Composer99
2020-06-22, 04:10 PM
I've got a fairly fleshed-out D&D 5e setting which is going live this week (as it were). The characters will be adventuring in an edge-of-the-Wild kind of place.
However, one thing I could do with fleshing out a bit better are the setting's deities. These come in three sorts:
- The Elder Gods, only one of which is known to mortals. These came along and found the world of the setting and tweaked it to suit their purposes. They created the Younger Gods, who are the primary deities of the setting.
- The Younger Gods, who usurped their creators' positions, thanks to extra power they gained from worshipers. (Most of the Elder Gods liked to tinker and experiment, and some of their experiments risked destroying, if not the world, than the souls that the Younger Gods drew power from as well as living mortals.)
- A handful of minor divinities, who might actually be holdovers from the long years before the coming of the Elder Gods.
I'm not terribly satisfied with the names I've assigned to most of them, so I've only included names I am satisfied with. Any suggestions for names, details, or new deities to fill particular gaps would be much appreciated. One thing I'm not sure about is whether I should include race-specific deities (such as elven, orcish, or goblin deities). I'm inclined not to, save for the ones that are already included. Maybe an elvish deity, an orcish deity, and a goblinoid deity?
I have included a brief description of each deity and their place in the world. In the Appearance description, I only include specific preferences of each deity. Generally, when manifesting in a humanoid form, deities appear as the heritage/race and ethnicity of the follower(s) to whom they are appearing. When describing each of the deities individually, I use "god" for those that present or are defined as male, "goddess" for those that present or are defined as "female", and "deity" for those that present or as defined as non-binary, indeterminate, or for whom concepts of gender do not apply.
A Note on Locations: Most deities can be found in the Divine Realms, which are a bit like the Great Wheel of Outer Planes, only smaller (as it were) and containing only the realms of the Younger Gods. In that respect, it's kind of a compromise between the Great Wheel and the World Axis views of divine realms.
Elder Gods
Of the Elder Gods, only one is known to mortals:
Gea, the Earthmother (N) [Named Deity]
Followers are usually druids or rangers, with a smattering of clerics and paladins. Gea is a primal goddess of nature and of living things.
- Summary: A primal nature-goddess.
- Appearance: Gea does not manifest among mortals in a discernable form, preferring to manifest as signs or omens, or as a “presence”.
- Location: Beneath the fabled World Tree, somewhere in the world.
- Holy Symbol: An oak tree.
- Spiritual Weapon: Club.
- Domains: Grave, Life, Nature.
The Other Elder Gods
The other Elder Gods, who are not known to mortals, are as follows. They are imprisoned, and not in contact with mortals (save perhaps through fragments of telepathic speech). [Could do with some name suggestions.]
- A sky-god
- An earth-god
- A water-god
- A death-god
- A blood-goddess
- A mind-god
Younger Gods - Good Gods
The Younger Gods are the primary deities of the setting.
The Golden Sun, Dawnbringer (LG)
A deity of the sun, of light, of life, justice, and of community. Followers are often community leaders and organisers, or healers. More adventurous ones set out to fight undead. Apart from being gender-neutral, reminiscent of core D&D Pelor.
- Summary: A sun deity.
- Appearance: The Dawnbringer tends to appear as a humanoid with radiant golden skin, literally fiery hair, and brilliant silver eyes.
- Location: The Divine Realms.
- Holy Symbol: A yellow or golden sun.
- Spiritual Weapon: Morningstar.
- Domains: Life, Light, Order.
The Life-Giver, The Bounteous (NG)
A goddess of fertility, agriculture, hearth and health. Followers are often rangers or midwives. Can be fiercely protective, even vengeful.
- Summary: A fertility goddess.
- Appearance: The Life-Giver tends appear as a female humanoid, taking a variety of ages, usually of great beauty or former beauty. When appearing as a younger being, she often appears to be with child. One of her favourite animal forms is a wolf.
- Location: The Divine Realms.
- Holy Symbol: A filled cornucopia.
- Spiritual Weapon: Quarterstaff.
- Domains: Life, Nature.
