Spiritchaser
2020-05-31, 05:31 PM
Maybe you've been stuck at home with a little extra time to write out ideas.
Maybe your gaming group meets in the basement of a store or local library, and that's on hold for a while.
Maybe you've been DMing your kids, which is a lot of fun, and they're even starting to cooperate now... sometimes... and your son is actually sharing treasure with his younger sister... but it's still probably not the ideal time to sort out the finer implications of rule interactions.
Maybe you still play with your regular group, but for whatever reason, your regular group isn't the ideal one for throwing out test material.
Or maybe you've been crazy busy and have no time to play...
...but you still wish you could test out that tweak you thought of that would perfectly solve that critical shortcoming or balance issue... Unless of course it just totally doesn't, or makes something else horribly worse...
Imagine things change a bit and now you've got a good crew who know the rules pretty well, and might exploit things a bit, but are going to be reasonable adults about it (usually) They'll be up front about what they feel is broken, or at worst, they'll exploit it once for fun, and to prove they can, then drop it eagerly. Absolute worst case? a pint will solve the problem.
Imagine that they've faced a mid game rules change before when something didn't work, and you know that they'll roll with it.
What do you staple to the front of your session 0 handout?
Detailed naval maneuvers for large sailing vessels?
Aerodynamic flying rules?
How you're going with the "other" interpretation of darkness this time around?
A new definition of the charmed condition?
7 pages (double sided) of generic universal DC tables plus another page listing perception ranges under various conditions?
Personally I'd like to test out some rules for reaction "attacks" or at least reactions, taken as opportunity attacks against targets in reach who cast spells. I'm not sure how it'll go with things like green flame blade, and I've got a bunch of different Ideas about how to assess the effectiveness of the disruption, since I'm not at all convinced damage and concentration check is the optimal way...
What would you like to play around with?
Maybe your gaming group meets in the basement of a store or local library, and that's on hold for a while.
Maybe you've been DMing your kids, which is a lot of fun, and they're even starting to cooperate now... sometimes... and your son is actually sharing treasure with his younger sister... but it's still probably not the ideal time to sort out the finer implications of rule interactions.
Maybe you still play with your regular group, but for whatever reason, your regular group isn't the ideal one for throwing out test material.
Or maybe you've been crazy busy and have no time to play...
...but you still wish you could test out that tweak you thought of that would perfectly solve that critical shortcoming or balance issue... Unless of course it just totally doesn't, or makes something else horribly worse...
Imagine things change a bit and now you've got a good crew who know the rules pretty well, and might exploit things a bit, but are going to be reasonable adults about it (usually) They'll be up front about what they feel is broken, or at worst, they'll exploit it once for fun, and to prove they can, then drop it eagerly. Absolute worst case? a pint will solve the problem.
Imagine that they've faced a mid game rules change before when something didn't work, and you know that they'll roll with it.
What do you staple to the front of your session 0 handout?
Detailed naval maneuvers for large sailing vessels?
Aerodynamic flying rules?
How you're going with the "other" interpretation of darkness this time around?
A new definition of the charmed condition?
7 pages (double sided) of generic universal DC tables plus another page listing perception ranges under various conditions?
Personally I'd like to test out some rules for reaction "attacks" or at least reactions, taken as opportunity attacks against targets in reach who cast spells. I'm not sure how it'll go with things like green flame blade, and I've got a bunch of different Ideas about how to assess the effectiveness of the disruption, since I'm not at all convinced damage and concentration check is the optimal way...
What would you like to play around with?