Arakune
2007-10-28, 01:50 PM
Samurai
The knight in full plate are facing the foreign warrior, using only some clothes that barely resemble a dress.
"Apparently you don't value your life by coming here unarmored." - said the knight, thinking this duel will be an easy fight.
"It's meaningless. In a war it's assumed that, regardless of skills, to be hit at least once in the chaos of battle field, but this is a duel, and the first one receiving a real attack will die."
"That's why I came armored. Don't think this is some short of betrayal, since you were aware of the rules of the duel."
"I understand. But then again, it's meaningless."
.
.
.
Soon after the duel start, the knight are barely conscious: his helmet have an opening made by the blade of the warrior. How he did that with such small sword? If it was his greatsword then maybe, but this?
"H... ho...w?."
"A true weapon should be able to pass tough a simple armor, and a true attack should be able to pull of the potential of the weapon without relying on clumsy movements. Now die as a warrior." - decapitating the opponent afterwards with another attack.
"You can blame the poor material of your armor too, since it's true. But then again, now it's really meaningless. Now that this distraction are out, I must use the remaining of the potion of tongues I drank to a good use...
Alignment: Any, but lawful are most common.
Skill points: (4 + Int) x4 at first level and (2+ Int) every level thereafter.
Skills (and the key ability): Jump(Str), Concentration (Con), Craft (Weapons), Craft (Any), Knowledge(Royalty/Nobility)(Int), Knowledge (Any)(Int), Sense Motive (Wis), Listen (Wis), Ride (Dex), Intimidate (Cha), Perform (Iai)(Cha), Perform (Any)(Cha).
Samurai
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+2|Warrior Tradition[Ex]
2nd|
+2|
+3|
+0|
+3|Samurai Bonus Feat
3rd|
+3|
+3|
+1|
+3|------------
4th|
+4|
+4|
+1|
+4|Samurai Bonus Feat
5th|
+5|
+4|
+1|
+4|Soul of Samurai[Ex]
6th|
+6/+1|
+5|
+2|
+5|Samurai Bonus Feat
7th|
+7/+2|
+5|
+2|
+5|------------
8th|
+8/+3|
+6|
+2|
+6|Samurai Bonus Feat
9th|
+9/+4|
+6|
+3|
+6|------------
10th|
+10/+5|
+7|
+3|
+7|Samurai Bonus Feat, Death with Honor [Ex]
11th|
+11/+6/+1|
+7|
+3|
+7|------------
12th|
+12/+7/+2|
+8|
+4|
+8|Samurai Bonus Feat
13th|
+13/+8/+3|
+8|
+4|
+8|------------
14th|
+14/+9/+4|
+9|
+4|
+9|Samurai Bonus Feat
15th|
+15/+10/+5|
+9|
+5|
+9|------------
16th|
+16/+11/+6/+1|
+10|
+5|
+10|Samurai Bonus Feat
17th|
+17/+12/+7/+2|
+10|
+5|
+10|------------
18th|
+18/+13/+8/+3|
+11|
+6|
+11|Samurai Bonus Feat
19th|
+19/+14/+9/+4|
+11|
+6|
+11|------------
20th|
+20/+15/+10/+5|
+12|
+6|
+12|Samurai Bonus Feat[/table]
Class Features: The samurai are proficient with the katana*, wakizashi*, long bow, composite long bow, glaive, nodachi*, dachi*, tanto*, kodachi*, long lance. The samurai are proficient with light, medium and heavy armor, but not shields.
Warrior Tradition[Ex]: Chose one of the folowing: Katana, Nodachi, Long Lance, Glaive or Composite Long Bow. You receive Weapon Focus with that weapon. You also receive an additional +1 bonus to hit and damage if you are using a weapon passed by you from your family, crafted it by yourself or received by a high level weaponsmith (these circunstances are up to DM to determine).
Soul of Samurai[Ex]: For the Samurai, if he have the Weapon Focus (Katana), when he wield the Katana two-handed, it will become a 2d6, 19-20x2, slashing two-handed weapon. For all purposes, the Katana are treated as a two-handed weapon. If he choose the Nodachi, he receive the Monkey Grip feat for free (if he already have this feat he can chose another feat from the Samurai Feat List), if he chose another weapon, he can chose one feat from the Samurai or Fighter bonus feat list.
