eunwoler
2020-06-11, 06:37 PM
The Gambler
https://vignette.wikia.nocookie.net/emerald-isles/images/8/8a/Gambler.png/revision/latest?cb=20200120191747
You've learned to spot and twist probabilities. While some shy away from danger, you see it as an opportunity to do away with greater riches and glory. The rogues that comprise this archetype possess an extraordinary knack for playing the biggest and boldest hands. Gamblers thrive in the game of risk - and more often than not, they'll arise the biggest winner.
Plucky Gamester
When you choose this archetype at 3rd level, you gain proficiency with all gaming sets. Choose one gaming set. You add double your proficiency bonus to checks you make with it.
Additionally, when you make an Charisma (Deception) check contested by another creature's Wisdom (Insight) check, treat a roll of 7 or lower on the d20 as an 8.
Raise the Stakes
At 3rd level, your sense for pivotal moments can turn any situation into a dangerous gamble. Whenever you make an attack roll or ability check, you can choose to reroll any roll between 6 and 13. You continue to reroll the die until you obtain a roll above or below this range. You must declare your intention to use this feature before rolling.
During any turn that you use this feature, Reliable Talent does not apply for rolls above 5. However, you can treat a roll of 5 and lower as a 6.
Player’s Edge
Starting at 9th level, you can rig the odds in your favor. Whenever you use your Raise the Stakes feature, you can choose to roll a 1d4. You add this to the outcome of the dice obtained by rerolling. You have three uses of this ability, and you regain all expended uses when you finish a short or long rest.
Perilous Ploy
At 13th level, your gambling instincts emerge even in grave danger. You can now use your Raise the Stakes feature for saving throws. Additionally, you gain one more use of Player's Edge (for a total of four).
Jackpot
Starting at 17th level, whenever you make a roll that lets you add your proficiency bonus, you can treat a d20 roll of 19 as a 20.
--------------------------------------------------------------------------------------------------------
Breakdown
Fictional examples of Gamblers include Joker from DC, Faraday from the Magnificent Seven, Domino and Chance from Marvel, Matrim Cauthon from The Wheel of Time, Howard Ratner from Uncut Gems, and Le Chiffre from Casino Royale. King from One Punch Man and Mr Satan from Dragonball could also be considered Gamblers.
The design intention is a high risk and high reward Rogue. The main feature, Raise the Stakes, has a slight positive edge. However, the real advantage of the feature is that not only is it an unlimited resource, but that you can choose to use or not use it at your discretion. In moments where taking a big gamble is unnecessary you can instead stick to the safer dice option. In moments where your success is predicated on getting an extremely high d20 roll it could instead be a life-saver.
Player's Edge is to give you an extra kick when you really need it. 1d4 is not a huge die but its a pretty powerful and chancey tool given the feature shoves you left or rightways of the middling rolls.
At 13th level you get the option to start gambling your survivability up and down also. Since Raise the Stakes is not a limited resource this won't cut your effectiveness elsewhere. Another use of Player's Edge to make sure the feature is actually giving you benefit (and furthermore, that your effectiveness is actually progressing as intended). And with more areas to use it now, you'll likely need it.
The capstone is a capstone. Double your nat 20s. It's especially powerful because of the 3rd level feature - given you have 12 potential dice outcomes, your chance of a nat 20 using the feature is pumped up to 1 in 6. Might have to nerf this one.
The flavor is intentionally unclear enough that it can be flavored both magical and non-magical - your origin could perhaps be a blessing from a god or goddess, a powerful oracle foretelling great fortunes, a mundane and skillful mastery of probability, a sneaky exploitation of the most minute advantages - you could even be just plain lucky.
This subclass is highly open to revision. Are there any features that you particularly like or dislike? Are there balance issues, messily written features? Do you like the flavor and mechanics of it? Please do tell, I'd love to improve this where possible.
https://vignette.wikia.nocookie.net/emerald-isles/images/8/8a/Gambler.png/revision/latest?cb=20200120191747
You've learned to spot and twist probabilities. While some shy away from danger, you see it as an opportunity to do away with greater riches and glory. The rogues that comprise this archetype possess an extraordinary knack for playing the biggest and boldest hands. Gamblers thrive in the game of risk - and more often than not, they'll arise the biggest winner.
Plucky Gamester
When you choose this archetype at 3rd level, you gain proficiency with all gaming sets. Choose one gaming set. You add double your proficiency bonus to checks you make with it.
Additionally, when you make an Charisma (Deception) check contested by another creature's Wisdom (Insight) check, treat a roll of 7 or lower on the d20 as an 8.
Raise the Stakes
At 3rd level, your sense for pivotal moments can turn any situation into a dangerous gamble. Whenever you make an attack roll or ability check, you can choose to reroll any roll between 6 and 13. You continue to reroll the die until you obtain a roll above or below this range. You must declare your intention to use this feature before rolling.
During any turn that you use this feature, Reliable Talent does not apply for rolls above 5. However, you can treat a roll of 5 and lower as a 6.
Player’s Edge
Starting at 9th level, you can rig the odds in your favor. Whenever you use your Raise the Stakes feature, you can choose to roll a 1d4. You add this to the outcome of the dice obtained by rerolling. You have three uses of this ability, and you regain all expended uses when you finish a short or long rest.
Perilous Ploy
At 13th level, your gambling instincts emerge even in grave danger. You can now use your Raise the Stakes feature for saving throws. Additionally, you gain one more use of Player's Edge (for a total of four).
Jackpot
Starting at 17th level, whenever you make a roll that lets you add your proficiency bonus, you can treat a d20 roll of 19 as a 20.
--------------------------------------------------------------------------------------------------------
Breakdown
Fictional examples of Gamblers include Joker from DC, Faraday from the Magnificent Seven, Domino and Chance from Marvel, Matrim Cauthon from The Wheel of Time, Howard Ratner from Uncut Gems, and Le Chiffre from Casino Royale. King from One Punch Man and Mr Satan from Dragonball could also be considered Gamblers.
The design intention is a high risk and high reward Rogue. The main feature, Raise the Stakes, has a slight positive edge. However, the real advantage of the feature is that not only is it an unlimited resource, but that you can choose to use or not use it at your discretion. In moments where taking a big gamble is unnecessary you can instead stick to the safer dice option. In moments where your success is predicated on getting an extremely high d20 roll it could instead be a life-saver.
Player's Edge is to give you an extra kick when you really need it. 1d4 is not a huge die but its a pretty powerful and chancey tool given the feature shoves you left or rightways of the middling rolls.
At 13th level you get the option to start gambling your survivability up and down also. Since Raise the Stakes is not a limited resource this won't cut your effectiveness elsewhere. Another use of Player's Edge to make sure the feature is actually giving you benefit (and furthermore, that your effectiveness is actually progressing as intended). And with more areas to use it now, you'll likely need it.
The capstone is a capstone. Double your nat 20s. It's especially powerful because of the 3rd level feature - given you have 12 potential dice outcomes, your chance of a nat 20 using the feature is pumped up to 1 in 6. Might have to nerf this one.
The flavor is intentionally unclear enough that it can be flavored both magical and non-magical - your origin could perhaps be a blessing from a god or goddess, a powerful oracle foretelling great fortunes, a mundane and skillful mastery of probability, a sneaky exploitation of the most minute advantages - you could even be just plain lucky.
This subclass is highly open to revision. Are there any features that you particularly like or dislike? Are there balance issues, messily written features? Do you like the flavor and mechanics of it? Please do tell, I'd love to improve this where possible.