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View Full Version : D&D 3.x Class Iaidoka (Iaijutsu Master Base Class Conversion) PEACH



smasher0404
2020-05-22, 02:10 AM
Hello world! This is my first piece of homebrew for 3.5 that I've made any serious attempt at balancing, so obviously any feedback would be greatly appreciated. The class partially derives from boredom earlier in the year, and from a realization that the Iaijutsu Master's class features incentivize a combat style that if followed from level 1 actively disadvantages the character until they enter the class. A lot of the original class' features feel like an early martial class feature (X Mental Stat to AC, Weapon Finesse, etc.). So I've decided to try my hand at converting it into a full base class with some hopefully flavorful and useful additional class features to flesh out the idea a bit more. Apologies ahead of time for any formatting errors as I try to port this from a Word document. So without further ado, : The Iaidoka

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The Iaidoka hones his singular craft, the art of iaijutsu, to its finest point. Fast as lightning, and twice as deadly, a Iaidoka seeks to end battles in a single stroke. Battle is an artform that the Iaidoka has mastered flitting from battlefield to battlefield. The sword is treated as merely an extension of their own body.

Making a Iaidoka

Abilities: The Iaidoka favors Dexterity and Charisma. Dexterity to help them speedily draw their blade, and to avoid being cut down in battle. And Charisma to allow them to make their deadly Iaijutsu Strikes. Some Iaidoka’s also choose to train their Strength and Constitution on the off-chance their initial strike isn’t enough to end the battle. While a Iaidoka values Intelligence and Wisdom off the battlefield, they often find it isn’t of great value in the thick of battle.

Races: Disciplined warrior cultures often give rise to at least a small subset of Iaidokas. The art of Iaijutsu was originated by Humans in the Far-East, but has found an appreciation among Elven cultures. Dwarves recognize the skill involved in the Iaidoka’s craft, but find the mind games that go into it a bit unnecessary.

Alignment: While Iaidokas tend to trend towards lawful, they can be of any alignment.

Starting Gold: 5d4x10 gp (125 gp)

Starting Age: As Barbarian


Table 1-1 The Iaidoka
Hit Dice: D10



Level
BAB
Fort
Ref
Will
Class Feature
Unarmored Speed Bonus


1
+1
+2
+2
+0
Intimidating Defense, Daisho Proficiency
+0 ft


2
+2
+3
+3
+0
Graceful Swordsmanship, Iaijutsu Specialist
+0 ft


3
+3
+3
+3
+1
Honorary Clansmen, Falling Blade Technique, Lightning Blade
+10 ft


4
+4
+4
+4
+1
Sheathed but Armed, Bonus Feat
+10 ft


5
+5
+4
+4
+1
Surprise Strike
+10 ft


6
+6/+1
+5
+5
+2
Single-Stroke Dash
+20 ft


7
+7/+2
+5
+5
+2
Blade Concentration
+20 ft


8
+8/+3
+6
+6
+2
Bonus Feat
+20 ft


9
+9/+4
+6
+6
+3
One Strike Two Cuts, Evasion
+30 ft


10
+10/+5
+7
+7
+3
Invincible Slash
+30 ft


11
+11/+6/+1
+7
+7
+3
After-Image Slash
+30 ft


12
+12/+7/+2
+8
+8
+4
Reputation of the Master, Bonus Feat
+40 ft


13
+13/+8/+3
+8
+8
+4
Strike from the Void
+40 ft


14
+14/+9/+4
+9
+9
+4
Razor Wind Strike
+40 ft


15
+15/+10/+5
+9
+9
+5
Strike with No Thought
+50 ft


16
+16/+11/+6/+1
+10
+10
+5
Improved Evasion, Bonus Feat
+50 ft


17
+17/+12/+7/+2
+10
+10
+5
Calm in the Storm
+50 ft


18
+18/+13/+8/+3
+11
+11
+6
Aether-Cutter
+60 ft


19
+19/+14/+9/+4
+11
+11
+6
Perfect Nukitsuke
+60 ft


20
+20/+15/+10/+5
+12
+12
+6
Iaijutsu Ascendant, Bonus Feat
+60 ft



Class Skills (6 + Int modifier per level, x4 at 1st level): Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Con), Craft(Any) (Int), Diplomacy (Cha), Gather Information (Cha), Iaijutsu Focus(Cha), Intimidate (Cha), Jump (Str), Knowledge(Nobility and Royalty) (Int), Listen (Wis), Martial Lore* (Int) Perform(Any) (Cha), Ride (Dex), Sense Motive (Wis), Spot (Wis), Survival (Wis), Tumble (Dex).