Death with Honor [Ex]: For the Samurai, dying in battle is the ultimate joy and reward he can have. The Samurai become immune to all fear effects and receive a morale bonus of +2 to all rolls when he are at 0 or lower hp and refuse to receive healing. This bonus improves to +4 at every 10 levels thereafter.
Samurai Bonus feats: The Samurai receive one special bonus feat at 2,4,6,8,10,12,14,16,18,20 levels from the Fighter bonus feat list or the Samurai bonus feat list and must meed the prerequisites. Samurai Bonus feats: Endurance, Die hard, *Kiai Strike, Improved Kiai Strike, Greater Kiai Strike, Iai Strike, Improved Iai Strike, Sencodary Strike (1st blade), Secondary Strike (2nd blade), Greater Iai Strike, Charging Iai, Free Stance Iai, Iai recovery, Improved Iai recovery, *Uncanny Senses, Daisho Proficiency, Improved Daisho Proficiency, Greater Daisho Proficiency, Exotic Weapon Proficiency(One-haded Nodachi), *Monkey Grip, *Improved Monkey Grip, *Improved Dodge, *Greater Dodge, *Parry, *Improved Parry, *Counter, Unbeatable will, *Battle Mobility.
Feats marked by * can be taken by fighters as fighter bonus feats.
Kiai Strike
Prerequisites: Cha 13, BAB +4
Benefits: 1/day you can announce the use of this ability. In the next attack, if you rolled a natural 20 you don't need to roll to confirm the critical. It's an automatic success.
Normal: When you score a critical hit, you must roll again to confirm it.
Special: You can take this feat multiple times. Each time you take this feat you can use it one more time
Improved Kiai Strike
Prerequisites: Cha 15, BAB +8, Kiai Strike
Benefits: In additon of an automatic success when you roll a natural 20, all the nearby enemies must succeed a Will save (DC 10 + HD/2 + Cha) or become shaken for 1 round.
Greater Kiai Strike
Prerequisites: BAB +16, Kiai Strike, Improved Kiai Strike
Benefits: When you use the Kiai Strike, instead needing a natural 20, you only need to score a normal critical hit, your enemies become frigthened instead of shaken and by spending 3 uses of the Kiai Strike, you can threat a critical automatically but now you need to confirm the roll normally.
Iai Strike
Prerequisites: Cha 13, Perform (Iai) 4 ranks, Weapon Focus (Katana)
Benefits: If you have your Katana in the hilt you can make a movement action to enter in a special stance and make an Perform check (DC 15). When on this instance (and only on this instance) you receive a bonus of +2 to your Initiative checks and can, as a full-attack action make a special attack: you make one single attack with a bonus of +2 to one opponent and if you hit you deal an aditional +1d6 damage (this extra damage can't be crited) +1d6 damage for every 5 points you surpassed the DC and in addition to this your opponent must make a Fort save (DC Damage Taken/2) or become dazzed by one round. If you miss your opponent receive an attack of opportunity against you, you lose your Dex to your AC and your opponent receive an bonus of +2 to hit.
Special: You can use this feat only unarmored or with light armor.
Improved Iai Strike
Prerequisites: BAB +8, Perform (Iai) 12 ranks, Iai Strike, Weapon Focus (Katana)
Benefits: Your initiative bonus are +4 instead of +2 and your attack bonus are +4 instead of +2. When you miss your opponent he still receive an attack of opportunity against you, you lose your Dex to your AC and your opponent receive an bonus of +2 to hit.
Special: You can use this feat only unarmored or with light armor.
Greater Iai Strike
Prerequisites: BAB +16, Perform (Iai) 20 ranks, Iai Strike, Improved Iai Strike, Weapon Focus (Katana)
Benefits: The extra damage you deal from your Iai Strike are now 1d8 instead of 1d6, your initiative bonus are +6 instead of +4 and your attack bonus are +6 instead of +4. When you miss your opponent he still receive an attack of opportunity against you, you lose your Dex to your AC and your opponent receive a bonus of +2 to hit.
Special: You can use this feat only unarmored or with light armor.
