SilveryCord
2007-10-28, 12:07 PM
Dragonslinger
A three level prestige class focused around Three Dragon Ante
Six people now sat at the legendary table of Saltsky Tavern. A fighter, a rogue, a wizard, a bard, a barbarian, and a mysterious hooded figure. As different as they were, one thing united them. A love for Three Dragon Ante. The hooded figure was winning by far, and the other players were getting angry. Eventually, the wizard angrily gripped the figures arm and accused him of cheating. His cloak slipped, and out fell hundreds of cards.
He ran out of the tavern with his winnings, the other five still in pursuit. He turned a street corner, and found himself trapped in an alley. He smiled, and brought out another card. His last card.
The others ran, ready to trap him, ready to attack. The wizard's hands glowed as he chanted the spell to make the rogue invisible. The barbarian's face twisted in anger. The bard took out his crossbow, and the fighter brought out his blade.
"Tiamat."
Dragonslinger
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+2|Gambit, Breath Weapon 1/day
2nd|
+2|
+0|
+3|
+3|Color Flight, Breath Weapon 2/day
3rd|
+3|
+1|
+3|
+3|Strength Flight, Breath Weapon 3/day, Mortal Aide, Channel the Dragon Gods[/table]
Requirements
Skills-Bluff 8 ranks, Concentration 8 ranks, Diplomacy 8 ranks, Intimidate 8 ranks, Profession (Gambler) 8 ranks, Sense Motive 8 ranks, Sleight of Hand 8 ranks.
Special-Must have won at least 5 games of Three Dragon Ante or have received at least 500 gp as a result of playing it.
Your character must own a Three Dragon Ante deck. A Three Dragon Ante deck costs the same as a deck of standard playing cards.
Hit Die: d6
Gambit (Ex)
At first level, as a standard action, the Dragonslinger may draw six cards from his deck and reveal them. If three of them are dragons of the same color, he may cure 1d8 points of damage to himself.
Breath Weapon (Su)
At first level, the Dragonslinger gains a minor breath weapon he can use once per day. To use it, he must reveal cards from his deck until he reveals a dragon. The type and shape depend on the dragon variety, while the damage dealt is equal to that dragon's trength.
At second and third level, the Dragonslinger can use the breath weapon an additional time per day.
The DC of the breath weapon is 10 + class level + Con modifier.
A line-shaped breath weapon is five feet high, five feet wide, and sixty feet long. A cone-shaped breath weapon is 30 feet long.
{table]Dragon Variety|Breath Weapon
Black|Line of acid
Blue|Line of lightning
Green|Cone of corrosive gas (acid)
Red|Cone of fire
White|Cone of cold
Brass|Line of fire
Bronze|Line of lightning
Copper|Line of acid
Gold|Cone of fire
Silver|Cone of cold
Dracolich|Cone of negative energy
Tiamat|Prismatic Spray (1)
Bahamut|Umbra of Fire (2)
[/table]
1. As the spell, Prismatic Spray, except that the range is only 30 ft.
2. Acts as both a line of fire and a cone of fire. Creatures struck by the line take damage from both the cone and the line. Instead of dealing 13 damage, the cone and the line each deal 20 damage.
Color Flight (Ex)
When a Dragonslinger uses Gambit, he cures an additional 2d8 hit points of damage.
Strength Flight (Ex)
If a Dragonslinger reveals three dragons with the same strength during a Gambit, he gets +3 to each ability score for 3 hours.
Mortal Aide (Su)
If a Dragonslinger reveals any Mortals as he is using his Dragon Breath, he receives a benefit for each Mortal revealed. These effects last for one hour.
{table]Mortal|Effect
The Archmage|+3 to Wisdom and Intelligence
The Dragonslayer|+3 to Strength and Constitution
The Druid|The next time you fail a save you may reroll it
The Fool|+1 to Dexterity
The Priest|+10 feet to movement speed
The Princess|Gain an additional use of your Breath Weapon within the next hour
The Thief|+5 to all trained skill checks
[/table]
Channel the Dragon Gods (Ex)
At third level, once per day, as a full round action, you may rearrange your deck in any order without losing your Dragonslinger powers.
Ex-Dragonslingers
A Dragonslinger who tries to use one of his or her dragonslinger class abilities after purposefully rearranging his or her deck loses all of his or her class abilities. The Dragonslinger may, however, cheat in a normal game of Three Dragon Ante.
Edit: The backstory of the creation of Three Dragon Ante can be found here (http://www.wizards.com/default.asp?x=dnd/dd/20051118a). The basic deck construction is:
The Archmage-9
Bahamut-13
Black Dragon-1, 2, 3, 5, and 7
Blue Dragon-1, 2, 4, 7, 9, and 11
Brass Dragon-1, 2, 4, 5, 7 and 9
Bronze Dragon-1, 3, 6, 7, 9, and 11
Copper Dragon-1, 3, 5, 7, 8, and 10
Dracolich-10
The Dragonslayer-8
The Druid-6
The Fool-3
Gold Dragon-2, 4, 6, 9, 11, and 13
Green Dragon-1, 2, 4, 6, 8, and 10
The Priest-5
The Princess-4
Red Dragon-2, 3, 5, 8, 10, 12
Silver Dragon-2, 3, 6, 8, 10, 12
The Thief-7
Tiamat-13
White Dragon-1, 2, 3, 4, 6, 8
For a total of 68 cards, I think.
