rferries
2020-06-21, 06:39 PM
Changeling
Although it may be secret to those who raised you (and even to yourself), you are in fact a foundling fey child.
Prerequisite
Humanoid, must be selected at 1st level.
Benefits
Your type changes to fey. You gain low-light vision.
Bluff is always treated as a class skill for you.
Fey Armour
You fear only the touch of cold iron.
Prerequisites
Fey.
Benefits
You gain damage reduction 2/cold iron.
Unearthly Grace
You are as graceful as a nymph.
Prerequisites
Fey, Cha 12, Knowledge (nature) 12 ranks, character level 9th.
Benefits
Add your Charisma bonus as a deflection bonus to your Armour Class and a resistance bonus to each of your saving throws.
Cursed [Drawback]
You suffer from a terrible curse, but have persevered and learned to compensate for your burden.
Prerequisite
Must be selected at 1st level.
Benefits
You are subject to the effects of bestow curse, lesser geas, insanity, geas, baleful polymorph, lycanthropy, or some other harmful magic (determined in advance between yourself and the DM).
You gain the benefits of two other feats for which you meet the prerequisites.
Special
At the DM's discretion the curse might take effect only at certain times e.g. at night, in combat, etc.
If your curse is ever broken or circumvented (e.g. with an antimagic field), you lose the benefits of this feat and may exchange it for any feat for which you meet the prerequisites.
Disfigured [Drawback]
Your visage is truly horrific.
Prerequisites
Must be selected at first level or subject to a particular curse or injury (at the DM's discretion).
Benefits
The initial attitude of creatures you (and your allies) meet is reduced one step for the purpose of the Diplomacy skill.
Intimidate is always treated as a class skill for you (regain one skill point for each cross-class skill point you have already invested in Intimidate when you select this feat).
You may make an Intimidate check as a free action against any number of creatures within 30 feet that can see you (but no more than one such check per round).
Elemental Necromancy (AKA Feel The Weather In My Bones!)
Your bony legions are wreathed in flames or frost.
Prerequisites
Specialist necromancer or access to Death domain, caster level 5th.
Special
Whenever you create a skeleton with the animate dead spell, choose one: the skeleton's natural weapons and any weapons it wields gain the flaming property; or the skeleton's natural weapons and any weapons it wields gain the frost property.
Giant-Blooded
You have titan ancestry.
Prerequisite
Humanoid, must be selected at 1st level.
Benefits
Your type changes to giant. You gain low-light vision.
Powerful Build
You are a formidable foe.
Prerequisite
Giant-Blooded.
Benefits
You gain the Powerful Build special quality (you are treated as a creature of your own size category or one size category larger, whichever would be more beneficial for you at the time).
Intellectual [Drawback]
Your frailty belies your brilliance.
Prerequisites
Cha 12, Int 12, Wis 12, must be selected at 1st level.
Benefits
You gain a +2 bonus to each of your mental ability scores.
You gain a -2 penalty to each of your physical ability scores.
Hide In Plain Sight
You have mastered the art of stealth.
Prerequisites
Rogue level 10th.
Benefits
You may make Hide checks even while being observed.
Keen Senses
You have uncanny perception.
Prerequisites
Wisdom 12, elf, or dwarf.
Benefits
You gain a bonus on Listen, Search, and Spot checks equal to one-half your character level, and those skills are always treated as class skills for you (regain one skill point for each cross-class skill point you have already invested in those skills when you select this feat).
While merely passing within 5 feet of a trap or secret door, you are entitled to a Search check to notice it as if you were actively looking for it.
Special
Elves and dwarves that select this feat gain an additional +2 bonus on Search checks.
Lore
You are a scholar of many fields.
Prerequisites
Int 12.
Benefits
You gain a bonus on Knowledge checks equal to one-half your character level, and those skills are always treated as class skills for you (regain one skill point for each cross-class skill point you have already invested in those skills when you select this feat).
