Sparky McDibben
2020-05-27, 06:11 PM
So, I'm starting up an intrigue-centric game soon that will feature a Mastermind rogue as the player in a single-player campaign, starting at level 1 and going to level 20. I'm looking for ideas on ways to highlight her abilities in-game, let her get in over her head, and evolve the narrative.
Has anyone either run or DMed for a Mastermind rogue, and if so, what are some things I should watch out for? Have you put one in a good trap, either socially or physically? Do you have any suggestions?
Has anyone either run or DMed for a Mastermind rogue, and if so, what are some things I should watch out for? Have you put one in a good trap, either socially or physically? Do you have any suggestions?