Sencodary Strike (1st blade)
Prerequisites: Cha 13, Two-Weapon Fighting, Perform (Iai) 8 ranks, Iai Strike, Weapon Focus(Katana)
Benefits: In addition to your first Iai Strike (hitting or not), you can deliver another attack with your hilt. You make another attack check without extra bonus to hit, and if you hit you deal 1d4+Strx1.5 +1d4 extra damage for every 6 points you surpassed the DC and in addition to this your opponent must make a Fort save (DC Damage Taken/2) or become dazzed by one round. If you missed the first attack and hit the secondary attack your opponent doesn't receive any bonus against you, if you managed to hit both attacks the effects of the dazze stack, and if you miss both, you lose your Dex to your AC and your opponent receive a bonus of +4 to hit.
Special: You can use this feat only unarmored or with light armor.
Sencodary Strike (2nd blade)
Prerequisites: Cha 13, Two-Weapon Fighting, Perform (Iai) 12 ranks, Secondary Strike (1st Blade), Iai Strike, Weapon Focus(Katana)
Benefits: Instead of first hitting with your blade, you hit your opponent with the sword still in your hit, doing 1d4+Strx0.5 damage, and the next attack you make will negate your opponent Dex to AC and a bonus of +2 to hit. You make make another attack check, and if you hit you deal +1d6 extra damage for every 8 points you surpassed the DC and in addition to this your opponent must make a Fort save (DC Damage Taken/2) or become dazzed by one round. If you missed one of the attacks and hit another attack your opponent doesn't receive any bonus against you and if you missed both, you lose your Dex to your AC and your opponent receive a bonus of +4 to hit.
Special: You can use this feat only unarmored or with light armor.
Charging Iai
Prerequisites: BAB +12, Perform (Iai) 12 ranks, Iai Strike, Weapon Focus (Katana)
Benefits: You can make the Iai attack during a charge. You must first enter in the stance and make the perform check, then you can start a charge. You benefit normaly by the charge bonuses and penalties.
Normal: You can a Iai only during a full-attack action.
Free Stance Iai
Prerequisites: BAB +18, Perform (Iai) 21 ranks, Iai Strike, Improved Iai Strike, Greater Iai Strike, Weapon Focus (Katana)
Benefits: You can enter in the stance as a free action, providing you can move at all. You can attack as an attack action instead as a full-attack action or as a part of a charge (if you have the Charging Iai feat).
Normal: You can a Iai only during a full-attack action.
Special: With this feat you can't make the Secondary Strike (1st blade) if you didn't make a full-attack action, but you can make the Secondary Strike (2nd Blade) as a part of a charge.
Iai recovery
Prerequisites: Perform (Iai) 12 ranks, Iai Strike, Dex 13, Weapon Focus(Katana)
Benefits: When you miss the Iai, you doesn't lose your Dex to Ac, but your opponent still receive an bonus to hit you. You can also put your sword back into your hilt again in the same turn, but can't attack again.
Normal: When you miss your Iai attack, you lose your Dex to AC.
Improved Iai recovery
Prerequisites: BAB +19, Perform (Iai) 22 ranks, Iai Strike, Improved Iai Strike, Greater Iai Strike Dex 17, Weapon Focus(Katana)
Benefits: You can make another Iai Strike in the same turn if you used a full-attack action (even if you have the Free Stance Iai, to use this ability you need to make an full-attack action), with the same attack bonus and the same amount of extra dice damage. But you become dazzed for 3 turns.
Normal: You can make only one Iai Strike in your turn.
Special: If you have the Charging Iai Feat you can make the second Iai attack in a charge, but you don't receive the normal bonus for a charge in your second attack.
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.
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These feats are based on some games and anime, such as Onime no Kyo and Rurouni Kenshin.
New Weapons for Samrais
{table=head]Homebrewed Stats for Samurai Weapons |Price|Small|Medium|Crit|Weight|Damage type
Exotic Light Melee Weapons
Tanto|10 gp|1d3|1d4|20x2|1lb|Piercing
Wakizashi|20 gp|1d4|1d6|20x2|2lb|Slashing
Kodachi|20 gp|1d4|1d6|20x2|2lb|Piercing
Exotic One Handed Melee Weapons
Katana|35 gp|1d8|1d10|19-20x2|6lb|Slashing
Dachi|30 gp|1d6|1d8|20x2|5lb|Piercing and Slashing
Exotic Two Handed Melee Weapons
Nodachi|40 gp|1d10*|2d8*|20x3|8lb|Slashing[/table]
*A Nodachi is a special kind of Katana, that can be used only by characters with Str 13+ and Two-handed. You can wield it as a one handed-weapon if you have the monkey grip feat, but you receive the normal penalties from figthing with weapons above your size and you need both Str 15+ and Exotic Weapon Proficiency(One-haded Nodachi).