*Martial Lore is a skill available in Tome of Battle.


Weapon and Armor Proficiency: An Iaidoka is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).

Intimidating Defense (Ex): When not wearing armor, iaidokas add their Charisma bonus to their Dexterity bonus to modify Armor Class while wielding a katana. As with normal Dexterity AC modifications, positive modifiers are lost when the iaidoka is caught flat-footed.

Daisho Proficiency (Ex): In melee combat, an Iaidoka favors the katana (a masterwork bastard sword) and the wakizashi (a masterwork short sword). Many Iaidoka receive an heirloom set of these two blades, known as the daisho. Because an Iaidoka is trained in their use, they gains Exotic Weapon Proficiency (bastard sword) as a bonus feat.

Graceful Swordsmanship (Ex): At 2nd level, an Iaidoka may use their Dexterity modifier instead of their Strength modifier on attack rolls with their katana. This works like the Weapon Finesse feat, except that it applies to the katana, a weapon to which the feat cannot normally be applied. In addition, they gain Weapon Finesse as a bonus feat.

Iaijutsu Specialist (Ex): A Iaidoka is constantly practicing the art of Iaijutsu almost to the point of obsession. Starting from 2nd Level, an Iaidoka gains a circumstance bonus to Iaijutsu Focus checks equal to ˝ their class level.

Honorary Clansman (Ex): The Crane Clane of Rokugan respects and honors a Iaidoka’s skill no matter where they are from. At 3rd level, an Iaidoka is treated as a member of the Crane Clan for the purposes of qualifying for feats or prestige classes.

Falling Blade Technique(Ex): As a necessity of Iaijutsu, a Iaidoka has also become exceptionally quick at sheathing their blade. At 3rd level, an Iaidoka may once per round sheathe any weapons they have drawn as a free action. This does not provoke an attack of opportunity.

Lightning Blade (Ex): An Iaidoka of 3rd level or higher adds their Charisma modifier to their initiative checks, as well as their Dexterity modifier.

Fast Movement (Ex): At 3rd level, an Iaidoka gains an enhancement bonus to their speed, as shown on Table: The Iaidoka. An Iaidoka in armor or carrying a medium or heavy load loses this extra speed.

Sheathed but Armed (Ex): At 4th level, an Iaidoka threatens any square that they are able to reach with a sheathed melee weapon, and may draw that weapon as a free action when an Attack of Opportunity is provoked.

Bonus Feat: At 4th level and every 4 levels afterwards, an Iaidoka gains a bonus feat. At each such opportunity, they must choose a Fighter Bonus Feat, an Ancestor Feat, Kiai Shout, or Greater Kiai Shout. The Iaidoka must still meet all prerequisites for a bonus feat These bonus feats are in addition to the feat that a character of any class gets from advancing levels. The Iaidoka is not limited to the categories of Fighter Bonus Feats, Ancestor Feats, Kiai Shout or Greater Kiai Shout when choosing these feats.

Surprise Strike(Ex): At 5th level, an Iaidoka may target one enemy within reach as a move action and make a Iaijutsu Focus check using that enemy’s AC as the DC of the check. If their Iaijutsu Focus check succeeds, the target is flatfooted against the Iaidoka’s next attack against them until the end of the turn.

Single-Stroke Dash(Ex): At 6th level, if a Iaidoka deals enough damage to a creature to make it drop with the bonus damage from a Iaijutsu Focus check (typically by dropping it to below 0 hit points or killing it), they may immediately move up to their movement speed as a free action.

Blade Concentration(Ex): Through finely honed concentration, an Iaidoka is extra deadly at their strikes. At 7th level, when an Iaidoka makes a Iaijutsu Focus check to add bonus damage, they can accept a variable penalty to his Armor Class up to their Base Attack Bonus and take an equivalent bonus on the damage roll.

One Strike, Two Cuts (Ex): At 9th level and above, an Iaidoka can make two attacks with a katana as a standard action. This means they can strike twice and move in the same round, or attack twice in the strike phase of an iaijutsu duel.

Evasion (Ex): At 9th level or higher if an Iaidoka makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, they instead takes no damage. Evasion can be used only if an Iaidoka is wearing light armor or no armor. A helpless Iaidoka does not gain the benefit of evasion.