The Muse, The Wayfarer, The Red Rose (CG)
A goddess of music and the arts, of beauty, love, sensation, and of travel. Followers run performance halls, festhalls, hostels, and (in some surreptitious cases), underground fighting clubs or brothels.
- Summary: A goddess of art and travel.
- Appearance: The Muse tends to favour the appearance of a dusky-skinned female humanoid with black hair and eyes, dressed either for performance (as a musician or dancer depending on the situation), or dressed as a traveler or wayfarer.
- Location: The Divine Realms.
- Holy Symbol: A silver harp and a red rose.
- Spiritual Weapon: Scimitar.
- Domains: Arcana, Trickery.
The Watchful Moon, The Huntress, The Dream-Weaver (NG)
A goddess of the moon, of the sea, of dreams, of guardianship, and of the hunt. Does not monitor dreams as such, save to watch for baleful influences from far realms, the Abyss, and the like. (She's a bit of a mash-up of Greek goddess Artemis and My Little Pony's Luna.)
- Summary: A moon goddess.
- Appearance: The Watchful Moon tends to appear as a lithe, athletic woman; whatever the heritage or ethnicity she appears as, she has raven-black hair.
- Location: The Divine Realms.
- Holy Symbol: A crescent moon.
- Spiritual Weapon: Longsword.
- Domains: Tempest, Trickery, [UA Protection, Twilight].
Younger Gods - Neutral Gods
The Younger Gods are the primary deities of the setting.
The Lawgiver (LN)
A goddess of laws, order, rulership, judgement. The Lawgiver’s followers are often lawyers, judges, and advisors. More adventurous ones might be bounty hunters or inquisitors.
- Summary: A ruler goddess.
- Appearance: The Lawgiver usually appears as a stern female, blindfolded, bearing a crown, and sporting a sceptre in one hand and scales of judgement in the other.
- Location: The Divine Realms.
- Holy Symbol: A set of scales superimposed over a golden crown.
- Spiritual Weapon: Mace
- Domains: Knowledge, Order, War.
The Worldshaper, The Forge-Father (N)
A god of crafting, artisanry, and especially of smithing. Also a patron of engineering and architecture. Despite the name, was not involved in creating the world as such, but once altered some of its form in the past, and is responsible for maintaining the Planar Veil. Credited with fashioning both giants and dwarves. (This is the only Younger God directly credited with creating existing peoples.)
- Summary: A god of the forge.
- Appearance: The Forge-Father appears as either a male giant or a male dwarf. In either form, he is thickset, with metallic bronze hair and beard, and shining eyes glowing in the same manner of red-hot iron.
- Location: The Divine Realms.
- Holy Symbol: A hammer atop an anvil.
- Spiritual Weapon: Warhammer
- Domains: Forge, Knowledge.
The Wealbringer (LN)
A god of trade, of wealth, of contracts. Followers are often bankers and brokers. Has a streak of avarice that sometimes leads him to have shades of evil alignment, which is sometimes counteracted by a magnaminous generosity, depending on his mood.
- Summary: A trade god.
- Appearance: The Wealbringer tends to appear as a finely-dressed, portly and balding male of middle years.
- Location: The Divine Realms.
- Holy Symbol: A golden, silver, and bronze coin in a row.
- Spiritual Weapon: Mace.
- Domains: Knowledge, Order, Trickery.
Zenon, the Magician (N) [Named Deity]
A deity of magic. Said to be responsible for maintaining the Arcanum, an energy field in the world that allows for magic to exist.
- Summary: A magic deity.
- Appearance: Zenon appears as a slender humanoid. Its only facial features are glowing blue eyes.
- Location: The Divine Realms.
- Holy Symbol: A purple starburst, which is more or less a universal symbol of arcane magic.
- Spiritual Weapon: Staff.
- Domains: Arcana.
Lady Luck, The Lady (CN) [Named Deity (her name is "Lady Luck")]
A goddess of luck, fortune and misfortune, fate and destiny, of trickery, secrets, and mystery. Worshiped by gamblers, spies, criminals, scoundrels. Homage to Pratchett.