New Materials and rules to create weapon/armor
"Mundane" Starmetal
This iron ore that fell from the skies can be refined to a very pure iron, making excelent weapons. By properly tempering the iron (Craft: Weapons, base DC 25, Knowledge(Nature/Geografy/Geology) sinergises) your weapons can have some of the properties of the Adamantine weapons, but as light as a normal iron weapon. It will give to the weapon a bonus of +2 to all sundering attempts, +1 hardness and +2 hp than normal and for every point you surpassed the DC you add +1 to sunder attempt, +1 hardness and +2 hp (up to extra +4 sunder attempt, +4 hardness and +8 hp). All these weapons are masterwork weapons.
Price: +600% the normal price for the same volume of normal iron.
Tempering Metal
By passing a succesful Craft: Weapons (DC 20, Knowledge(Nature/Geografy/Geology) you can make your basic iron ore more pure. It will give to the weapon +1 hardness and +2 hp than normal and for every point you surpassed the DC you add +1/2 to sunder attempt, +1/2 hardness and +1 hp (up to extra +2 sunder attempt, +2 hardness and +4 hp). All these weapons are masterwork weapons.
Price: +200% the normal price for the same volume of normal iron.
New Masterwork Weapons Ranks
A Saijo Owazamono
B Owazamono
C Ryowazamono
D Wazamono
E Mixed
There are five ranks of masterwork weapons, where the A have a mundane bonus of +4, B have +3, C have +2, D have +1 and the E have to +0 to +1, depending of the weaponsmith. There is a special rank called Shin-uchi (god smith) that was offered to gods in thanks for the weaponsmith skills, these are the best works made by him. An Shin-Uchi will always have an extra +1 bonus than his 'normal' counter part. The only way to acquire a +5 masterwork weapon are from a Shin-Uchi Saijo Owazamono, but these swords are not meant to be used in combat since they are gifts to gods in shires or temples.
New weapons
Shin-Uchi Masamune "Gentle Blade"
This sword in the hands of a untrained individual are only a masterwork weapon (+1), but in the hands of someone proficient with it (a Samurai of 5th level with Weapon Focus(Katana) or someone with the Exotic Weapon Proficiency (Katana) and Weapon Focus (Katana) and with BAB +10) this sword is a +5 Keen Defending Masterwork Katana of Speed, where none of these "enchantmens" are trully magical. This Katana are much harder than normal (+20% hardness and +50% hp). Despice the power of this sword it look like a very common blade (and is an unsinged work), needing an Apraise check (DC 35) to know it's the Masamune Sword without testing it.
Price: -
Shin-Uchi "Cursed" Muramasa
This sword is a +5 Keen Wounding Masterwork Katana, where none of these "enchantmens" are trully magical. This sword have the peculiar ability to stack the Keen and Improved Critical feat (the 19-20 becomes 18-20 by keen and 17-20 by Improved Critical) and all this sword attacks deal damage and try to sunder at the same time. This sword are just a little harder than normal (+10% hardness and +20% hp). Rumors says this weapom are cursed, and anyone that use this sword will die shortly.
Price: -
None of the pseudo-enchantments of these swords satck with the real enchantments.
----------------------------------------------------------------------
One of the tests for a really good Katana is to cut an helmet (not in half, that's only happen in anime) and don't leaving any straws in the blade. For such a thin blade (compared to a broadsword), it sure can do a lot of mess :smallcool: . Look at youtube.com :smallwink:
Edit: Oh thanks for the tips. I consider the Wakisashi more a dagger than a short sword and a Kodachi looks much more like it and is bigger than the Wakisashi. A good quality Katana are a master work weapon (there are crappy ones too), but a really good Katana should have a non-magical bonus of +2~+5 instead of only +1 (these things are sharp, you know?:smallamused:).
Edit2: Well, fell free to say a Wakisashi is a short sword, but now you have two short swords, one shorter and one just averagely short. Fixed some typos.
Edit3: I will post the rest later and thanks for everyone on this thread.
