JNAProductions
2020-06-20, 09:03 PM
Nothic
Ability Score Increase
Accursed scholars of arcane lore, Nothics are brighter than average. Your Intelligence increases by 1. Beyond that, Nothics are quite varied-you may increase any one physical stat by 1 and any one mental stat by 1. (This can stack with your initial +1 to Intelligence, for a total of +2.)
Size
Your size is Medium.
Speed
Your speed is 30'.
Enhanced Vision
You can see in the dark, in color, out to 60'. Furthermore, you have advantage on saves or checks made regarding visual illusions.
Weird Insight
You gain proficiency in the Insight skill. Furthermore, as an action, you can target one creature within 30' you can see. Make a Wisdom (Insight) check as opposed by their Charisma (Deception). If you succeed, you automatically learn one fact or secret about the target. Creatures that are immune to being charmed are immune to this effect, and a creature that is forced to make the save (succeed or fail) is immune to this ability until they complete a rest.
Rotting Gaze
You can, as an action, target one foe you can see within 30' of you. They must make a Constitution save against a DC of 8+your Intelligence modifier+your proficiency bonus. On a failure, they take 3d6 points of necrotic damage. This increases by 2d4 at levels 5, 11, and 17.
Ability Score Increase
Accursed scholars of arcane lore, Nothics are brighter than average. Your Intelligence increases by 1. Beyond that, Nothics are quite varied-you may increase any one physical stat by 1 and any one mental stat by 1. (This can stack with your initial +1 to Intelligence, for a total of +2.)
Size
Your size is Medium.
Speed
Your speed is 30'.
Enhanced Vision
You can see in the dark, in color, out to 60'. Furthermore, you have advantage on saves or checks made regarding visual illusions.
Weird Insight
You gain proficiency in the Insight skill. Furthermore, as an action, you can target one creature within 30' you can see. Make a Wisdom (Insight) check as opposed by their Charisma (Deception). If you succeed, you automatically learn one fact or secret about the target. Creatures that are immune to being charmed are immune to this effect, and a creature that is forced to make the save (succeed or fail) is immune to this ability until they complete a rest.
Rotting Gaze
You can, as an action, target one foe you can see within 30' of you. They must make a Constitution save against a DC of 8+your Intelligence modifier+your proficiency bonus. On a failure, they take 3d6 points of necrotic damage. This increases by 2d4 at levels 5, 11, and 17.