- Summary: A fortune goddess.
- Appearance: Almost always appears wearing red, preferably a dress. Whatever the other aspects of her appearance, her eyes always appear to be identical to the night sky: blackness filled with a starfield.
- Location: The Divine Realms.
- Holy Symbol: A pair of cubic dice; each either appears with three sides visible or with one side visible. In the former case, all six sides are shown between the two dice; in the latter case, only the one and six sides are shown.
- Spiritual Weapon: Dagger.
- Domains: Knowledge, Trickery.
The Warrior (N)
The god of battle, wars, tactics, might, strength, valour, and strife.
- Summary: A war god.
- Appearance: The Warrior appears as a tall, mighty male, either dressed in impressive plate armour, or dressed only in a thick kilt. When his face is visible, he sports impressive facial hair. His blood-red eyes shine from his face or through the slits of his helmet.
- Location: The Divine Realms.
- Holy Symbol: A sword crossed over a spear.
- Spiritual Weapon: Any martial weapon (chosen by the caster).
- Domains: War
Younger Gods - Evil Gods
The Younger Gods are the primary deities of the setting.
The Dark Lady (LE)
The goddess of tyranny, slavery, fear, strength, and strategy.
- Summary: A tyrant goddess.
- Appearance: The Dark Lady wears black, whether in the form of black plate armour or in the form of black fine clothing. She sports shoulder-length black hair and glowing yellow eyes, no matter her humanoid form.
- Location: The Divine Realms.
- Holy Symbol: A set of shackles beneath a crown.
- Spiritual Weapon: A flail.
- Domains: Forge, Order, War
Mourlothe, The Ravener (NE) [Named Deity]
Mourlothe is a god of disease, decay, doom, curses, rot, insects and pests, pestilence, and famine. He is worshipped by few, but appeased by many – offerings and sacrifices are made in his name to prevent the disasters he can cause from befalling communities.
- Summary: A disease god.
- Appearance: Mourlothe is always a gaunt albino male with a sickly pallor, stringy black hair, and mournful, solid grey eyes. He usually wears a dark brown robe.
- Location: The Divine Realms.
- Holy Symbol: A humanoid skull, with a notch taken out of the skull’s right side and a scarab beetle emerging from its left eye socket.
- Spiritual Weapon: A spear.
- Domains: Grave, Nature, [DMG Death]
The Wrathful Storm, Vengeance-Bringer (CE)
A goddess of storms, violence, wrath, natural disaster, floods, hatred, and destruction. Like Mourlocke, the Vengeance-Bringer is not worshipped so much as she is appeased. Her temper burns bright and her moods are fickle.
- Summary: A storm goddess.
- Appearance: The Wrathful Storm tends to sport wild red hair and eyes that glow blue-white, crackling and sizzling, whatever the rest of her appearance may be. She favours simple clothes and sports two scimitars and a bow.
- Location: The Divine Realms.
- Holy Symbol: A jagged yellow lightning bolt.
- Spiritual Weapon: A scimitar.
- Domains: Tempest, War
Lord of the Dead (NE)
A god of death and of the dead, whose servants are tomb guardians, psychopomps and, so rumour has it, assassins. The Lord of the Dead, together with the Lawgiver, judges the souls of mortals and sends them to their proper afterlives.
- Summary: A death god.
- Appearance: The Lord of the Dead appears shrouded in a great hooded black robe. His head and face can never be seen, but skeletal arms emerge from the sleeves.
- Location: The Divine Realms.
- Holy Symbol: A skull superimposed over a black starburst.
- Spiritual Weapon: A scythe.
- Domains: Grave, [DMG Death]
Minor Deities
These entities may predate the coming of the Elder Gods. [Some of them miiiiight be familiar.]
The Great Mother (NG)
A mysterious, beneficent minor divine being of unknown provenance.
- Summary: A guardian goddess.
- Appearance: The Great Mother does not appear in humanoid form, appearing only in visions, dreams, and omens to those who follow her.
- Location: Unknown
- Holy Symbol: None
- Spiritual Weapon: A staff.
