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Unavenger
2020-06-23, 01:43 PM
Link for the Chromatics (https://forums.giantitp.com/showthread.php?614486-Low-Level-Big-Dragons-(Part-1-The-Chromatics)).

Minor Dragons

The following minor dragons are all true dragons, but have weaker abilities than most true dragons have.

Lesser Natural Weapons: All minor dragons deal damage with their natural weapons as though they were one size category smaller, and do not gain access to wing attacks, tail slaps, crushes or tail sweeps until one size category after the one where they would ordinarily gain access to them. Mountain dragons lack wings, and therefore instead make a gore attack with their horns. This attack is available to large and larger mountain dragons, and deals an amount of damage that a normal dragon's wings would do (not one size smaller), except that the gore uses 1 1/2 times the dragon's strength bonus.

Intimidating Presence: Minor dragons do not gain proper frightful presence until they are Old. Until then, they gain a weaker version of the same ability (although the ability is still considered to be Frightful Presence) which is identical except that creatures are only frightened, not panicked, by the dragon, meaning that they can retain held items, can choose how to escape rather than fleeing randomly, need not flee other sources of danger, and will hold their ground rather than cowering if they are cornered by the dragon. Creatures with enough HD are still shaken instead.

Grand Irony: Because minor dragons reach colossal size by the great wyrm stage, they are actually considered greater dragons when advancing them to epic levels, but like brass and white dragons, their breath weapon only advances by one die per age category.

Metallic Dragons



Lead Dragon
Type: Dragon (Earth)
Environment:
Organisation: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: Wyrmling 1/2; very young 1; young 2; juvenile 3; young adult 4; adult 5; mature adult 6; old 7; very old 8; ancient 9; wyrm 10; great wyrm 11
Treasure: Triple Standard
Alignment: Always Lawful Good
Advancement: By age category only.
Level Adjustment: +0




Age
Size
HD (hp)
Str
Dex
Con
Int
Wis
Cha
BAB/Grapple
Attack
Fort
Ref
Will
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
M
1/2d12 (3)
11
8
13
4
11
6
+1/+1
+1
+3
+1
+2
1 (11)
-


Very Young
L
1d12+2 (8)
13
8
15
4
11
6
+1/+6
+2
+4
+1
+2
2 (12)
-


Young
L
2d12+4 (17)
15
8
15
4
11
6
+2/+8
+4
+5
+2
+3
3 (13)
-


Juvenile
L
3d12+9 (28)
17
8
17
6
11
8
+3/+10
+6
+6
+2
+3
4 (14)
-


Young Adult
H
4d12+16 (42)
19
8
19
6
11
8
+4/+16
+7
+8
+3
+4
5 (16)
11


Adult
H
5d12+25 (57)
21
8
21
8
11
10
+5/+18
+9
+9
+3
+4
6 (17)
12


Mature Adult
H
6d12+30 (69)
23
8
21
10
13
12
+6/+20
+11
+10
+4
+6
7 (18)
13


Old
G
7d12+35 (80)
25
8
21
10
13
12
+7/+26
+11
+10
+4
+6
8 (18)
14


Very Old
G
8d12+48 (100)
27
8
23
12
15
14
+8/+28
+13
+12
+5
+8
9 (20)
15


Ancient
G
9d12+63 (121)
29
8
25
12
15
14
+9/+30
+15
+13
+5
+8
10 (21)
16


Wyrm
G
10d12+80 (145)
31
8
27
12
15
16
+10/+32
+17
+15
+6
+9
11 (23)
17


Great Wyrm
C
11d12+99 (180)
33
8
29
14
17
18
+11/+38
+15
+16
+6
+10
12 (24)
19





Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR


Wyrmling
30 ft, fly 40 (poor), burrow 20 ft
-1
11 (-1 dex +2 natural)
Immunity to Divinations and Poison, Toxic Bite
-
-


Very Young
30 ft, fly 40 (poor), burrow 20 ft
-1
12 (-1 dex -1 size +4 natural)

-
-


Young
30 ft, fly 40 (poor), burrow 20 ft
-1
14 (-1 dex -1 size +6 natural)