A three level prestige class focused around Three Dragon Ante
Six people now sat at the legendary table of Saltsky Tavern. A fighter, a rogue, a wizard, a bard, a barbarian, and a mysterious hooded figure. As different as they were, one thing united them. A love for Three Dragon Ante. The hooded figure was winning by far, and the other players were getting angry. Eventually, the wizard angrily gripped the figures arm and accused him of cheating. His cloak slipped, and out fell hundreds of cards.
He ran out of the tavern with his winnings, the other five still in pursuit. He turned a street corner, and found himself trapped in an alley. He smiled, and brought out another card. His last card.
The others ran, ready to trap him, ready to attack. The wizard's hands glowed as he chanted the spell to make the rogue invisible. The barbarian's face twisted in anger. The bard took out his crossbow, and the fighter brought out his blade.
"Tiamat."
Dragonslinger
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+0|
+2|
+2|Gambit, Breath Weapon 1/day
2nd|
+2|
+0|
+3|
+3|Color Flight, Breath Weapon 2/day
3rd|
+3|
+1|
+3|
+3|Strength Flight, Breath Weapon 3/day, Mortal Aide, Channel the Dragon Gods[/table]
Requirements
Skills-Bluff 8 ranks, Concentration 8 ranks, Diplomacy 8 ranks, Intimidate 8 ranks, Profession (Gambler) 8 ranks, Sense Motive 8 ranks, Sleight of Hand 8 ranks.
Special-Must have won at least 5 games of Three Dragon Ante or have received at least 500 gp as a result of playing it.
Your character must own a Three Dragon Ante deck. A Three Dragon Ante deck costs the same as a deck of standard playing cards.
Hit Die: d6
Gambit (Ex)
At first level, as a standard action, the Dragonslinger may draw six cards from his deck and reveal them. If three of them are dragons of the same color, he may cure 1d8 points of damage to himself.
Breath Weapon (Su)
At first level, the Dragonslinger gains a minor breath weapon he can use once per day. To use it, he must reveal cards from his deck until he reveals a dragon. The type and shape depend on the dragon variety, while the damage dealt is equal to that dragon's trength.
At second and third level, the Dragonslinger can use the breath weapon an additional time per day.
The DC of the breath weapon is 10 + class level + Con modifier.
A line-shaped breath weapon is five feet high, five feet wide, and sixty feet long. A cone-shaped breath weapon is 30 feet long.
{table]Dragon Variety|Breath Weapon
Black|Line of acid
Blue|Line of lightning
Green|Cone of corrosive gas (acid)
Red|Cone of fire
White|Cone of cold
Brass|Line of fire
Bronze|Line of lightning
Copper|Line of acid
Gold|Cone of fire
Silver|Cone of cold
Dracolich|Cone of negative energy
Tiamat|Prismatic Spray (1)
Bahamut|Umbra of Fire (2)
[/table]
1. As the spell, Prismatic Spray, except that the range is only 30 ft.
2. Acts as both a line of fire and a cone of fire. Creatures struck by the line take damage from both the cone and the line. Instead of dealing 13 damage, the cone and the line each deal 20 damage.
Color Flight (Ex)
When a Dragonslinger uses Gambit, he cures an additional 2d8 hit points of damage.
Strength Flight (Ex)
If a Dragonslinger reveals three dragons with the same strength during a Gambit, he gets +3 to each ability score for 3 hours.
Mortal Aide (Su)
If a Dragonslinger reveals any Mortals as he is using his Dragon Breath, he receives a benefit for each Mortal revealed. These effects last for one hour.
{table]Mortal|Effect
The Archmage|+3 to Wisdom and Intelligence
The Dragonslayer|+3 to Strength and Constitution
The Druid|The next time you fail a save you may reroll it
The Fool|+1 to Dexterity
The Priest|+10 feet to movement speed
The Princess|Gain an additional use of your Breath Weapon within the next hour
The Thief|+5 to all trained skill checks
[/table]
Channel the Dragon Gods (Ex)
At third level, once per day, as a full round action, you may rearrange your deck in any order without losing your Dragonslinger powers.
Ex-Dragonslingers
A Dragonslinger who tries to use one of his or her dragonslinger class abilities after purposefully rearranging his or her deck loses all of his or her class abilities. The Dragonslinger may, however, cheat in a normal game of Three Dragon Ante.
Edit: The backstory of the creation of Three Dragon Ante can be found here (http://www.wizards.com/default.asp?x=dnd/dd/20051118a). The basic deck construction is:
The Archmage-9
Bahamut-13
Black Dragon-1, 2, 3, 5, and 7
Blue Dragon-1, 2, 4, 7, 9, and 11
Brass Dragon-1, 2, 4, 5, 7 and 9
Bronze Dragon-1, 3, 6, 7, 9, and 11
Copper Dragon-1, 3, 5, 7, 8, and 10
Dracolich-10
The Dragonslayer-8
The Druid-6
The Fool-3
Gold Dragon-2, 4, 6, 9, 11, and 13
Green Dragon-1, 2, 4, 6, 8, and 10
The Priest-5
The Princess-4
Red Dragon-2, 3, 5, 8, 10, 12
Silver Dragon-2, 3, 6, 8, 10, 12
The Thief-7
Tiamat-13
White Dragon-1, 2, 3, 4, 6, 8
For a total of 68 cards, I think.