Sayetsu
2020-06-14, 04:05 PM
For my Spelljammer game I decided the crystal spheres/Flow model doesn't fit my PC's' backstories well. One is a star genasi whose mother star can't be a hole in the shell, and, similarly, I don't think it would be fun for the constellation the nebula warlock talks to to be a bunch of portals.
Instead, I'm laying things out more like real space, where you can travel between stars directly. I've kept the flow as a replacement for the mists of the Astral and Ethereal Planes, which I have combined. To get to another star system, you engage your "ghost drive" and slip into your system's Border Ethereal, and then travel via phlogiston river through the Deep to another Border Ethereal. Color pools also exist for interplanar travel, or you can go on the "Weird Axes" - spatial dimensions the human mind can't comprehend (so don't be on deck!) to traverse the Great Wheel.
However, I'm unsure how to make interstellar voyages interesting. There will be demiplanes made from ethereal proto-matter floating around, but travel still seems less exciting than surface journeys. Does anyone have any suggestions?
Instead, I'm laying things out more like real space, where you can travel between stars directly. I've kept the flow as a replacement for the mists of the Astral and Ethereal Planes, which I have combined. To get to another star system, you engage your "ghost drive" and slip into your system's Border Ethereal, and then travel via phlogiston river through the Deep to another Border Ethereal. Color pools also exist for interplanar travel, or you can go on the "Weird Axes" - spatial dimensions the human mind can't comprehend (so don't be on deck!) to traverse the Great Wheel.
However, I'm unsure how to make interstellar voyages interesting. There will be demiplanes made from ethereal proto-matter floating around, but travel still seems less exciting than surface journeys. Does anyone have any suggestions?