Powerdork
2020-05-27, 09:01 AM
So Eberron was designed for 3e, and it was designed to use all the core elements of the Player's Handbook, Monster Manual, and Dungeon Master's Guide.
It introduced dragonmarks to encourage players to be just simple races from the PHB.
It had a selection of 13 planes (one of which was displaced) that served interesting worldbuilding purposes while sticking to a format like those in the DMG.
It supposed that in Eberron, an elf was an elf, and tried to explore what that meant, and supposed that elves weren't a monoculture or assimilated into The Empire like so many fantasy game settings have it.
The concessions that were forced because of the creative decisions in the core of 4e are something else. Siberys is the Astral Sea and not that band of sparkling lights you see in the sky? Eladrins share the Mark of Shadow with elves? Baator???
Dolurrh is the plane, religious scholars argue, that you go to when you die so you can be converted to something worthy of joining the Sovereigns. Who would dare think that of the Shadowfell?
The map scale change is also something else.
When you try to reconcile the canon to find what's true about your Eberron, what do you find yourself discarding, revising, or adopting wholeheartedly from the 4e version?
Personally, I'm certain that if there are in fact eladrins (an assumption of 4e design that I can't bother to hack out), then Erandis Vol is one, and from a narrative standpoint, the Mark of Death and the associated dragon enmity is for eladrins, with the Mark of Shadow and the house feud belonging to the elves.
It introduced dragonmarks to encourage players to be just simple races from the PHB.
It had a selection of 13 planes (one of which was displaced) that served interesting worldbuilding purposes while sticking to a format like those in the DMG.
It supposed that in Eberron, an elf was an elf, and tried to explore what that meant, and supposed that elves weren't a monoculture or assimilated into The Empire like so many fantasy game settings have it.
The concessions that were forced because of the creative decisions in the core of 4e are something else. Siberys is the Astral Sea and not that band of sparkling lights you see in the sky? Eladrins share the Mark of Shadow with elves? Baator???
Dolurrh is the plane, religious scholars argue, that you go to when you die so you can be converted to something worthy of joining the Sovereigns. Who would dare think that of the Shadowfell?
The map scale change is also something else.
When you try to reconcile the canon to find what's true about your Eberron, what do you find yourself discarding, revising, or adopting wholeheartedly from the 4e version?
Personally, I'm certain that if there are in fact eladrins (an assumption of 4e design that I can't bother to hack out), then Erandis Vol is one, and from a narrative standpoint, the Mark of Death and the associated dragon enmity is for eladrins, with the Mark of Shadow and the house feud belonging to the elves.