The knight in full plate are facing the foreign warrior, using only some clothes that barely resemble a dress.
"Apparently you don't value your life by coming here unarmored." - said the knight, thinking this duel will be an easy fight.
"It's meaningless. In a war it's assumed that, regardless of skills, to be hit at least once in the chaos of battle field, but this is a duel, and the first one receiving a real attack will die."
"That's why I came armored. Don't think this is some short of betrayal, since you were aware of the rules of the duel."
"I understand. But then again, it's meaningless."
.
.
.
Soon after the duel start, the knight are barely conscious: his helmet have an opening made by the blade of the warrior. How he did that with such small sword? If it was his greatsword then maybe, but this?
"H... ho...w?."
"A true weapon should be able to pass tough a simple armor, and a true attack should be able to pull of the potential of the weapon without relying on clumsy movements. Now die as a warrior." - decapitating the opponent afterwards with another attack.
"You can blame the poor material of your armor too, since it's true. But then again, now it's really meaningless. Now that this distraction are out, I must use the remaining of the potion of tongues I drank to a good use...
Alignment: Any, but lawful are most common.
Skill points: (4 + Int) x4 at first level and (2+ Int) every level thereafter.
Skills (and the key ability): Jump(Str), Concentration (Con), Craft (Weapons), Craft (Any), Knowledge(Royalty/Nobility)(Int), Knowledge (Any)(Int), Sense Motive (Wis), Listen (Wis), Ride (Dex), Intimidate (Cha), Perform (Iai)(Cha), Perform (Any)(Cha).
Samurai
{table=head]Level|Base Attack<br>Bonus|Fort Save|Ref Save|Will Save|Special
1st|
+1|
+2|
+0|
+2|Warrior Tradition[Ex]
2nd|
+2|
+3|
+0|
+3|Samurai Bonus Feat
3rd|
+3|
+3|
+1|
+3|------------
4th|
+4|
+4|
+1|
+4|Samurai Bonus Feat
5th|
+5|
+4|
+1|
+4|Soul of Samurai[Ex]
6th|
+6/+1|
+5|
+2|
+5|Samurai Bonus Feat
7th|
+7/+2|
+5|
+2|
+5|------------
8th|
+8/+3|
+6|
+2|
+6|Samurai Bonus Feat
9th|
+9/+4|
+6|
+3|
+6|------------
10th|
+10/+5|
+7|
+3|
+7|Samurai Bonus Feat, Death with Honor [Ex]
11th|
+11/+6/+1|
+7|
+3|
+7|------------
12th|
+12/+7/+2|
+8|
+4|
+8|Samurai Bonus Feat
13th|
+13/+8/+3|
+8|
+4|
+8|------------
14th|
+14/+9/+4|
+9|
+4|
+9|Samurai Bonus Feat
15th|
+15/+10/+5|
+9|
+5|
+9|------------
16th|
+16/+11/+6/+1|
+10|
+5|
+10|Samurai Bonus Feat
17th|
+17/+12/+7/+2|
+10|
+5|
+10|------------
18th|
+18/+13/+8/+3|
+11|
+6|
+11|Samurai Bonus Feat
19th|
+19/+14/+9/+4|
+11|
+6|
+11|------------
20th|
+20/+15/+10/+5|
+12|
+6|
+12|Samurai Bonus Feat[/table]
Class Features: The samurai are proficient with the katana*, wakizashi*, long bow, composite long bow, glaive, nodachi*, dachi*, tanto*, kodachi*, long lance. The samurai are proficient with light, medium and heavy armor, but not shields.
Warrior Tradition[Ex]: Chose one of the folowing: Katana, Nodachi, Long Lance, Glaive or Composite Long Bow. You receive Weapon Focus with that weapon. You also receive an additional +1 bonus to hit and damage if you are using a weapon passed by you from your family, crafted it by yourself or received by a high level weaponsmith (these circunstances are up to DM to determine).
Soul of Samurai[Ex]: For the Samurai, if he have the Weapon Focus (Katana), when he wield the Katana two-handed, it will become a 2d6, 19-20x2, slashing two-handed weapon. For all purposes, the Katana are treated as a two-handed weapon. If he choose the Nodachi, he receive the Monkey Grip feat for free (if he already have this feat he can chose another feat from the Samurai Feat List), if he chose another weapon, he can chose one feat from the Samurai or Fighter bonus feat list.
