TheCleverGuy
2020-06-05, 11:27 PM
Spoilers ahead, just in case anyone cares.
In the second level of the Forge of Fury, there's a Giant Subterranean Lizard chained up in a cave guarding a couple of treasure chests. My players came across it tonight, and I described it lunging and snapping at them. They decided to try and calm it down through Animal Handling. I decided they'd need a natural 20 just to get it to not attack for a round. So the party cleric rolls--natural 20, for a total of 24. While the lizard is calm, the Paladin grabs the carcass of one of the gricks they'd killed earlier and tosses it to the lizard, which distracts it enough for the Rogue to open one of the chests and snag a potion. Seeing that work so well, they toss the lizard the second Grick corpse and the Rogue gets the other chest open, too.
At this point, the Cleric and Paladin are itching to free this beast and keep it as a pet. I tell them there's no lock on the chain--it has to be broken and it's a big thick chain. The Paladin has the Shatterspike longsword from the Sunless Citadel though. So I have him roll another Animal Handling to see if he can close enough to strike the chain without riling the lizard again. It's another nat 20!
So he makes his attack against the chain, hits and auto-crits because of the sword. I ruled that it did enough damage to cut through half the chain, but the noise and the pull of the chain make the lizard angry. At this point I have everyone roll initiative. Unfortunately I only rolled a 2 for the lizard, and the players decided to give up on trying to free the beast and retreat. On the lizard's turn I rolled a STR check to see if it could break the weakened chain, but no success.
So, I'm just wondering two things:
1) Did I handle that situation ok? The module doesn't expect that anyone would make an attempt to befriend the lizard, but I can't imagine giving a party a huge creature like that as a pet. If they'd managed to break the chain, I think best case scenario would be the lizard trying to escape the cave somehow, possibly alerting the Troglodytes that the party hasn't encountered yet. Worst case, it immediately attacks. But the players were really pushing for a giant lizard pet.
2) What happens next? I'm thinking that with the chain weakened it's only a matter of time before that lizard busts free. And the closest food source for it is the Troglodyte warren to the north, which happens to be the way the party went... Or it could move south down into the next level of the dungeon.
In the second level of the Forge of Fury, there's a Giant Subterranean Lizard chained up in a cave guarding a couple of treasure chests. My players came across it tonight, and I described it lunging and snapping at them. They decided to try and calm it down through Animal Handling. I decided they'd need a natural 20 just to get it to not attack for a round. So the party cleric rolls--natural 20, for a total of 24. While the lizard is calm, the Paladin grabs the carcass of one of the gricks they'd killed earlier and tosses it to the lizard, which distracts it enough for the Rogue to open one of the chests and snag a potion. Seeing that work so well, they toss the lizard the second Grick corpse and the Rogue gets the other chest open, too.
At this point, the Cleric and Paladin are itching to free this beast and keep it as a pet. I tell them there's no lock on the chain--it has to be broken and it's a big thick chain. The Paladin has the Shatterspike longsword from the Sunless Citadel though. So I have him roll another Animal Handling to see if he can close enough to strike the chain without riling the lizard again. It's another nat 20!
So he makes his attack against the chain, hits and auto-crits because of the sword. I ruled that it did enough damage to cut through half the chain, but the noise and the pull of the chain make the lizard angry. At this point I have everyone roll initiative. Unfortunately I only rolled a 2 for the lizard, and the players decided to give up on trying to free the beast and retreat. On the lizard's turn I rolled a STR check to see if it could break the weakened chain, but no success.
So, I'm just wondering two things:
1) Did I handle that situation ok? The module doesn't expect that anyone would make an attempt to befriend the lizard, but I can't imagine giving a party a huge creature like that as a pet. If they'd managed to break the chain, I think best case scenario would be the lizard trying to escape the cave somehow, possibly alerting the Troglodytes that the party hasn't encountered yet. Worst case, it immediately attacks. But the players were really pushing for a giant lizard pet.
2) What happens next? I'm thinking that with the chain weakened it's only a matter of time before that lizard busts free. And the closest food source for it is the Troglodyte warren to the north, which happens to be the way the party went... Or it could move south down into the next level of the dungeon.