Scars [Drawback]
Your battle-scarred flesh is as tough and gruesome as old leather.
Prerequisites
Con 12.
Benefits
Add your Constitution bonus as a natural armour bonus to your armour class, a circumstance bonus to your Intimidate checks, and a circumstance penalty to your Diplomacy checks.
Unlike other natural armour bonuses, the natural armour bonus from this feat applies only while you are unarmoured or wearing hide armour.
Skilled
You are multitalented.
Prerequisites
Int 12.
Benefits
You gain an extra skill point at each level (with quadruple skill points at 1st level). This benefit is retroactive.
Stamina
You recover quickly.
Prerequisites
Con 12 or [Shapechanger] subtype.
Benefits
Whenever an encounter ends, all lethal damage you have taken is converted to nonlethal damage.
Superhuman Stamina
You recover supernaturally quickly.
Prerequisites
Con 20, Stamina, or [Shapechanger] subtype.
Benefits
You gain fast healing 5.
Undertaker
You are trained at letting the dead rest.
Prerequisites
Wis 12.
Benefits
You gain a bonus on Knowledge (religion) checks equal to one-half your character level, and Knowledge (religion) is always treated as a class skill for you (regain one skill point for each cross-class skill point you have already invested in Knowledge (religion) when you select this feat).
You gain Favoured Enemy (undead) as a ranger of your character level.
If you are capable of casting 4th-level spells, add death ward to your class spell list as a 4th-level spell.
Vital [Flaw]
Your stupidity belies your vitality.
Prerequisites
Con 12, Dex 12, Str 12, must be selected at 1st level.
Benefits
You gain a +2 bonus to each of your physical ability scores.
You gain a -2 penalty to each of your mental ability scores.
Voracious
You devour your foes with alarming speed.
Prerequisites
Improved Grab, Swallow Whole.
Benefits
Whenever you establish a hold on a creature with your Improved Grab special attack, you may immediately make a grapple check to swallow that creature (instead of waiting until the following round).
Although it may be secret to those who raised you (and even to yourself), you are in fact a foundling fey child.
Prerequisite
Humanoid, must be selected at 1st level.
Benefits
Your type changes to fey. You gain low-light vision.
Bluff is always treated as a class skill for you.
Fey Armour
You fear only the touch of cold iron.
Prerequisites
Fey.
Benefits
You gain damage reduction 2/cold iron.
Unearthly Grace
You are as graceful as a nymph.
Prerequisites
Fey, Cha 12, Knowledge (nature) 12 ranks, character level 9th.
Benefits
Add your Charisma bonus as a deflection bonus to your Armour Class and a resistance bonus to each of your saving throws.
Cursed [Drawback]
You suffer from a terrible curse, but have persevered and learned to compensate for your burden.
Prerequisite
Must be selected at 1st level.
Benefits
You are subject to the effects of bestow curse, lesser geas, insanity, geas, baleful polymorph, lycanthropy, or some other harmful magic (determined in advance between yourself and the DM).
You gain the benefits of two other feats for which you meet the prerequisites.
Special
At the DM's discretion the curse might take effect only at certain times e.g. at night, in combat, etc.
If your curse is ever broken or circumvented (e.g. with an antimagic field), you lose the benefits of this feat and may exchange it for any feat for which you meet the prerequisites.
Disfigured [Drawback]
Your visage is truly horrific.
Prerequisites
Must be selected at first level or subject to a particular curse or injury (at the DM's discretion).
Benefits
The initial attitude of creatures you (and your allies) meet is reduced one step for the purpose of the Diplomacy skill.
Intimidate is always treated as a class skill for you (regain one skill point for each cross-class skill point you have already invested in Intimidate when you select this feat).
You may make an Intimidate check as a free action against any number of creatures within 30 feet that can see you (but no more than one such check per round).
Elemental Necromancy (AKA Feel The Weather In My Bones!)