Death with Honor [Ex]: For the Samurai, dying in battle is the ultimate joy and reward he can have. The Samurai become immune to all fear effects and receive a morale bonus of +2 to all rolls when he are at 0 or lower hp and refuse to receive healing. This bonus improves to +4 at every 10 levels thereafter.
Samurai Bonus feats: The Samurai receive one special bonus feat at 2,4,6,8,10,12,14,16,18,20 levels from the Fighter bonus feat list or the Samurai bonus feat list and must meed the prerequisites. Samurai Bonus feats: Endurance, Die hard, *Kiai Strike, Improved Kiai Strike, Greater Kiai Strike, Iai Strike, Improved Iai Strike, Sencodary Strike (1st blade), Secondary Strike (2nd blade), Greater Iai Strike, Charging Iai, Free Stance Iai, Iai recovery, Improved Iai recovery, *Uncanny Senses, Daisho Proficiency, Improved Daisho Proficiency, Greater Daisho Proficiency, Exotic Weapon Proficiency(One-haded Nodachi), *Monkey Grip, *Improved Monkey Grip, *Improved Dodge, *Greater Dodge, *Parry, *Improved Parry, *Counter, Unbeatable will, *Battle Mobility.
Feats marked by * can be taken by fighters as fighter bonus feats.
Kiai Strike
Prerequisites: Cha 13, BAB +4
Benefits: 1/day you can announce the use of this ability. In the next attack, if you rolled a natural 20 you don't need to roll to confirm the critical. It's an automatic success.
Normal: When you score a critical hit, you must roll again to confirm it.
Special: You can take this feat multiple times. Each time you take this feat you can use it one more time
Improved Kiai Strike
Prerequisites: Cha 15, BAB +8, Kiai Strike
Benefits: In additon of an automatic success when you roll a natural 20, all the nearby enemies must succeed a Will save (DC 10 + HD/2 + Cha) or become shaken for 1 round.
Greater Kiai Strike
Prerequisites: BAB +16, Kiai Strike, Improved Kiai Strike
Benefits: When you use the Kiai Strike, instead needing a natural 20, you only need to score a normal critical hit, your enemies become frigthened instead of shaken and by spending 3 uses of the Kiai Strike, you can threat a critical automatically but now you need to confirm the roll normally.
Iai Strike
Prerequisites: Cha 13, Perform (Iai) 4 ranks, Weapon Focus (Katana)
Benefits: If you have your Katana in the hilt you can make a movement action to enter in a special stance and make an Perform check (DC 15). When on this instance (and only on this instance) you receive a bonus of +2 to your Initiative checks and can, as a full-attack action make a special attack: you make one single attack with a bonus of +2 to one opponent and if you hit you deal an aditional +1d6 damage (this extra damage can't be crited) +1d6 damage for every 5 points you surpassed the DC and in addition to this your opponent must make a Fort save (DC Damage Taken/2) or become dazzed by one round. If you miss your opponent receive an attack of opportunity against you, you lose your Dex to your AC and your opponent receive an bonus of +2 to hit.
Special: You can use this feat only unarmored or with light armor.
Improved Iai Strike
Prerequisites: BAB +8, Perform (Iai) 12 ranks, Iai Strike, Weapon Focus (Katana)
Benefits: Your initiative bonus are +4 instead of +2 and your attack bonus are +4 instead of +2. When you miss your opponent he still receive an attack of opportunity against you, you lose your Dex to your AC and your opponent receive an bonus of +2 to hit.
Special: You can use this feat only unarmored or with light armor.
Greater Iai Strike
Prerequisites: BAB +16, Perform (Iai) 20 ranks, Iai Strike, Improved Iai Strike, Weapon Focus (Katana)
Benefits: The extra damage you deal from your Iai Strike are now 1d8 instead of 1d6, your initiative bonus are +6 instead of +4 and your attack bonus are +6 instead of +4. When you miss your opponent he still receive an attack of opportunity against you, you lose your Dex to your AC and your opponent receive a bonus of +2 to hit.
Special: You can use this feat only unarmored or with light armor.
