jaappleton
2020-05-20, 05:49 PM
So I am torn between two builds. We’re going to level 10.
They’re both designed to be able to do a bit of everything, incredibly versatile. They can blast a bit, they can buff, control, heal.
Another key is the ability to stretch resources. More on that in a moment.
I’ve narrowed it down to Stars Druid or Light Cleric.
Light’s channel divinity is essentially a free AoE, ally-friendly blast spell. Once per short rest, and twice per SR at lv6. That’s pretty darn solid. And for action economy, since it’s not a spell, leading off a combat with that and Spiritual Weapon is an excellent way to begin a battle.
They also get Warding Flare to help mitigate incoming damage. Medium armor and shields, with no restrictions on that (unlike Druids).
Some solid damage options with their Domain list, including the classic Fireball, and the likes of Faerie Fire to help allies hit.
Light Cleric really offers a bit of everything, it’s so darn versatile. I love it, it’s my favorite Domain.
On the other hand...
Circle of the Stars, one of the newer Druid options from UA, also brings a ton to the table.
While Druids cannot wear metal, I think I can work with my DM in bypassing that eventually with ‘bone armor’ of some sort.
Free castings of Guiding Bolt per Wisdom Mod per long rest is pretty darn nice, and will go a long way in the earlier levels.
The Starry Form is such a unique ability. For 10 minutes, I essentially get to choose from free extra healing when I heal, auto-taking a 10 for my d20 roll on Concentration checks, or free Spiritual Weapon. But I have to commit to that choice with each use of Starry Form, I can’t have all 3 abilities going at once. Still, that’s darn impressive. So for two 10 minute instances every short rest, that’s another great way extend my spell slots.
At 6th level, I can either help allies or hinder enemies with a d6 benefit or penalty to their d20 rolls using my reaction.
Eventually getting resistance at 10th level to all physical damage while in my Starry Form is nothing to scoff at.
——
So that’s where I’m at. They’re both equally good b it In conflicted as to which way to go. Hoping people can add more to this discussion, maybe help me see anything I might be missing.
They’re both designed to be able to do a bit of everything, incredibly versatile. They can blast a bit, they can buff, control, heal.
Another key is the ability to stretch resources. More on that in a moment.
I’ve narrowed it down to Stars Druid or Light Cleric.
Light’s channel divinity is essentially a free AoE, ally-friendly blast spell. Once per short rest, and twice per SR at lv6. That’s pretty darn solid. And for action economy, since it’s not a spell, leading off a combat with that and Spiritual Weapon is an excellent way to begin a battle.
They also get Warding Flare to help mitigate incoming damage. Medium armor and shields, with no restrictions on that (unlike Druids).
Some solid damage options with their Domain list, including the classic Fireball, and the likes of Faerie Fire to help allies hit.
Light Cleric really offers a bit of everything, it’s so darn versatile. I love it, it’s my favorite Domain.
On the other hand...
Circle of the Stars, one of the newer Druid options from UA, also brings a ton to the table.
While Druids cannot wear metal, I think I can work with my DM in bypassing that eventually with ‘bone armor’ of some sort.
Free castings of Guiding Bolt per Wisdom Mod per long rest is pretty darn nice, and will go a long way in the earlier levels.
The Starry Form is such a unique ability. For 10 minutes, I essentially get to choose from free extra healing when I heal, auto-taking a 10 for my d20 roll on Concentration checks, or free Spiritual Weapon. But I have to commit to that choice with each use of Starry Form, I can’t have all 3 abilities going at once. Still, that’s darn impressive. So for two 10 minute instances every short rest, that’s another great way extend my spell slots.
At 6th level, I can either help allies or hinder enemies with a d6 benefit or penalty to their d20 rolls using my reaction.
Eventually getting resistance at 10th level to all physical damage while in my Starry Form is nothing to scoff at.
——
So that’s where I’m at. They’re both equally good b it In conflicted as to which way to go. Hoping people can add more to this discussion, maybe help me see anything I might be missing.