DevilMcam
2020-06-11, 02:38 AM
Hi Playground.
In my one of my Current Campaign (Avernus, but it doesn't matter it is heavily homebrewed) there is a fairly high chance of us encountering heavy casualties in our upcomming battles And I would like to prepare a backup character.
Material availlable: PHB, XGtE, Eberon sourcebook (don't remember the name), and possibly wildmount. note : SCAG is not availlable so any build based on bladesinger or bladecantrips is out.
The party : we are level 7 but we can assume we'll get to level 8 after the deadly fightso let's use level 8 as a basis.
A grave cleric
A lore bard, main trick is dissonant whisper (but often saved, because devils....) has pulse wave (egtw) and find steed as lvl 6 magical secred. lvl 4 spell pick is confusion
A Celestial warlock, mainly use eldritch blast and cure wounds, lvl 4 spell pick was wall of fire
An arcane trickster rogue that doesn't get enabled a lot
A SnB Battlemaster fighter That has rally, riposte and goading attack. I believe he multiclassed out of fighter to something he never used yet as he still only has 4 sueriority dice
Me : a kensei monk.
Most of the rules are raw but we can use spells gained from race or feats with spell slots as well.
Stats will be rolled, so may be great, may be OK, unlikely to be bad
we do get some magic items but they are not fixed per avernus text (if there is any) so let's not expect anything particular.
Also we use flanking, i don't like it but it's on the table so this has to be kept in mind.
I'd like a spellcaster that is not really fragile and can at least be ok in melee. I think our team could use a bit more buffing, I'd like a bit of ridiculous shenanigans (but just a bit, our group is big, there is no need to hog the spotlight). The build needs to be online from level 8.
I'd also like to avoid picking something that plays similarly to what an other player is playing. The group doesn't need another cleric that is worse at beeing a cleric, and i don't wnt to be a cleric that is a better cleric than the cleric (I picked cleric because I needed one, there is nothing wrong with our cleric)
My current ideas are :
- Artificer : looks fun to get themagic infusions, but I haven't seen any ridiculous combo that made me say 'I so wanna play that'
- Sorlock (3w/Xs) : no coffelocking just picking the goodies from warlock (armor, pact and a few slots/spells)
- Sorcadin (2p/Xs) : more versatility because of the extra spell known by paladin, more impact (smite and higher spells) than sorlock, but less durable
- Bardadin (2p, Xb) : going Sword bard, maybe picking magic initiate for shield.
- fighter/wizard?
- straight Bladelock ?
we could probably use a paladin's aura of protection but I don't have any build that makes use of one
In my one of my Current Campaign (Avernus, but it doesn't matter it is heavily homebrewed) there is a fairly high chance of us encountering heavy casualties in our upcomming battles And I would like to prepare a backup character.
Material availlable: PHB, XGtE, Eberon sourcebook (don't remember the name), and possibly wildmount. note : SCAG is not availlable so any build based on bladesinger or bladecantrips is out.
The party : we are level 7 but we can assume we'll get to level 8 after the deadly fightso let's use level 8 as a basis.
A grave cleric
A lore bard, main trick is dissonant whisper (but often saved, because devils....) has pulse wave (egtw) and find steed as lvl 6 magical secred. lvl 4 spell pick is confusion
A Celestial warlock, mainly use eldritch blast and cure wounds, lvl 4 spell pick was wall of fire
An arcane trickster rogue that doesn't get enabled a lot
A SnB Battlemaster fighter That has rally, riposte and goading attack. I believe he multiclassed out of fighter to something he never used yet as he still only has 4 sueriority dice
Me : a kensei monk.
Most of the rules are raw but we can use spells gained from race or feats with spell slots as well.
Stats will be rolled, so may be great, may be OK, unlikely to be bad
we do get some magic items but they are not fixed per avernus text (if there is any) so let's not expect anything particular.
Also we use flanking, i don't like it but it's on the table so this has to be kept in mind.
I'd like a spellcaster that is not really fragile and can at least be ok in melee. I think our team could use a bit more buffing, I'd like a bit of ridiculous shenanigans (but just a bit, our group is big, there is no need to hog the spotlight). The build needs to be online from level 8.
I'd also like to avoid picking something that plays similarly to what an other player is playing. The group doesn't need another cleric that is worse at beeing a cleric, and i don't wnt to be a cleric that is a better cleric than the cleric (I picked cleric because I needed one, there is nothing wrong with our cleric)
My current ideas are :
- Artificer : looks fun to get themagic infusions, but I haven't seen any ridiculous combo that made me say 'I so wanna play that'
- Sorlock (3w/Xs) : no coffelocking just picking the goodies from warlock (armor, pact and a few slots/spells)
- Sorcadin (2p/Xs) : more versatility because of the extra spell known by paladin, more impact (smite and higher spells) than sorlock, but less durable
- Bardadin (2p, Xb) : going Sword bard, maybe picking magic initiate for shield.
- fighter/wizard?
- straight Bladelock ?
we could probably use a paladin's aura of protection but I don't have any build that makes use of one