Sencodary Strike (1st blade)
Prerequisites: Cha 13, Two-Weapon Fighting, Perform (Iai) 8 ranks, Iai Strike, Weapon Focus(Katana)
Benefits: In addition to your first Iai Strike (hitting or not), you can deliver another attack with your hilt. You make another attack check without extra bonus to hit, and if you hit you deal 1d4+Strx1.5 +1d4 extra damage for every 6 points you surpassed the DC and in addition to this your opponent must make a Fort save (DC Damage Taken/2) or become dazzed by one round. If you missed the first attack and hit the secondary attack your opponent doesn't receive any bonus against you, if you managed to hit both attacks the effects of the dazze stack, and if you miss both, you lose your Dex to your AC and your opponent receive a bonus of +4 to hit.
Special: You can use this feat only unarmored or with light armor.
Sencodary Strike (2nd blade)
Prerequisites: Cha 13, Two-Weapon Fighting, Perform (Iai) 12 ranks, Secondary Strike (1st Blade), Iai Strike, Weapon Focus(Katana)
Benefits: Instead of first hitting with your blade, you hit your opponent with the sword still in your hit, doing 1d4+Strx0.5 damage, and the next attack you make will negate your opponent Dex to AC and a bonus of +2 to hit. You make make another attack check, and if you hit you deal +1d6 extra damage for every 8 points you surpassed the DC and in addition to this your opponent must make a Fort save (DC Damage Taken/2) or become dazzed by one round. If you missed one of the attacks and hit another attack your opponent doesn't receive any bonus against you and if you missed both, you lose your Dex to your AC and your opponent receive a bonus of +4 to hit.
Special: You can use this feat only unarmored or with light armor.
Charging Iai
Prerequisites: BAB +12, Perform (Iai) 12 ranks, Iai Strike, Weapon Focus (Katana)
Benefits: You can make the Iai attack during a charge. You must first enter in the stance and make the perform check, then you can start a charge. You benefit normaly by the charge bonuses and penalties.
Normal: You can a Iai only during a full-attack action.
Free Stance Iai
Prerequisites: BAB +18, Perform (Iai) 21 ranks, Iai Strike, Improved Iai Strike, Greater Iai Strike, Weapon Focus (Katana)
Benefits: You can enter in the stance as a free action, providing you can move at all. You can attack as an attack action instead as a full-attack action or as a part of a charge (if you have the Charging Iai feat).
Normal: You can a Iai only during a full-attack action.
Special: With this feat you can't make the Secondary Strike (1st blade) if you didn't make a full-attack action, but you can make the Secondary Strike (2nd Blade) as a part of a charge.
Iai recovery
Prerequisites: Perform (Iai) 12 ranks, Iai Strike, Dex 13, Weapon Focus(Katana)
Benefits: When you miss the Iai, you doesn't lose your Dex to Ac, but your opponent still receive an bonus to hit you. You can also put your sword back into your hilt again in the same turn, but can't attack again.
Normal: When you miss your Iai attack, you lose your Dex to AC.
Improved Iai recovery
Prerequisites: BAB +19, Perform (Iai) 22 ranks, Iai Strike, Improved Iai Strike, Greater Iai Strike Dex 17, Weapon Focus(Katana)
Benefits: You can make another Iai Strike in the same turn if you used a full-attack action (even if you have the Free Stance Iai, to use this ability you need to make an full-attack action), with the same attack bonus and the same amount of extra dice damage. But you become dazzed for 3 turns.
Normal: You can make only one Iai Strike in your turn.
Special: If you have the Charging Iai Feat you can make the second Iai attack in a charge, but you don't receive the normal bonus for a charge in your second attack.
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These feats are based on some games and anime, such as Onime no Kyo and Rurouni Kenshin.
New Weapons for Samrais
{table=head]Homebrewed Stats for Samurai Weapons |Price|Small|Medium|Crit|Weight|Damage type
Exotic Light Melee Weapons
Tanto|10 gp|1d3|1d4|20x2|1lb|Piercing
Wakizashi|20 gp|1d4|1d6|20x2|2lb|Slashing
Kodachi|20 gp|1d4|1d6|20x2|2lb|Piercing
Exotic One Handed Melee Weapons
Katana|35 gp|1d8|1d10|19-20x2|6lb|Slashing
Dachi|30 gp|1d6|1d8|20x2|5lb|Piercing and Slashing
Exotic Two Handed Melee Weapons
Nodachi|40 gp|1d10*|2d8*|20x3|8lb|Slashing[/table]
*A Nodachi is a special kind of Katana, that can be used only by characters with Str 13+ and Two-handed. You can wield it as a one handed-weapon if you have the monkey grip feat, but you receive the normal penalties from figthing with weapons above your size and you need both Str 15+ and Exotic Weapon Proficiency(One-haded Nodachi).
