Mitsu
2020-06-13, 03:44 AM
Next campaign is coming and I want to build crit-fishing Vengeance Paladin to maximize resource effectivness/smites.
Half-Elf Drow and Elven Accuracy is the base of the build, combined with Vow of Enmity.
Now, to not be torn between STR, DEX or CHA increases I would got 1 Hexblade dip for SAD CHA and Curse, which would combine nicely with crit fishing, giving us 19-20 crit range, Shield spell etc. (we all know how this dip is OP).
Stats would be either: 15,12,14,9,10,17 for heavy armor version or 13,14,14,9,10,17 for medium armor version. So once will give AC of +1 and one Dex save of +1.
Potential build variants: The real question
Now, I think 1/6 would be the base, with Elven Accuracy taken.
However, now I wonder what would be the best approach for the rest of the build. I could go for 1/12 and finish the rest with Sorc or Bard. This gives me better ASI progression (WarCaster and +2 CHA), Improved Divine Smite (extra 1d8 permanent damage goes long way with crit fisher and adventure day) and I still get good Vengance stuff like Haste
The other one would be classic 1/6 and 13 Levels of Divine Sorcerer, for good old Quicken/Twin, Spirit Guardians, Haste, Spiritual Weapon (though bonus action is already busy and filled here). More slots but the problem is that ASI progression would be slowed too much: Next ASI would be on level 11, so that would push Warcaster back a lot and 20 CHA to level 15. But can't ignore that natural synergy here.
Other idea is to grab Lore Bard instead of Divine Soul sorcerer. Now the reason is of how much overall good stuff that gives:
1. Extra Proficiencies + Expertise would make crit fisher a very scary skill monkey
2. Cutting Words addas nicely to defense of myself and teammates and it uses reaction and therefore filling that last gap. We have tons of uses now for bonus action, action and reaction each turn.
3. Fearie Fire spell will give us good option to set up Elven Accuracy attacks during combat vs multiple enemies and combo well.
4. Level 6 Magic Secrets (level 13 on this build) would give us Spirit Guardians + another magic secret.
I wonder what would be best approach here.
Half-Elf Drow and Elven Accuracy is the base of the build, combined with Vow of Enmity.
Now, to not be torn between STR, DEX or CHA increases I would got 1 Hexblade dip for SAD CHA and Curse, which would combine nicely with crit fishing, giving us 19-20 crit range, Shield spell etc. (we all know how this dip is OP).
Stats would be either: 15,12,14,9,10,17 for heavy armor version or 13,14,14,9,10,17 for medium armor version. So once will give AC of +1 and one Dex save of +1.
Potential build variants: The real question
Now, I think 1/6 would be the base, with Elven Accuracy taken.
However, now I wonder what would be the best approach for the rest of the build. I could go for 1/12 and finish the rest with Sorc or Bard. This gives me better ASI progression (WarCaster and +2 CHA), Improved Divine Smite (extra 1d8 permanent damage goes long way with crit fisher and adventure day) and I still get good Vengance stuff like Haste
The other one would be classic 1/6 and 13 Levels of Divine Sorcerer, for good old Quicken/Twin, Spirit Guardians, Haste, Spiritual Weapon (though bonus action is already busy and filled here). More slots but the problem is that ASI progression would be slowed too much: Next ASI would be on level 11, so that would push Warcaster back a lot and 20 CHA to level 15. But can't ignore that natural synergy here.
Other idea is to grab Lore Bard instead of Divine Soul sorcerer. Now the reason is of how much overall good stuff that gives:
1. Extra Proficiencies + Expertise would make crit fisher a very scary skill monkey
2. Cutting Words addas nicely to defense of myself and teammates and it uses reaction and therefore filling that last gap. We have tons of uses now for bonus action, action and reaction each turn.
3. Fearie Fire spell will give us good option to set up Elven Accuracy attacks during combat vs multiple enemies and combo well.
4. Level 6 Magic Secrets (level 13 on this build) would give us Spirit Guardians + another magic secret.
I wonder what would be best approach here.