Aodh
2020-05-22, 03:31 AM
Red Fang
A blade in the dark, a stalking pariah, a murdering thief. Those who serve the Orcish deity of stealth and darkness, Shargaas, are commonly called Red Fangs. They assist, steal and spy in the name of the shadowed god as well as their tribe, using both physical training and modest divine magic. Red Fangs are commonly regarded as dishonourable pariahs by their kin.
Acolyte of Blades
When you choose this archetype at 3rd level, you gain proficiency in the Religion and Intimidation skills if you don’t already have it. If you already have either of these you may select another from the list of proficiencies offered to rogues at level 1. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
Chiropteran Stalker
Starting at 3rd level, on your turn you may create a dim red glow in a 10 feet radius around you. Creatures are blinded as long as they are within this radius, unless they can see through magical darkness. The glow lasts for 2 rounds and can be summoned up to a number of times equaling half your proficiency modifier rounded down. Additionally, your vision is no longer impeded by magical darkness.
Cell Operations
At 9th level, your control over the dark gifts of Shargaas increases significantly. Your allies' vision is no longer impeded by the magical darkness generated specifically by you, although other sources still affect them.
Wards of Darkness
At 13th level, your bond with Shargaas grows to the extent that you can use your reaction to grant a creature you can see within 40 ft defence against an incoming attack by shrouding them in a brief flash of darkness, giving the incoming attack disadvantage.
Fangs of Shargaas
Beginning at 17th level, you can channel the aspect of Shargaas’ beloved bats by embodying their vampiric aspect. When you land a melee attack you can choose to heal an amount totalling the damage inflicted, or alternatively gain temporary hit points equal to a quarter of the damage inflicted. Once you do so, you can’t use this feature again until you finish a short or long rest.
A blade in the dark, a stalking pariah, a murdering thief. Those who serve the Orcish deity of stealth and darkness, Shargaas, are commonly called Red Fangs. They assist, steal and spy in the name of the shadowed god as well as their tribe, using both physical training and modest divine magic. Red Fangs are commonly regarded as dishonourable pariahs by their kin.
Acolyte of Blades
When you choose this archetype at 3rd level, you gain proficiency in the Religion and Intimidation skills if you don’t already have it. If you already have either of these you may select another from the list of proficiencies offered to rogues at level 1. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.
Chiropteran Stalker
Starting at 3rd level, on your turn you may create a dim red glow in a 10 feet radius around you. Creatures are blinded as long as they are within this radius, unless they can see through magical darkness. The glow lasts for 2 rounds and can be summoned up to a number of times equaling half your proficiency modifier rounded down. Additionally, your vision is no longer impeded by magical darkness.
Cell Operations
At 9th level, your control over the dark gifts of Shargaas increases significantly. Your allies' vision is no longer impeded by the magical darkness generated specifically by you, although other sources still affect them.
Wards of Darkness
At 13th level, your bond with Shargaas grows to the extent that you can use your reaction to grant a creature you can see within 40 ft defence against an incoming attack by shrouding them in a brief flash of darkness, giving the incoming attack disadvantage.
Fangs of Shargaas
Beginning at 17th level, you can channel the aspect of Shargaas’ beloved bats by embodying their vampiric aspect. When you land a melee attack you can choose to heal an amount totalling the damage inflicted, or alternatively gain temporary hit points equal to a quarter of the damage inflicted. Once you do so, you can’t use this feature again until you finish a short or long rest.