RedWarlock
2020-05-25, 09:14 PM
I'm currently playing in a Discord game of Changeling the Dreaming (20th Anniversary Edition), and we just had a minor blowup at the (virtual) game table. The actual blowup was my fault (frustrations from earlier pre-game and other things, like heat in the room, set me on edge), but the basis of my reaction were a longer-standing issue.
The GM runs a bit off the cuff, suggesting he hasn't played in a while, or at least that he isn't as familiar with the 20th Anniversary edition book (little things like how powers work, and referencing terms that only exist in other WoD book lines). He has the habit of taking over a bit in terms of what our characters do and say, especially in terms of etiquette and self-control. He asks for rolling Willpower or a skill check to not perform an obvious bad idea a lot. Some of that feels like old-school gaming style, and my reaction was how these kinds of rolls feel like they rob us of our agency over our characters, and it's a boundaries issue, to me.
More recently-published systems will compensate for that kind of GM fiat or flawed-character behavior with some kind of hero/action/fate-point, either a temptation-of-the-player "do this, get this", or as an apology for no-sell fiat.
He asked for youtube reference for GMs' styles that I like, but I'm not really a game-watcher. Does anyone know of any good articles or resources on this kind of thing that I can send him?
The GM runs a bit off the cuff, suggesting he hasn't played in a while, or at least that he isn't as familiar with the 20th Anniversary edition book (little things like how powers work, and referencing terms that only exist in other WoD book lines). He has the habit of taking over a bit in terms of what our characters do and say, especially in terms of etiquette and self-control. He asks for rolling Willpower or a skill check to not perform an obvious bad idea a lot. Some of that feels like old-school gaming style, and my reaction was how these kinds of rolls feel like they rob us of our agency over our characters, and it's a boundaries issue, to me.
More recently-published systems will compensate for that kind of GM fiat or flawed-character behavior with some kind of hero/action/fate-point, either a temptation-of-the-player "do this, get this", or as an apology for no-sell fiat.
He asked for youtube reference for GMs' styles that I like, but I'm not really a game-watcher. Does anyone know of any good articles or resources on this kind of thing that I can send him?