-
-


Juvenile
30 ft, fly 40 (poor), burrow 20 ft
-1
16 (-1 dex -1 size +8 natural)
Counterweight Slam
-
-


Young Adult
30 ft, fly 40 (poor), burrow 20 ft
-1
17 (-1 dex -2 size +10 natural)
DR 3/magic
-
-


Adult
30 ft, fly 40 (poor), burrow 20 ft
-1
19 (-1 dex -2 size +12 natural)
Plumbata Stigmata
1st
15


Mature Adult
30 ft, fly 40 (poor), burrow 20 ft
-1
21 (-1 dex -2 size +14 natural)
DR 6/magic
2nd
16


Old
30 ft, fly 70 (clumsy), burrow 20 ft
-1
21 (-1 dex -4 size +16 natural)
Gravity Aura
3rd
17


Very Old
30 ft, fly 70 (clumsy), burrow 20 ft
-1
23 (-1 dex -4 size +18 natural)
DR 9/magic
4th
18


Ancient
30 ft, fly 70 (clumsy), burrow 20 ft
-1
25 (-1 dex -4 size +20 natural)
Counterweight Stomp
5th
19


Wyrm
30 ft, fly 70 (clumsy), burrow 20 ft
-1
27 (-1 dex -4 size +22 natural)
DR 12/magic
6th
20


Great Wyrm
30 ft, fly 70 (clumsy), burrow 20 ft
-1
25 (-1 dex-8 size +24 natural)
Alchemical Transmutation
7th
21



Immunity to Divinations and Poison (Ex): A lead dragon is not subject to divinations, clairsentiences, any other ability that would normally discern information about it magically, psionically, or supernaturally, or any type of poison.

Breath Weapon (Su): A lead dragon has one breath weapon, a cone of lead oxide which deals constitution damage. A fortitude save, rather than a reflex save, halves the damage.

Toxic Bite (Ex): A lead dragon's bite deals an amount of constitution damage equal to half its age category (minimum 1). A successful fortitude save negates the ability damage.

Counterweight Slam (Sp): Three times per day as a standard action, a juvenile or older lead dragon can stomp the ground. Creatures on the ground within 30 feet must take a fortitude save or be knocked off their feet by the shockwave, moving back 5 feet and falling prone. A creature who passes the save is moved back 5 feet and does not fall prone. This movement does not provoke attacks of opportunity. (Effective spell level 1st)

Plumbata Stigmata (Sp): Three times per day as a standard action, an adult or older lead dragon can fire a barrage of darts, dealing 1d4 points of bludgeoning damage per level (maximum 10d4) to each creature in a 15 ft radius sphere within medium range (100 ft + 10 ft/level). A reflex save halves this damage and it is subject to damage reduction - though the darts count as magical - but is not subject to spell resistance. (Effective spell level 2nd).

Gravity Aura (Su): Any creature within an old or older lead dragon's natural reach, other than the lead dragon itself, is always subject to heavy gravity. If the plane would normally have no gravity, the new gravity tugs creatures towards the dragon itself, otherwise the gravity direction is as normal for the plane. The dragon can deactivate or reactivate this ability as a free action.

Counterweight Stomp (Sp): Three times per day as a standard action, an ancient or older lead dragon can stomp the ground very hard. This works like Counterweight Slam except that the distance moved is 2d4*5 feet.

Alchemical Transmutation (Sp): Once per day as a standard action, a great wyrm lead dragon can turn a creature into solid gold. This ability works like Flesh to Stone except that the creature targeted turns to gold on a failed save and turns back automatically after 1 hour or when the lead dragon dies.


