Touch Attacks
Attacks with a Soul Brand are melee touch attacks.
Scrambles Magic
A successful Soul Brand strike temporarily scrambles magic. On the target's next turn after a hit from a Soul Brand, the creature must make a Concentration check to use any spell or spell-like ability. The DC is equal to 10 + damage dealt + Essentia invested + Constitution. (An opponent hit by a Soul Brand while casting a spell must make the usual Concentration check to avoid losing the spell in addition to the check on its next turn.)
Can Attach Weapon Augment Crystals
By grasping a Weapon Augment Crystal in a hand wielding the Soul Brand, one may gain the full benefit of that Crystal.
Con To Hurt/Hit
Add Constitution bonus to hit and damage rolls.