Duke Malagigi
2007-10-27, 01:04 AM
In the spirit of my first thread on necromancy (http://boards1.wizards.com/showthread.php?t=830680) I bring you a new topic for discussion, Gray Necromancy.
Gray Necromancy
Today we will be covering a branch of the necromantic arts known as Gray or Neutral Necromancy. Such spells cover every thing from autopsy magic to undead creation spells. For this purpose I have added a few spells to the arcane necromancy spell list and even developed one of my own. I have even modified some spells to fit the category better.
Arcane Gray Necromancy so far
0 level spells.
None
1st level spells.
Corpse Analysis
Necromancy (Gray)
Level: Clr 1, Drd 1, Sor/Wiz 1
Deathwatch
Necromancy (Gray)
Level: Clr 1, Drd 1, Sor/Wiz 1
2nd level spells.
Command Undead
Necromancy (Gray)
Level: Sor/Wiz 2
3rd level spells.
Speak with Dead
Necromancy (Gray)
Level: Cleric 3, Drd 3, Sor/Wiz 3
4th level spells.
Animate Dead
Necromancy (Gray)
Level: Clr 3, Death 3, Death Drd 4, Sor/Wiz 4
5th level spells.
None.
6th level spells.
Create Undead
Necromancy (Gray) [Evil]
Level: Clr 6, Death 6, Evil Death Drd 6, Evil 6, Sor/Wiz 6
7th level spells.
Control Undead
Necromancy (Gray)
Level: Sor/Wiz 7
8th level spells.
Create Greater Undead
Necromancy (Gray) [Evil]
Level: Clr 8, Death 8, Sor/Wiz 8
9th level spells.
Astral Projection
Necromancy (Gray)
Level: Clr 9, Sor/Wiz 9, Travel 9
Deathwatch
Necromancy (Gray)
Level: Clr 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: 30 ft.
Area: Cone-shaped emanation
Duration: 10 min./level
Saving Throw: None
Spell Resistance: No
Using arcane power or that of your god, you can determine the condition of creatures near death within the spell’s range. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), undead, or neither alive nor dead (such as a construct).
Deathwatch sees through any spell or ability that allows creatures to feign death.
Corpse Analysis
Necromancy (Gray)
Level: Clr 1, Drd 1, Sor/Wiz 1
Components: V, S, M
Casting Time: 10 minutes
Range: 5 ft.
Target: One dead creature
Duration: Instantaneous
Saving Throw: none
Spell Resistance: No
Using hair, tissue or blood samples you can determine the precise cause and time of death of one individual. This spell also reveals the amount of force used by the assailant. It can also be used to determine how many times the victim was struck before death and find self defense wounds, if any exist.
Material Component: A drop of blood, a half square inch of skin or a single strand of hair. Neither prevents raise dead or resurrection.
Speak with Dead
Necromancy (Gray) [Language-Dependent]
Level: Clr 3, Drd 3, Sor/Wiz 3
Components: V, S, DF
Casting Time: 10 minutes
Range: 10 ft.
Target: One dead creature
Duration: 1 min./level
Saving Throw: Will negates; see text
Spell Resistance: No
You grant the semblance of life and intellect to a corpse, allowing it to answer several questions that you put to it. You may ask one question per two caster levels. Unasked questions are wasted if the duration expires. The corpse’s knowledge is limited to what the creature knew during life, including the languages it spoke (if any). Answers are usually brief, cryptic, or repetitive. If the creature’s alignment was different from yours, the corpse gets a Will save to resist the spell as if it were alive.
If the corpse has been subject to speak with dead within the past week, the new spell fails. You can cast this spell on a corpse that has been deceased for any amount of time, but the body must be mostly intact to be able to respond. A damaged corpse may be able to give partial answers or partially correct answers, but it must at least have a mouth in order to speak at all.
This spell does not let you actually speak to the person (whose soul has departed). It instead draws on the imprinted knowledge stored in the corpse. The partially animated body retains the imprint of the soul that once inhabited it, and thus it can speak with all the knowledge that the creature had while alive. The corpse, however, cannot learn new information.
Indeed, it can’t even remember being questioned.