Tin Dragon
Type: Dragon (Fire)
Environment: Rocky deserts and mountains
Organisation: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: Wyrmling 1/4; very young 1/2; young 1; juvenile 2; young adult 3; adult 4; mature adult 5; old 6; very old 7; ancient 8; wyrm 9; great wyrm 10
Treasure: Triple Standard
Alignment: Always Chaotic Good
Advancement: By age category only.
Level Adjustment: +0





Age
Size
HD (hp)
Str
Dex
Con
Int
Wis
Cha
BAB/Grapple
Attack
Fort
Ref
Will
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
M
1/4d12 (1)
8
10
11
6
11
6
+1/+0
+0
+2
+2
+2
1d4 (10)
-


Very Young
L
1/2d12 (3)
10
10
11
6
11
6
+1/+5
+0
+2
+2
+2
2d4 (10)
-


Young
L
1d12+1 (7)
12
10
13
6
11
6
+1/+6
+1
+3
+2
+2
3d4 (11)
-


Juvenile
L
2d12+2 (15)
14
10
13
8
11
8
+2/+8
+3
+4
+3
+3
4d4 (12)
-


Young Adult
H
3d12+6 (25)
16
10
15
8
11
8
+3/+14
+4
+5
+3
+3
5d4 (13)
10


Adult
H
4d12+12 (38)
18
10
17
10
11
10
+4/+16
+6
+7
+4
+4
6d4 (15)
12


Mature Adult
H
5d12+20 (52)
20
10
19
12
13
12
+5/+18
+8
+8
+4
+5
7d4 (16)
13


Old
G
6d12+24 (63)
22
10
19
12
13
12
+6/+24
+8
+9
+5
+6
8d4 (17)
14


Very Old
G
7d12+35 (80)
24
10
21
14
15
14
+7/+26
+10
+10
+5
+7
9d4 (18)
15


Ancient
G
8d12+40 (92)
26
10
21
14
15
14
+8/+28
+12
+11
+6
+8
10d4 (19)
16


Wyrm
G
9d12+54 (112)
28
10
23
16
15
16
+9/+30
+14
+12
+6
+8
11d4 (20)
17


Great Wyrm
C
10d12+70 (135)
30
10
25
16
17
18
+10/+36
+12
+14
+7
+10
12d4 (22)
19





Age
Speed
Initiative
AC
Special Abilities
Caster Level
SR


Wyrmling
30 ft, fly 60 ft (poor)
+0
10
Immunity to Fire, Vulnerability to Cold
-
-


Very Young
30 ft, fly 60 ft (poor)
+0
11 (-1 size, +2 natural)

-
-


Young
30 ft, fly 60 ft (poor)
+0
13 (-1 size, +4 natural)

-
-


Juvenile
30 ft, fly 60 ft (poor)
+0
15 (-1 size, +6 natural)
Taken Toll
-
-


Young Adult
30 ft, fly 60 ft (poor)
+0
16 (-2 size, +8 natural)
DR 3/magic
-
-


Adult
30 ft, fly 60 ft (poor)
+0
18 (-2 size, +10 natural)
Summon Tin Soldiers
-
14


Mature Adult
30 ft, fly 60 ft (poor)
+0
20 (-2 size, +12 natural)
DR 6/magic
1st
15


Old
30 ft, fly 100 ft (clumsy)
+0
20 (-4 size, +14 natural)
Tin Coating
2nd
16


Very Old
30 ft, fly 100 ft (clumsy)
+0
22 (-4 size, +16 natural)
DR 9/magic
3rd
17


Ancient
30 ft, fly 100 ft (clumsy)
+0
24 (-4 size, +18 natural)
Death Toll
4th
18


Wyrm
30 ft, fly 100 ft (clumsy)
+0
26 (-4 size, +20 natural)
DR 12/magic
5th
19


Great Wyrm
30 ft, fly 100 ft (clumsy)
+0
24 (-8 size, +22 natural)
Save for Later
6th
20



Breath Weapon (Su): A tin dragon has one type of breath weapon: a line of fire.

Taken Toll (Sp): Three times per day as a standard action, a juvenile or older tin dragon can cause bells of death to ring in a creature's ears. The dragon chooses a creature within medium range (100 ft + 10 ft/level) to take 1d4 points of sonic damage per round for 1 round per level (up to 5 rounds). (Effective spell level 1st.)

Summon Tin Soldiers (Sp): Three times per day as a full-round action, an adult or older tin dragon can summon 1d4+1 tin soldiers. Use the goblin statistics except that the tin soldiers are constructs (do not recalculate any of their statistics, including their hit points). (Effective spell level 2nd.)

