jjordan
2020-06-05, 12:59 PM
I'm exploring the idea of an exploration/travel mechanic. The idea is to put a skill/ability check into place which has an effect upon the success of the players traveling.
Players are travelling through a jungle. They state they want to move at a normal pace, they've got a ranger who has jungle as a favored terrain and a local guide. Each player rolls and group and individual success is determined. This helps to determine how matters went for the day. Did they encounter a mosquito swarm and take some minor damage (and possibly some longer term disease damage)? Did they have a hostile random encounter? An ambush encounter? Did someone sprain a limb and slow them down?
I'm looking for something in between an hour by hour checks and general hand-waving of travel. I want it to be consistent and I want the players to be able to exercise a lot of control over this by preparing.
Anyone aware of some good model for this before I hare off trying to build this mechanism?
Players are travelling through a jungle. They state they want to move at a normal pace, they've got a ranger who has jungle as a favored terrain and a local guide. Each player rolls and group and individual success is determined. This helps to determine how matters went for the day. Did they encounter a mosquito swarm and take some minor damage (and possibly some longer term disease damage)? Did they have a hostile random encounter? An ambush encounter? Did someone sprain a limb and slow them down?
I'm looking for something in between an hour by hour checks and general hand-waving of travel. I want it to be consistent and I want the players to be able to exercise a lot of control over this by preparing.
Anyone aware of some good model for this before I hare off trying to build this mechanism?