- Domains: Life, Light
This character may not appear in every campaign in this setting. She is a nod to the deity of the same name in the Tortall books by Tamora Pierce, since my wife is playing what amounts to an Alanna port.
Tiamat, the Dagon Queen (CE)
The Dragon Queen is a minor divine being who is said to be the mother of chromatic dragons.
- Summary: A dragon goddess
- Appearance: The Dragon Queen appears as a mighty five-headed dragon. Her five heads are each the colour of a chromatic dragon.
- Location: The Abyss. [All the Lower Planes that aren't divine realms are effectively merged into the Abyss in this setting.]
- Holy Symbol: Five prongs, each of one of which is one of the colours of her heads.
- Spiritual Weapon: A glaive.
- Domains: None; the Dragon Queen does not grant power to clerical worshippers.
Bahamut, the Platinum Dragon (LG)
Bahamut is, according to legend, the progenitor of metallic dragons.
- Summary: A dragon god.
- Appearance: Bahamut usually appears either as a resplendent and mighty platinum dragon, or as an old humanoid male, cloaked and wearing a hat.
- Location: Unknown.
- Holy Symbol: The shape of a dragon tooth, usually platinum.
- Spiritual Weapon: A dragon claw.
- Domains: None; the Platinum Dragon does not grant power to clerical worshippers.
The Lord of Seasons (N)
The Lord of Seasons is a divine being of very fey nature.
- Summary: A seasons god.
- Location: The Lord of Seasons maintains a home in a remote valley of the Spine of Vistrym mountains. The home changes form with the passing of the seasons, just as the Lord's appearance does.
- Appearance: The Lord of Seasons tends to appear as a robust male, whose hair and clothes vary with the seasons. He usually sports antlers reminiscent of red deer, which begin growing in the spring, are full-size by summer, and which shed at the end of the fall.
- Holy Symbol: Varies by season – spring: a green plant shoot growing from the ground; summer: a golden sheaf of wheat; autumn: a red maple leaf; winter: a white or silver snowflake.
- Spiritual Weapon: A battleaxe.
- Domains: Life, Grave, Nature, Tempest
An homage to Brian Patterson's d20Monkey webcomic.
However, one thing I could do with fleshing out a bit better are the setting's deities. These come in three sorts:
- The Elder Gods, only one of which is known to mortals. These came along and found the world of the setting and tweaked it to suit their purposes. They created the Younger Gods, who are the primary deities of the setting.
- The Younger Gods, who usurped their creators' positions, thanks to extra power they gained from worshipers. (Most of the Elder Gods liked to tinker and experiment, and some of their experiments risked destroying, if not the world, than the souls that the Younger Gods drew power from as well as living mortals.)
- A handful of minor divinities, who might actually be holdovers from the long years before the coming of the Elder Gods.
I'm not terribly satisfied with the names I've assigned to most of them, so I've only included names I am satisfied with. Any suggestions for names, details, or new deities to fill particular gaps would be much appreciated. One thing I'm not sure about is whether I should include race-specific deities (such as elven, orcish, or goblin deities). I'm inclined not to, save for the ones that are already included. Maybe an elvish deity, an orcish deity, and a goblinoid deity?
I have included a brief description of each deity and their place in the world. In the Appearance description, I only include specific preferences of each deity. Generally, when manifesting in a humanoid form, deities appear as the heritage/race and ethnicity of the follower(s) to whom they are appearing. When describing each of the deities individually, I use "god" for those that present or are defined as male, "goddess" for those that present or are defined as "female", and "deity" for those that present or as defined as non-binary, indeterminate, or for whom concepts of gender do not apply.
A Note on Locations: Most deities can be found in the Divine Realms, which are a bit like the Great Wheel of Outer Planes, only smaller (as it were) and containing only the realms of the Younger Gods. In that respect, it's kind of a compromise between the Great Wheel and the World Axis views of divine realms.
Elder Gods
Of the Elder Gods, only one is known to mortals:
Gea, the Earthmother (N) [Named Deity]
Followers are usually druids or rangers, with a smattering of clerics and paladins. Gea is a primal goddess of nature and of living things.