Invincible Slash(Ex): At 10th level, when an Iaidoka adds bonus damage to an attack against an object using Iaijutsu Focus, they may ignore hardness up to the Iaijutsu Focus check.

After-Image Strike(Ex): At 11th level, when an Iaidoka makes a melee attack with one or more melee weapons (including a standard attack, full attack, or even a strike maneuver) where at least one attack gains bonus damage from a Iaijutsu Focus check, they can make an additional attack at their highest attack bonus. You take a -2 penalty on all attack rolls you make this round. An Iaidoka cannot gain an additional attack from After-Image strike as a result of an attack made with After-Image Strike.

Reputation of the Master(Ex): At 12th level, an Iaidoka’s reputation begins to precede them with fellow practitioners of the craft. When interacting with any Sublime Way practitioner or Iaijutsu practitioner who recognizes their skill (usually through a DC (25 – Class Level) Martial Lore or Gather Information check), that person’s attitude starts one category better, and the Iaidoka gains a +2 circumstance bonus on all Charisma-based checks involving that person (except Iaijutsu Focus checks, and if ever applicable Use Magic Device checks).

Strike from the Void (Ex): An Iaidoka of 13th level or higher adds their Charisma modifier to each extra damage die gained from using the Iaijutsu Focus skill.

Razor Wind(Su): At 14th level, an Iaidoka can take a full attack action to use all of its slashing weapons as if they were thrown weapons with a 20-foot range increment. The subject gestures as if making a melee attack, but the result of the attack affects a target within range. This ability does not actually grant reach, and so does not help provide a flanking bonus or allow the Iaidoka to make attacks of opportunity at any range greater than normal. The Iaidoka uses their normal melee attack bonuses and deals damage normally if they hits, though the target of the attacks can benefit from cover or concealment. An Iaidoka cannot use this ability to make more attacks than would normally be allowed with a normal full attack action.

Strike with No Thought (Ex): If an Iaidoka of 15th level begins combat (not an iaijutsu duel) within melee range of an opponent, they gains a free surprise round, even though their opponents are aware of their presence. The only action the Iaidoka can take in this surprise round is an attack action using a katana. For example, if the Iaidoka Kakita Timoshiko and Bayushi Koro are standing on the street hurling insults at each other and the situation erupts into combat, Timoshiko can attack with his katana before Koro even rolls initiative, catching his opponent flat-footed.

Improved Evasion(Ex): At 16th level, an Iaidoka’s evasion ability improves. They still takes no damage on a successful Reflex saving throw against attacks, but henceforth they takes only half damage on a failed save. A helpless Iaidoka does not gain the benefit of improved evasion.

Calm in the Storm(Ex): In a moment of extreme concentration, time may seem to freeze around a master Iaidoka. At 17th level, an Iaidoka may take 4 standard actions during their turn, however each of these standard actions must involve either movement or an attack roll with a slashing weapon. An Iaidoka may only use this ability once per day.

Aether-Cutter(Su): A fast enough blade can cut through even magic. At 18th level, Twice Per Day: When an Iaidoka is targeted by a spell, as an immediate action they can draw a weapon and make an Iaijutsu Focus check against a DC equal to the spell’s caster level +10. If the check succeeds, the Iaidoka may ignore the effect of that spell. If that spell involves a melee touch attack, the Iaidoka may also make an immediate attack of opportunity against the spellcaster.

Perfect Nukitsuke(Ex): At 19th level, an Iaidoka has perfected the art of drawing their katana, to the point that most cannot see the blade until it is too late. As a swift action, the Iaidoka can perform a perfect nukitsuke, Opponents within 15 feet must make a Will Save (DC 10 + ˝ Class Level + Cha Modifier) or be flat-footed until the end of the round. At the end of this action, an Iaidoka may draw a slashing weapon as a free action. An Iaidoka can use this ability Cha Modifier times per day.

Iaijutsu Ascendant: At 20th level, an Iaidoka’s iaijutsu skills brings them closer to enlightenment. They are forevermore considered a native Outsider rather than a humanoid (or whatever the Iaidoka’s creature type was) for the purposes of spells and magical effects.

Maat Mons
2020-05-22, 03:47 AM
The class that's built entirely around quickly drawing weapons doesn't give Quick Draw as a bonus feat?

I feel that Wisdom is a much more fitting ability score for samurai than Charisma.

