Temp
2007-10-26, 07:14 PM
I've noticed that in my campaigns, most characters suddenly gain spellcasting abilities at some point. The proccess by RAW isn't smooth; a Ranger might defeat an Ogre and suddenly be able to call badgers out of thin air or a Fighter/Cleric might suddenly be able to call his god to shoot fire at his enemies.
Full spellcasters don't usually run into this problem--you can just assume they slowly developed their abilities some earlier time "off-screen," but multiclasses, Hexblades and Rangers will all be thrust from no spellcasting ability to throwing flashy summons and illusions around instantaneously in-game.
How do you treat this in your game world? Do all multiclass or partial-spellcasting characters have to feign a pre-existing ability that isn't actually reflected mechanically until hitting a certain level? Or are the first real spells a character casts monumentous in-game occurances?
Full spellcasters don't usually run into this problem--you can just assume they slowly developed their abilities some earlier time "off-screen," but multiclasses, Hexblades and Rangers will all be thrust from no spellcasting ability to throwing flashy summons and illusions around instantaneously in-game.
How do you treat this in your game world? Do all multiclass or partial-spellcasting characters have to feign a pre-existing ability that isn't actually reflected mechanically until hitting a certain level? Or are the first real spells a character casts monumentous in-game occurances?