- Summary: A primal nature-goddess.
- Appearance: Gea does not manifest among mortals in a discernable form, preferring to manifest as signs or omens, or as a “presence”.
- Location: Beneath the fabled World Tree, somewhere in the world.
- Holy Symbol: An oak tree.
- Spiritual Weapon: Club.
- Domains: Grave, Life, Nature.
The Other Elder Gods
The other Elder Gods, who are not known to mortals, are as follows. They are imprisoned, and not in contact with mortals (save perhaps through fragments of telepathic speech). [Could do with some name suggestions.]
- A sky-god
- An earth-god
- A water-god
- A death-god
- A blood-goddess
- A mind-god
Younger Gods - Good Gods
The Younger Gods are the primary deities of the setting.
The Golden Sun, Dawnbringer (LG)
A deity of the sun, of light, of life, justice, and of community. Followers are often community leaders and organisers, or healers. More adventurous ones set out to fight undead. Apart from being gender-neutral, reminiscent of core D&D Pelor.
- Summary: A sun deity.
- Appearance: The Dawnbringer tends to appear as a humanoid with radiant golden skin, literally fiery hair, and brilliant silver eyes.
- Location: The Divine Realms.
- Holy Symbol: A yellow or golden sun.
- Spiritual Weapon: Morningstar.
- Domains: Life, Light, Order.
The Life-Giver, The Bounteous (NG)
A goddess of fertility, agriculture, hearth and health. Followers are often rangers or midwives. Can be fiercely protective, even vengeful.
- Summary: A fertility goddess.
- Appearance: The Life-Giver tends appear as a female humanoid, taking a variety of ages, usually of great beauty or former beauty. When appearing as a younger being, she often appears to be with child. One of her favourite animal forms is a wolf.
- Location: The Divine Realms.
- Holy Symbol: A filled cornucopia.
- Spiritual Weapon: Quarterstaff.
- Domains: Life, Nature.
The Muse, The Wayfarer, The Red Rose (CG)
A goddess of music and the arts, of beauty, love, sensation, and of travel. Followers run performance halls, festhalls, hostels, and (in some surreptitious cases), underground fighting clubs or brothels.
- Summary: A goddess of art and travel.
- Appearance: The Muse tends to favour the appearance of a dusky-skinned female humanoid with black hair and eyes, dressed either for performance (as a musician or dancer depending on the situation), or dressed as a traveler or wayfarer.
- Location: The Divine Realms.
- Holy Symbol: A silver harp and a red rose.
- Spiritual Weapon: Scimitar.
- Domains: Arcana, Trickery.
The Watchful Moon, The Huntress, The Dream-Weaver (NG)
A goddess of the moon, of the sea, of dreams, of guardianship, and of the hunt. Does not monitor dreams as such, save to watch for baleful influences from far realms, the Abyss, and the like. (She's a bit of a mash-up of Greek goddess Artemis and My Little Pony's Luna.)
- Summary: A moon goddess.
- Appearance: The Watchful Moon tends to appear as a lithe, athletic woman; whatever the heritage or ethnicity she appears as, she has raven-black hair.
- Location: The Divine Realms.
- Holy Symbol: A crescent moon.
- Spiritual Weapon: Longsword.
- Domains: Tempest, Trickery, [UA Protection, Twilight].
Younger Gods - Neutral Gods
The Younger Gods are the primary deities of the setting.
The Lawgiver (LN)
A goddess of laws, order, rulership, judgement. The Lawgiver’s followers are often lawyers, judges, and advisors. More adventurous ones might be bounty hunters or inquisitors.
- Summary: A ruler goddess.
- Appearance: The Lawgiver usually appears as a stern female, blindfolded, bearing a crown, and sporting a sceptre in one hand and scales of judgement in the other.
- Location: The Divine Realms.
- Holy Symbol: A set of scales superimposed over a golden crown.
- Spiritual Weapon: Mace
- Domains: Knowledge, Order, War.
