unseenmage
2020-05-22, 12:08 PM
Completely serious, no munchkin...
Zombie or even Frostfallen (https://www.d20pfsrd.com/bestiary/monster-listings/templates/frostfallen-creature-cr-1/) Constructs are not an exploit.
If anything it's a reverse exploit.
There are plenty of Constructs animated by negative energy.
So that's not news.
Undead are patently awful. Undead constructs are just awful squared.
It's a massive downgrade to turn a normally permanently controlled Construct into a potentially temporarily controlled undead.
Becoming undead strips off all (zombie) to half (Frostfallen) of a Constructs superpowers.
This is, as one can imagine, not the best move. A Golem minus magic immunity isnt very useful anymore.
I've been giving this some genuine thought and honestly I cant come up with any balance reasons to not allow it.
Frostfallen is it's own thing of course, and we're already playtesting it to put it through its paces.
I agree that its def not RAI and that 3.x or PF either one would've taxed a player at least one feat, PrC dip, or archetype to allow undead Constructs though.
I was Googling around looking for info on undead Constructs out of boredom and found this old gem of a thread (https://forums.giantitp.com/showthread.php?514531-PF-Zombie-Golems-RAW-Discussion-aka-Animate-Dead-Does-Nothing) where I'd treaded similar ground before.
We'll see if my IRL GM let's us play with this unusual toy. Might cost me a homebrewed feat. I suspect it'll be less than impressive power-wise.
Minionmancy always presents it's own challenges and action economy abuse and combat slowdown will be there regardless. I predict that what undead Constructs bring to the table wont terribly unbalance much.
Zombie or even Frostfallen (https://www.d20pfsrd.com/bestiary/monster-listings/templates/frostfallen-creature-cr-1/) Constructs are not an exploit.
If anything it's a reverse exploit.
There are plenty of Constructs animated by negative energy.
So that's not news.
Undead are patently awful. Undead constructs are just awful squared.
It's a massive downgrade to turn a normally permanently controlled Construct into a potentially temporarily controlled undead.
Becoming undead strips off all (zombie) to half (Frostfallen) of a Constructs superpowers.
This is, as one can imagine, not the best move. A Golem minus magic immunity isnt very useful anymore.
I've been giving this some genuine thought and honestly I cant come up with any balance reasons to not allow it.
Frostfallen is it's own thing of course, and we're already playtesting it to put it through its paces.
I agree that its def not RAI and that 3.x or PF either one would've taxed a player at least one feat, PrC dip, or archetype to allow undead Constructs though.
I was Googling around looking for info on undead Constructs out of boredom and found this old gem of a thread (https://forums.giantitp.com/showthread.php?514531-PF-Zombie-Golems-RAW-Discussion-aka-Animate-Dead-Does-Nothing) where I'd treaded similar ground before.
We'll see if my IRL GM let's us play with this unusual toy. Might cost me a homebrewed feat. I suspect it'll be less than impressive power-wise.
Minionmancy always presents it's own challenges and action economy abuse and combat slowdown will be there regardless. I predict that what undead Constructs bring to the table wont terribly unbalance much.