The class gets proficiency with the single-handed use of a katana at 1st level. And yet, the entry for weapon proficiencies doesn't list it.

I think Weapon Finesse and the ability to finesse a katana should be moved up to level 1.

Free actions that can only be used once per round were the kludgy precursor for swift actions. Make the sheathing thing a swift action. Then later make it a free action without a per-turn limit.

I'd first give an ability that eliminates AoOs when sheathing weapons. And then, at 6th level, allow sheathing a weapon as a swift action. This means your ability to sheathe your weapon twice in a round arrives at the same time as your ability to attack twice in a round.

No Uncanny Dodge? No Improved Uncanny Dodge?

I would have given Purity of Body, Diamond Body, and Timeless Body.

I'm not really digging the speed bonus. And it doesn't address the problem that the samurai can't full attack unless he starts his turn within 5 feet of his enemy.

I'd have gone with good Ref and Will, bad Fort.



This class feels very specific.

smasher0404
2020-05-22, 04:46 AM
The class that's built entirely around quickly drawing weapons doesn't give Quick Draw as a bonus feat?

I feel that Wisdom is a much more fitting ability score for samurai than Charisma.

The class gets proficiency with the single-handed use of a katana at 1st level. And yet, the entry for weapon proficiencies doesn't list it.

I think Weapon Finesse and the ability to finesse a katana should be moved up to level 1.

Free actions that can only be used once per round were the kludgy precursor for swift actions. Make the sheathing thing a swift action. Then later make it a free action without a per-turn limit.

I'd first give an ability that eliminates AoOs when sheathing weapons. And then, at 6th level, allow sheathing a weapon as a swift action. This means your ability to sheathe your weapon twice in a round arrives at the same time as your ability to attack twice in a round.

No Uncanny Dodge? No Improved Uncanny Dodge?

I would have given Purity of Body, Diamond Body, and Timeless Body.

I'm not really digging the speed bonus. And it doesn't address the problem that the samurai can't full attack unless he starts his turn within 5 feet of his enemy.

I'd have gone with good Ref and Will, bad Fort.



This class feels very specific.

Thanks for the feedback!

The Iaidoka is able to select Quick Draw as a bonus feat at 4th level, since Quick Draw is a fighter bonus feat. In fact, during the design process, I assumed that a player would select it at 4th unless they took it from another source before hand.

While Wisdom is a perfectly fitting focus for a Samurai, Iaijutsu Focus is an already extant skill that is keyed off of Charisma. Switching the Iaidoka's abilities to key off of Wisdom would have left the Iaidoka MAD, wanting 5 out if the 6 ability score to do well. That's why I switched Canny Defense (the Iaijutsu Master's original class feature) to Intimidating Defense (which is the same feature but keyed off of Charisma instead of Intelligence).

Weapon Proficiencies I'll edit in a bit, wasn't 100% sure whether it would go in the normal proficiencies.

While Weapon Finesse could probably be moved up to 1, I didn't want to frontload the class too much. First level already gives you Cha to AC and an Exotic Weapon Proficiency on an amazing chassis (D10 Hit Dice with 6 skill points per level).

The 1/round free action thing is actually me trying to leave the swift action open for both Perfect Nukitsuke for straight classes Iaidokas, but also for manuevers and stances in case players wanted to multiclass into a ToB initiator class. Unlimited free sheathing removes one of the two conditions for Iaijutsu Focus which in the early game makes a significant difference in damage.

I'll definitely consider adding Uncanny Dodge into the progression somewhere, it's existence somehow slipped my mind. However, I'm not sure Improved Uncanny Dodge really fits the general theme of Iaijutsu, since to my understanding Iaijutsu requires a ton of single-minded focus in fiction. That doesn't really jive with being unable to be flanked.

As to the specific Monk features. I'm not really sure how that really works with a primarily mundane class. To be honest, I'm not really happy with Iaijutsu Ascendant as it is right now, it's a sort of design placeholder since I couldn't come up with a proper capstone.

Speed Bonus was just a mental process of "Fast Reflexes = Faster Land Speed). The Iaidoka, in addition to being able to grab all the normal means of moving and full attacking, is naitively able to make 3 attacks while maintaining a move action (1 short of a full attack, but at higher bonuses) through combining Two Swords as One and After-Image Strike.

Maat Mons
2020-05-22, 04:16 PM
The trouble with Exotic Weapon Proficiency (bastard sword), Weapon Finesse, and an unarmored AC bonus is ... they're not very good abilities.