The Worldshaper, The Forge-Father (N)
A god of crafting, artisanry, and especially of smithing. Also a patron of engineering and architecture. Despite the name, was not involved in creating the world as such, but once altered some of its form in the past, and is responsible for maintaining the Planar Veil. Credited with fashioning both giants and dwarves. (This is the only Younger God directly credited with creating existing peoples.)
- Summary: A god of the forge.
- Appearance: The Forge-Father appears as either a male giant or a male dwarf. In either form, he is thickset, with metallic bronze hair and beard, and shining eyes glowing in the same manner of red-hot iron.
- Location: The Divine Realms.
- Holy Symbol: A hammer atop an anvil.
- Spiritual Weapon: Warhammer
- Domains: Forge, Knowledge.
The Wealbringer (LN)
A god of trade, of wealth, of contracts. Followers are often bankers and brokers. Has a streak of avarice that sometimes leads him to have shades of evil alignment, which is sometimes counteracted by a magnaminous generosity, depending on his mood.
- Summary: A trade god.
- Appearance: The Wealbringer tends to appear as a finely-dressed, portly and balding male of middle years.
- Location: The Divine Realms.
- Holy Symbol: A golden, silver, and bronze coin in a row.
- Spiritual Weapon: Mace.
- Domains: Knowledge, Order, Trickery.
Zenon, the Magician (N) [Named Deity]
A deity of magic. Said to be responsible for maintaining the Arcanum, an energy field in the world that allows for magic to exist.
- Summary: A magic deity.
- Appearance: Zenon appears as a slender humanoid. Its only facial features are glowing blue eyes.
- Location: The Divine Realms.
- Holy Symbol: A purple starburst, which is more or less a universal symbol of arcane magic.
- Spiritual Weapon: Staff.
- Domains: Arcana.
Lady Luck, The Lady (CN) [Named Deity (her name is "Lady Luck")]
A goddess of luck, fortune and misfortune, fate and destiny, of trickery, secrets, and mystery. Worshiped by gamblers, spies, criminals, scoundrels. Homage to Pratchett.
- Summary: A fortune goddess.
- Appearance: Almost always appears wearing red, preferably a dress. Whatever the other aspects of her appearance, her eyes always appear to be identical to the night sky: blackness filled with a starfield.
- Location: The Divine Realms.
- Holy Symbol: A pair of cubic dice; each either appears with three sides visible or with one side visible. In the former case, all six sides are shown between the two dice; in the latter case, only the one and six sides are shown.
- Spiritual Weapon: Dagger.
- Domains: Knowledge, Trickery.
The Warrior (N)
The god of battle, wars, tactics, might, strength, valour, and strife.
- Summary: A war god.
- Appearance: The Warrior appears as a tall, mighty male, either dressed in impressive plate armour, or dressed only in a thick kilt. When his face is visible, he sports impressive facial hair. His blood-red eyes shine from his face or through the slits of his helmet.
- Location: The Divine Realms.
- Holy Symbol: A sword crossed over a spear.
- Spiritual Weapon: Any martial weapon (chosen by the caster).
- Domains: War
Younger Gods - Evil Gods
The Younger Gods are the primary deities of the setting.
The Dark Lady (LE)
The goddess of tyranny, slavery, fear, strength, and strategy.
- Summary: A tyrant goddess.
- Appearance: The Dark Lady wears black, whether in the form of black plate armour or in the form of black fine clothing. She sports shoulder-length black hair and glowing yellow eyes, no matter her humanoid form.
- Location: The Divine Realms.
- Holy Symbol: A set of shackles beneath a crown.
- Spiritual Weapon: A flail.
- Domains: Forge, Order, War
Mourlothe, The Ravener (NE) [Named Deity]
Mourlothe is a god of disease, decay, doom, curses, rot, insects and pests, pestilence, and famine. He is worshipped by few, but appeased by many – offerings and sacrifices are made in his name to prevent the disasters he can cause from befalling communities.
- Summary: A disease god.
- Appearance: Mourlothe is always a gaunt albino male with a sickly pallor, stringy black hair, and mournful, solid grey eyes. He usually wears a dark brown robe.
- Location: The Divine Realms.