Your bony legions are wreathed in flames or frost.
Prerequisites
Specialist necromancer or access to Death domain, caster level 5th.
Special
Whenever you create a skeleton with the animate dead spell, choose one: the skeleton's natural weapons and any weapons it wields gain the flaming property; or the skeleton's natural weapons and any weapons it wields gain the frost property.
Giant-Blooded
You have titan ancestry.
Prerequisite
Humanoid, must be selected at 1st level.
Benefits
Your type changes to giant. You gain low-light vision.
Powerful Build
You are a formidable foe.
Prerequisite
Giant-Blooded.
Benefits
You gain the Powerful Build special quality (you are treated as a creature of your own size category or one size category larger, whichever would be more beneficial for you at the time).
Intellectual [Drawback]
Your frailty belies your brilliance.
Prerequisites
Cha 12, Int 12, Wis 12, must be selected at 1st level.
Benefits
You gain a +2 bonus to each of your mental ability scores.
You gain a -2 penalty to each of your physical ability scores.
Hide In Plain Sight
You have mastered the art of stealth.
Prerequisites
Rogue level 10th.
Benefits
You may make Hide checks even while being observed.
Keen Senses
You have uncanny perception.
Prerequisites
Wisdom 12, elf, or dwarf.
Benefits
You gain a bonus on Listen, Search, and Spot checks equal to one-half your character level, and those skills are always treated as class skills for you (regain one skill point for each cross-class skill point you have already invested in those skills when you select this feat).
While merely passing within 5 feet of a trap or secret door, you are entitled to a Search check to notice it as if you were actively looking for it.
Special
Elves and dwarves that select this feat gain an additional +2 bonus on Search checks.
Lore
You are a scholar of many fields.
Prerequisites
Int 12.
Benefits
You gain a bonus on Knowledge checks equal to one-half your character level, and those skills are always treated as class skills for you (regain one skill point for each cross-class skill point you have already invested in those skills when you select this feat).
Scars [Drawback]
Your battle-scarred flesh is as tough and gruesome as old leather.
Prerequisites
Con 12.
Benefits
Add your Constitution bonus as a natural armour bonus to your armour class, a circumstance bonus to your Intimidate checks, and a circumstance penalty to your Diplomacy checks.
Unlike other natural armour bonuses, the natural armour bonus from this feat applies only while you are unarmoured or wearing hide armour.
Skilled
You are multitalented.
Prerequisites
Int 12.
Benefits
You gain an extra skill point at each level (with quadruple skill points at 1st level). This benefit is retroactive.
Stamina
You recover quickly.
Prerequisites
Con 12 or [Shapechanger] subtype.
Benefits
Whenever an encounter ends, all lethal damage you have taken is converted to nonlethal damage.
Superhuman Stamina
You recover supernaturally quickly.
Prerequisites
Con 20, Stamina, or [Shapechanger] subtype.
Benefits
You gain fast healing 5.
Undertaker
You are trained at letting the dead rest.
Prerequisites
Wis 12.
Benefits
You gain a bonus on Knowledge (religion) checks equal to one-half your character level, and Knowledge (religion) is always treated as a class skill for you (regain one skill point for each cross-class skill point you have already invested in Knowledge (religion) when you select this feat).
You gain Favoured Enemy (undead) as a ranger of your character level.
If you are capable of casting 4th-level spells, add death ward to your class spell list as a 4th-level spell.
Vital [Flaw]
Your stupidity belies your vitality.
Prerequisites
Con 12, Dex 12, Str 12, must be selected at 1st level.
Benefits
You gain a +2 bonus to each of your physical ability scores.
You gain a -2 penalty to each of your mental ability scores.
Voracious
You devour your foes with alarming speed.
Prerequisites
Improved Grab, Swallow Whole.
Benefits
Whenever you establish a hold on a creature with your Improved Grab special attack, you may immediately make a grapple check to swallow that creature (instead of waiting until the following round).