This spell does not affect a corpse that has been turned into an undead creature.
Okay people, what do you think so far?
Gray Necromancy
Today we will be covering a branch of the necromantic arts known as Gray or Neutral Necromancy. Such spells cover every thing from autopsy magic to undead creation spells. For this purpose I have added a few spells to the arcane necromancy spell list and even developed one of my own. I have even modified some spells to fit the category better.
Arcane Gray Necromancy so far
0 level spells.
None
1st level spells.
Corpse Analysis
Necromancy (Gray)
Level: Clr 1, Drd 1, Sor/Wiz 1
Deathwatch
Necromancy (Gray)
Level: Clr 1, Drd 1, Sor/Wiz 1
2nd level spells.
Command Undead
Necromancy (Gray)
Level: Sor/Wiz 2
3rd level spells.
Speak with Dead
Necromancy (Gray)
Level: Cleric 3, Drd 3, Sor/Wiz 3
4th level spells.
Animate Dead
Necromancy (Gray)
Level: Clr 3, Death 3, Death Drd 4, Sor/Wiz 4
5th level spells.
None.
6th level spells.
Create Undead
Necromancy (Gray) [Evil]
Level: Clr 6, Death 6, Evil Death Drd 6, Evil 6, Sor/Wiz 6
7th level spells.
Control Undead
Necromancy (Gray)
Level: Sor/Wiz 7
8th level spells.
Create Greater Undead
Necromancy (Gray) [Evil]
Level: Clr 8, Death 8, Sor/Wiz 8
9th level spells.
Astral Projection
Necromancy (Gray)
Level: Clr 9, Sor/Wiz 9, Travel 9
Deathwatch
Necromancy (Gray)
Level: Clr 1, Sor/Wiz 1
Components: V, S
Casting Time: 1 standard action
Range: 30 ft.
Area: Cone-shaped emanation
Duration: 10 min./level
Saving Throw: None
Spell Resistance: No
Using arcane power or that of your god, you can determine the condition of creatures near death within the spell’s range. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), undead, or neither alive nor dead (such as a construct).
Deathwatch sees through any spell or ability that allows creatures to feign death.
Corpse Analysis
Necromancy (Gray)
Level: Clr 1, Drd 1, Sor/Wiz 1
Components: V, S, M
Casting Time: 10 minutes
Range: 5 ft.
Target: One dead creature
Duration: Instantaneous
Saving Throw: none
Spell Resistance: No
Using hair, tissue or blood samples you can determine the precise cause and time of death of one individual. This spell also reveals the amount of force used by the assailant. It can also be used to determine how many times the victim was struck before death and find self defense wounds, if any exist.
Material Component: A drop of blood, a half square inch of skin or a single strand of hair. Neither prevents raise dead or resurrection.
Speak with Dead
Necromancy (Gray) [Language-Dependent]
Level: Clr 3, Drd 3, Sor/Wiz 3
Components: V, S, DF
Casting Time: 10 minutes
Range: 10 ft.
Target: One dead creature
Duration: 1 min./level
Saving Throw: Will negates; see text
Spell Resistance: No
You grant the semblance of life and intellect to a corpse, allowing it to answer several questions that you put to it. You may ask one question per two caster levels. Unasked questions are wasted if the duration expires. The corpse’s knowledge is limited to what the creature knew during life, including the languages it spoke (if any). Answers are usually brief, cryptic, or repetitive. If the creature’s alignment was different from yours, the corpse gets a Will save to resist the spell as if it were alive.
If the corpse has been subject to speak with dead within the past week, the new spell fails. You can cast this spell on a corpse that has been deceased for any amount of time, but the body must be mostly intact to be able to respond. A damaged corpse may be able to give partial answers or partially correct answers, but it must at least have a mouth in order to speak at all.
This spell does not let you actually speak to the person (whose soul has departed). It instead draws on the imprinted knowledge stored in the corpse. The partially animated body retains the imprint of the soul that once inhabited it, and thus it can speak with all the knowledge that the creature had while alive. The corpse, however, cannot learn new information.
Indeed, it can’t even remember being questioned.
This spell does not affect a corpse that has been turned into an undead creature.
Okay people, what do you think so far?