Tin Coating (Su): An old or older tin dragon has an aura that preserves its allies within its natural reach, granting them a +2 resistance bonus to their armour class and all saving throws. The dragon can deactivate or reactivate this ability as a free action.

Death Toll (Sp): Three times per day as a standard action, an ancient or older tin dragon can use this ability, which works like Taken Toll except there is not a 5-round maximum duration, and the dragon can target up to one creature per level. (Effective spell level 4th.)

Save for Later (Sp): Once per day, a great wyrm tin dragon can trap a creature within medium range (100 ft + 10 ft per level) in tin. The tin has an AC of 22 and a touch AC of 3, but both of these AC values are then subject to a size modifier equivalent to that of the trapped creature's size. The tin has 10 hit points per level. Until the tin is destroyed, the creature is trapped in its space, inside the tin, and is treated as being pinned by the tin. The only way to free the creature is to destroy the tin. A creature who passes a reflex save when the ability is used is still trapped in tin, but can act normally inside the tin. (Effective spell level 5th.)


Zinc Dragon
Type: Dragon (Air, Cold, Earth, Fire, Water)
Environment:
Organisation: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: Wyrmling 1; very young 2; young 3; juvenile 4; young adult 5; adult 6; mature adult 7; old 8; very old 9; ancient 10; wyrm 11; great wyrm 12
Treasure: Triple Standard
Alignment: Always Neutral Good
Advancement: By age category only.
Level Adjustment: +0




Age
Size
HD (hp)
Str
Dex
Con
Int
Wis
Cha
BAB/Grapple
Attack
Fort
Ref
Will
Breath Weapon (DC)
Frightful Presence DC


Wyrmling
M
1d12+1
10

12

13
6
11
6
+1/+1
+1
+3
+2
+2
1d6 (11)

-


Very Young
L
2d12+2
12

12

13
6
11
6
+2/+7
+2
+4
+3
+3
2d6 (12)

-


Young
L
3d12+6
14

12

15
6
11
6
+3/+9
+4
+5
+3
+3
3d6 (13)

-


Juvenile
L
4d12+8
16

12

15
8
11
8
+4/+11
+6
+6
+4
+4
4d6 (14)

-


Young Adult
H
5d12+15
18

12

17
8
11
8
+5/+17
+7
+7
+4
+4
5d6 (15)
11


Adult
H
6d12+24
20

12

19
10
11
10
+6/+19
+9
+9
+5
+5
6d6 (17)
13


Mature Adult
H
7d12+35
22

12

21
12
13
12
+7/+21
+11
+10
+5
+6
7d6 (18)
14


Old
G
8d12+40
24

12

21
12
13
12
+8/+27
+11
+11
+6
+7
8d6 (19)
15


Very Old
G
9d12+54
26

12

23
14
15
14
+9/+29
+13
+12
+6
+8
9d6 (20)
16


Ancient
G
10d12+60
28

12

23
14
15
14
+10/+31
+15
+13
+7
+9
10d6 (21)
17


Wyrm
G
11d12+77
30

12

25
14
15
16
+11/+33
+17
+14
+7
+9
11d6 (22)
18


Great Wyrm
C
12d12+94
32

12

27
16
17
18
+12/+35
+15
+16
+8
+11
12d6 (24)
20





Age
Speed
Initiative
AC
Special Abilities
Caster Level*

SR


Wyrmling
30 ft, fly 60 ft (poor), burrow 10 ft, swim 20 ft

+0
11 (+1 dex)

Immunity to Acid, Electricity and Sonic

-
-


Very Young
30 ft, fly 60 ft (poor), burrow 10 ft, swim 20 ft
+0
12 (-1 size, +1 dex, +2 natural)


-
-


Young
30 ft, fly 60 ft (poor), burrow 10 ft, swim 20 ft

+0
14 (-1 size, +1 dex, +4 natural)


-
-


Juvenile
30 ft, fly 60 ft (poor), burrow 10 ft, swim 20 ft

+0
16 (-1 size, +1 dex, +6 natural)