At 1st level, an Iaidoka can buy and wear a chain shirt for +4 AC. Or he can forgo that +4 and instead go unarmored, gaining a bonus to AC of ... less than that. He's clearly not starting with an 18 in Charisma. If he can manage an 18 at all, it's going to go into a more important stat.

Also at 1st level, an Iaidoka can use a katana in one hand ... or he can use it in two hands and deal more damage. He's got the other hand free, so why not put it to good use? Carrying a shield would shame his ancestors. And making use of a second weapon would require investing in a very taxing feat chain.

When the Iaidoka gets Weapon Finesse, he can choose to use Dexterity instead of Strength to hit ... but that doesn't mean he no longer needs Strength. Strength still governs his damage, so he needs to make sure to have a good score. And if he has a good Strength score, why not use it to hit? Weapon Finesse only benefits a character who chooses to prioritize Dexterity over Strength. That is, a character who chooses to prioritize defense over offense.

So these three abilities give a character options ... but those options are not clearly better than the options he already had. Acquiring these abilities is mostly just a tax people have to pay to play certain types of character.

Aniikinis
2020-05-22, 08:37 PM
This class is extremely specific, but I like it and would probably play it if going for a niche character. I personally would have the capstone just make them into an Outsider(Native) instead of just counting as one, and also making them ageless so they can teach their craft to future generations.

I do have a few quibbles, though.


Graceful Swordsmanship (Ex): At 2nd level, an Iaidoka may use their Dexterity modifier instead of their Strength modifier on attack rolls with their katana. This works like the Weapon Finesse feat, except that it applies to the katana, a weapon to which the feat cannot normally be applied. In addition, they gain Weapon Finesse as a bonus feat.

To add onto Maat's note about the MADness of the class. You could have them be able to substitute dexterity instead of strength for damage, cutting down on the madness and allowing them to better fit the graceful style they seem to have. Making this an early class feature would allow for different strategies and build types (Str, Dex, 2-hand, dual-wield, etc.).


Bonus Feat: At 4th level and every 4 levels afterwards, an Iaidoka gains a bonus feat. At each such opportunity, they must choose a Fighter Bonus Feat, an Ancestor Feat, Kiai Shout, or Greater Kiai Shout. The Iaidoka must still meet all prerequisites for a bonus feat These bonus feats are in addition to the feat that a character of any class gets from advancing levels. The Iaidoka is not limited to the categories of Fighter Bonus Feats, Ancestor Feats, Kiai Shout or Greater Kiai Shout when choosing these feats.

So, they must take a feat of the specified types but they aren't restricted to the specified types?


Speed Bonus was just a mental process of "Fast Reflexes = Faster Land Speed). The Iaidoka, in addition to being able to grab all the normal means of moving and full attacking, is naitively able to make 3 attacks while maintaining a move action (1 short of a full attack, but at higher bonuses) through combining Two Swords as One and After-Image Strike.

Not entirely. For the majority of the day? Kinda. For a single round during the climactic boss fight? Nope.


One Strike, Two Cuts (Ex): At 9th level and above, an Iaidoka can make two attacks with a katana as a standard action. This means they can strike twice and move in the same round, or attack twice in the strike phase of an iaijutsu duel.

2 attacks per standard action.


After-Image Strike(Ex): At 11th level, when an Iaidoka makes a melee attack with one or more melee weapons (including a standard attack, full attack, or even a strike maneuver) where at least one attack gains bonus damage from a Iaijutsu Focus check, they can make an additional attack at their highest attack bonus. You take a -2 penalty on all attack rolls you make this round. An Iaidoka cannot gain an additional attack from After-Image strike as a result of an attack made with After-Image Strike.

4 attacks per standard action assuming you can trigger iaijutsu focus on each using some method to force the flat-footed condition (grease, blurstrike, etc.) and draw a weapon (such as by using daggers or multiple katanas or a gnomish quickrazor, not just a single katana). 2 attacks from OsTc, one attack on each of those from AIS.


Calm in the Storm(Ex): In a moment of extreme concentration, time may seem to freeze around a master Iaidoka. At 17th level, an Iaidoka may take 4 standard actions during their turn, however each of these standard actions must involve either movement or an attack roll with a slashing weapon. An Iaidoka may only use this ability once per day.