- Holy Symbol: A humanoid skull, with a notch taken out of the skull’s right side and a scarab beetle emerging from its left eye socket.
- Spiritual Weapon: A spear.
- Domains: Grave, Nature, [DMG Death]
The Wrathful Storm, Vengeance-Bringer (CE)
A goddess of storms, violence, wrath, natural disaster, floods, hatred, and destruction. Like Mourlocke, the Vengeance-Bringer is not worshipped so much as she is appeased. Her temper burns bright and her moods are fickle.
- Summary: A storm goddess.
- Appearance: The Wrathful Storm tends to sport wild red hair and eyes that glow blue-white, crackling and sizzling, whatever the rest of her appearance may be. She favours simple clothes and sports two scimitars and a bow.
- Location: The Divine Realms.
- Holy Symbol: A jagged yellow lightning bolt.
- Spiritual Weapon: A scimitar.
- Domains: Tempest, War
Lord of the Dead (NE)
A god of death and of the dead, whose servants are tomb guardians, psychopomps and, so rumour has it, assassins. The Lord of the Dead, together with the Lawgiver, judges the souls of mortals and sends them to their proper afterlives.
- Summary: A death god.
- Appearance: The Lord of the Dead appears shrouded in a great hooded black robe. His head and face can never be seen, but skeletal arms emerge from the sleeves.
- Location: The Divine Realms.
- Holy Symbol: A skull superimposed over a black starburst.
- Spiritual Weapon: A scythe.
- Domains: Grave, [DMG Death]
Minor Deities
These entities may predate the coming of the Elder Gods. [Some of them miiiiight be familiar.]
The Great Mother (NG)
A mysterious, beneficent minor divine being of unknown provenance.
- Summary: A guardian goddess.
- Appearance: The Great Mother does not appear in humanoid form, appearing only in visions, dreams, and omens to those who follow her.
- Location: Unknown
- Holy Symbol: None
- Spiritual Weapon: A staff.
- Domains: Life, Light
This character may not appear in every campaign in this setting. She is a nod to the deity of the same name in the Tortall books by Tamora Pierce, since my wife is playing what amounts to an Alanna port.
Tiamat, the Dagon Queen (CE)
The Dragon Queen is a minor divine being who is said to be the mother of chromatic dragons.
- Summary: A dragon goddess
- Appearance: The Dragon Queen appears as a mighty five-headed dragon. Her five heads are each the colour of a chromatic dragon.
- Location: The Abyss. [All the Lower Planes that aren't divine realms are effectively merged into the Abyss in this setting.]
- Holy Symbol: Five prongs, each of one of which is one of the colours of her heads.
- Spiritual Weapon: A glaive.
- Domains: None; the Dragon Queen does not grant power to clerical worshippers.
Bahamut, the Platinum Dragon (LG)
Bahamut is, according to legend, the progenitor of metallic dragons.
- Summary: A dragon god.
- Appearance: Bahamut usually appears either as a resplendent and mighty platinum dragon, or as an old humanoid male, cloaked and wearing a hat.
- Location: Unknown.
- Holy Symbol: The shape of a dragon tooth, usually platinum.
- Spiritual Weapon: A dragon claw.
- Domains: None; the Platinum Dragon does not grant power to clerical worshippers.
The Lord of Seasons (N)
The Lord of Seasons is a divine being of very fey nature.
- Summary: A seasons god.
- Location: The Lord of Seasons maintains a home in a remote valley of the Spine of Vistrym mountains. The home changes form with the passing of the seasons, just as the Lord's appearance does.
- Appearance: The Lord of Seasons tends to appear as a robust male, whose hair and clothes vary with the seasons. He usually sports antlers reminiscent of red deer, which begin growing in the spring, are full-size by summer, and which shed at the end of the fall.
- Holy Symbol: Varies by season – spring: a green plant shoot growing from the ground; summer: a golden sheaf of wheat; autumn: a red maple leaf; winter: a white or silver snowflake.
- Spiritual Weapon: A battleaxe.
- Domains: Life, Grave, Nature, Tempest
An homage to Brian Patterson's d20Monkey webcomic.