Galvanising Splash

-
-


Young Adult
30 ft, fly 60 ft (poor), burrow 10 ft, swim 20 ft

+0
17 (-2 size, +1 dex, +8 natural)

DR 3/magic
-
-


Adult
30 ft, fly 60 ft (poor), burrow 10 ft, swim 20 ft
+0
19 (-2 size, +1 dex, +10 natural)

Hot Dip

1st
16


Mature Adult
30 ft, fly 60 ft (poor), burrow 10 ft, swim 20 ft

+0
21 (-2 size, +1 dex, +12 natural)

DR 6/magic

2nd
17


Old
30 ft, fly 100 ft (poor), burrow 10 ft, swim 20 ft

+0
21 (-4 size, +1 dex, +14 natural)

Sheet Metal Shards

3rd
18


Very Old
30 ft, fly 100 ft (poor), burrow 10 ft, swim 20 ft

+0
23 (-4 size, +1 dex, +16 natural)

DR 9/magic
4th
19


Ancient
30 ft, fly 100 ft (poor), burrow 10 ft, swim 20 ft
+0
25 (-4 size, +1 dex, +18 natural)

Galvanising Stream

5th
20


Wyrm
30 ft, fly 100 ft (poor), burrow 10 ft, swim 20 ft

+0
27 (-4 size, +1 dex, +20 natural)

DR 12/magic
6th
21


Great Wyrm
30 ft, fly 100 ft (poor), burrow 10 ft, swim 20 ft

+0
25 (-8 size, +1 dex, +22 natural)

Haunting Melody

8th
22



*The zinc dragon casts cleric spells rather than sorcerer spells, but still otherwise casts as a sorcerer.

Breath Weapon (Su) The zinc dragon has one breath weapon. A zinc organ pipe booms as it sprays anodic hot-and-cold corrosive zinc in a line - one fifth of the damage(after the targets have saved) is each of acid, fire, cold, electricity and sonic, with remaining damage being assigned in that order to make the damage as much equally of each of those five types as possible (so 17 damage is 4 acid, 4 fire, 3 cold, 3 electricity and 3 sonic).

Galvanising Splash (Sp): Three times per day as a standard action, a juvenile or older zinc dragon can splash a creature within short range (25 ft + 5 ft/2 levels) with zinc that protects it, granting 1d4 temporary hit points per caster level (maximum 5d4) that last for 1 round per level. (Effective spell level 1st)

Hot Dip (Sp): Three times per day as a standard action, an adult or older zinc dragon can create a 5-ft-deep pit full of molten zinc under a creature on the ground within medium range (100 ft + 10 ft/level). The creature (and any creature sharing its space) may take a reflex save. If the creature passes, they dodge out of the way and take only 1d6 fire damage and 1d6 acid damage. Otherwise, they fall into the pit, as does any creature who moves into the pit. Creatures who fall in take 3d6 points of fire damage and 3d6 points of acid damage. The pit closes and deposits any creatures inside on the ground on which it was formed after one round. (Effective spell level 2nd)

Sheet Metal Shards (Su): Whenever a creature hits the zinc dragon with an attack that deals any bludgeoning, slashing or piercing damage, shards of the dragon's scales fly out, hitting every creature within its natural reach for 1d6 points of slashing damage. This damage is considered magical, but is subject to damage reduction. The dragon can deactivate or reactivate this ability as a free action.

Galvanising Stream (Sp): Three times per day as a standard action, an ancient or older zinc dragon can splash a creature within short range (25 ft + 5 ft/2 levels) with zinc that protects and invigourates it, granting 1d4 temporary hit points per caster level that last for 1 round per level, and giving the creature fast healing 3 for that duration. (Effective spell level 4th)

Haunting Melody (Sp): Once per day as a full-round action, a great wyrm zinc dragon can begin a haunting organ melody that deals 1d6 points of cold damage and 1d6 points of sonic damage to each creature within 60 feet immediately and once per round on the dragon's turn for 1 round/level. (Effective spell level 5th).