New Materials and rules to create weapon/armor
"Mundane" Starmetal
This iron ore that fell from the skies can be refined to a very pure iron, making excelent weapons. By properly tempering the iron (Craft: Weapons, base DC 25, Knowledge(Nature/Geografy/Geology) sinergises) your weapons can have some of the properties of the Adamantine weapons, but as light as a normal iron weapon. It will give to the weapon a bonus of +2 to all sundering attempts, +1 hardness and +2 hp than normal and for every point you surpassed the DC you add +1 to sunder attempt, +1 hardness and +2 hp (up to extra +4 sunder attempt, +4 hardness and +8 hp). All these weapons are masterwork weapons.
Price: +600% the normal price for the same volume of normal iron.
Tempering Metal
By passing a succesful Craft: Weapons (DC 20, Knowledge(Nature/Geografy/Geology) you can make your basic iron ore more pure. It will give to the weapon +1 hardness and +2 hp than normal and for every point you surpassed the DC you add +1/2 to sunder attempt, +1/2 hardness and +1 hp (up to extra +2 sunder attempt, +2 hardness and +4 hp). All these weapons are masterwork weapons.
Price: +200% the normal price for the same volume of normal iron.
New Masterwork Weapons Ranks
A Saijo Owazamono
B Owazamono
C Ryowazamono
D Wazamono
E Mixed
There are five ranks of masterwork weapons, where the A have a mundane bonus of +4, B have +3, C have +2, D have +1 and the E have to +0 to +1, depending of the weaponsmith. There is a special rank called Shin-uchi (god smith) that was offered to gods in thanks for the weaponsmith skills, these are the best works made by him. An Shin-Uchi will always have an extra +1 bonus than his 'normal' counter part. The only way to acquire a +5 masterwork weapon are from a Shin-Uchi Saijo Owazamono, but these swords are not meant to be used in combat since they are gifts to gods in shires or temples.
New weapons
Shin-Uchi Masamune "Gentle Blade"
This sword in the hands of a untrained individual are only a masterwork weapon (+1), but in the hands of someone proficient with it (a Samurai of 5th level with Weapon Focus(Katana) or someone with the Exotic Weapon Proficiency (Katana) and Weapon Focus (Katana) and with BAB +10) this sword is a +5 Keen Defending Masterwork Katana of Speed, where none of these "enchantmens" are trully magical. This Katana are much harder than normal (+20% hardness and +50% hp). Despice the power of this sword it look like a very common blade (and is an unsinged work), needing an Apraise check (DC 35) to know it's the Masamune Sword without testing it.
Price: -
Shin-Uchi "Cursed" Muramasa
This sword is a +5 Keen Wounding Masterwork Katana, where none of these "enchantmens" are trully magical. This sword have the peculiar ability to stack the Keen and Improved Critical feat (the 19-20 becomes 18-20 by keen and 17-20 by Improved Critical) and all this sword attacks deal damage and try to sunder at the same time. This sword are just a little harder than normal (+10% hardness and +20% hp). Rumors says this weapom are cursed, and anyone that use this sword will die shortly.
Price: -
None of the pseudo-enchantments of these swords satck with the real enchantments.
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One of the tests for a really good Katana is to cut an helmet (not in half, that's only happen in anime) and don't leaving any straws in the blade. For such a thin blade (compared to a broadsword), it sure can do a lot of mess :smallcool: . Look at youtube.com :smallwink:
Edit: Oh thanks for the tips. I consider the Wakisashi more a dagger than a short sword and a Kodachi looks much more like it and is bigger than the Wakisashi. A good quality Katana are a master work weapon (there are crappy ones too), but a really good Katana should have a non-magical bonus of +2~+5 instead of only +1 (these things are sharp, you know?:smallamused:).
Edit2: Well, fell free to say a Wakisashi is a short sword, but now you have two short swords, one shorter and one just averagely short. Fixed some typos.
Edit3: I will post the rest later and thanks for everyone on this thread.