Once per day, you gain 4 standard actions. Meaning 8 OsTc attacks. If you can force flat-footed and draw on each attack to use iaijutu focus, you can make 8 additional attacks for a total of 16 attacks in a single round one per day.

smasher0404
2020-05-22, 10:42 PM
The trouble with Exotic Weapon Proficiency (bastard sword), Weapon Finesse, and an unarmored AC bonus is ... they're not very good abilities.

At 1st level, an Iaidoka can buy and wear a chain shirt for +4 AC. Or he can forgo that +4 and instead go unarmored, gaining a bonus to AC of ... less than that. He's clearly not starting with an 18 in Charisma. If he can manage an 18 at all, it's going to go into a more important stat.

Also at 1st level, an Iaidoka can use a katana in one hand ... or he can use it in two hands and deal more damage. He's got the other hand free, so why not put it to good use? Carrying a shield would shame his ancestors. And making use of a second weapon would require investing in a very taxing feat chain.

When the Iaidoka gets Weapon Finesse, he can choose to use Dexterity instead of Strength to hit ... but that doesn't mean he no longer needs Strength. Strength still governs his damage, so he needs to make sure to have a good score. And if he has a good Strength score, why not use it to hit? Weapon Finesse only benefits a character who chooses to prioritize Dexterity over Strength. That is, a character who chooses to prioritize defense over offense.

So these three abilities give a character options ... but those options are not clearly better than the options he already had. Acquiring these abilities is mostly just a tax people have to pay to play certain types of character.


I do think early Cha to AC does make this class a viable enough dip for other classes. I admit that most of those early levels abilities are mostly just taxes (it's part of the reason why I wrote this class in the first place). However moving all of them to level 1 makes a lot of existing dips obsolete.

A shield to my understanding is perfectly reasonable for a Iaidoka to world in their off-hand. I'm unaware of any in-game ruling preventing it (besides the Samurai class not being proficient), and historical Samurai avoided shields less out of honor and more out of practicality (with warfare being more focused on 1v1 combat making shields less useful) from what little I've read on the subject.

I do think the need for high strength is partially relieved by the bonus die from Iaijutsu Focus. At early levels, Iaijutsu Focus actually out-paces sneak attack in # of die. As the Iaidoka levels up, they get inherent options to make more attacks, and the incredibly potent Strike from the Void which makes Charisma boosts a force multiplier.





This class is extremely specific, but I like it and would probably play it if going for a niche character. I personally would have the capstone just make them into an Outsider(Native) instead of just counting as one, and also making them ageless so they can teach their craft to future generations.

I do have a few quibbles, though.



To add onto Maat's note about the MADness of the class. You could have them be able to substitute dexterity instead of strength for damage, cutting down on the madness and allowing them to better fit the graceful style they seem to have. Making this an early class feature would allow for different strategies and build types (Str, Dex, 2-hand, dual-wield, etc.).



So, they must take a feat of the specified types but they aren't restricted to the specified types?



Not entirely. For the majority of the day? Kinda. For a single round during the climactic boss fight? Nope.



2 attacks per standard action.



4 attacks per standard action assuming you can trigger iaijutsu focus on each using some method to force the flat-footed condition (grease, blurstrike, etc.) and draw a weapon (such as by using daggers or multiple katanas or a gnomish quickrazor, not just a single katana). 2 attacks from OsTc, one attack on each of those from AIS.



Once per day, you gain 4 standard actions. Meaning 8 OsTc attacks. If you can force flat-footed and draw on each attack to use iaijutu focus, you can make 8 additional attacks for a total of 16 attacks in a single round one per day.

I'll definitely consider just have Iaidokas become Native Outsiders at level 20, but I'm hesitant to include agelessness. If it's the type that ignores aging penalties then it creates a divide between Iaidokas who started from level 1 and Iaidokas who start at level 20 because it makes the older age categories free stat boosts that a Iaidoka who started at level 1 wouldn't be able to take advantage of. Otherwise, it's have no real impact on character design or actual gameplay (which I think class abilities should always do).

The bonus feat wording is stolen straight from the Psychic Warrior bonus feat entry. Basically you have to select from those categories for your bonus feats, but your normal feats can be anything you qualify for.

After-Image Strike also steals most of it's wording from Snap Kick which I thought implies that it is a single extra attack after the two attacks from One Strike Two Cuts. Obviously, the wording could use some tightening up, and I'm happy to hear suggestions in regards to that.