SangoProduction
2020-06-27, 01:18 AM
Someone asked, "What is down time?" Only to be met with a derisive answer, and nothing else. So I gave my answer. Perhaps overcompensating, and wanting him to feel less bad about asking a simple question.
Basically, there's Action Time, which consists of generally battle, but can be switched up, such as a car chase or escaping a trap. Here, every action matters, and the time something takes is tracked to the [smallest unit of time in the system].
Then there's Narrative Time. Things are less tense, and there's much less pressure on the individual actions that are being taken. This includes the time between combats, such as when looting, but also things like walking through a forest or talking to the barmaid. Actions are much more general and broad, loaded with a bunch of assumptions to keep the narrative moving rather than bogging down with moving 30 feet to the bar stool...waiting...and moving the final 15 feet.
Then there's Down Time, which is basically "stuff happened off screen, here's the basic summary of what happened." Actions during this time are describe almost exclusively in the broadest strokes. Interactions with others are purely assumed for the down time, and in general...time just progresses with out much "of interest" going on.
Do note that down time can also be when you guys simply skip past the days of travel to the next town, and isn't exclusively between sessions or what have you.
It's basically a description of how detailed the actions taken during that time are.
Then I get met with quite the dog pile of things like "Well, there are optional downtime rules which ave resources associated with them," and "Downtime in quite useful to crafters," and such which...kinda miss the point that was being made.
You're not tracking every hammer blow when crafting your 3 gp pointy bit of steel. And you're not generally caring about the person who bought your pointy bit of steel. It all solidly fits in the Down Time section...and the down time rules agree. That's why it's called that.
But apparently explaining this just ticked some people off. And... Am I just completely off base? Obviously giving the absolute full context for everything would be space-intensive, and I don't really care about being proven to be "in the right," about the conversation. But I am legitimately wondering if this "Time" deal I had was just really not shared.
Basically, there's Action Time, which consists of generally battle, but can be switched up, such as a car chase or escaping a trap. Here, every action matters, and the time something takes is tracked to the [smallest unit of time in the system].
Then there's Narrative Time. Things are less tense, and there's much less pressure on the individual actions that are being taken. This includes the time between combats, such as when looting, but also things like walking through a forest or talking to the barmaid. Actions are much more general and broad, loaded with a bunch of assumptions to keep the narrative moving rather than bogging down with moving 30 feet to the bar stool...waiting...and moving the final 15 feet.
Then there's Down Time, which is basically "stuff happened off screen, here's the basic summary of what happened." Actions during this time are describe almost exclusively in the broadest strokes. Interactions with others are purely assumed for the down time, and in general...time just progresses with out much "of interest" going on.
Do note that down time can also be when you guys simply skip past the days of travel to the next town, and isn't exclusively between sessions or what have you.
It's basically a description of how detailed the actions taken during that time are.
Then I get met with quite the dog pile of things like "Well, there are optional downtime rules which ave resources associated with them," and "Downtime in quite useful to crafters," and such which...kinda miss the point that was being made.
You're not tracking every hammer blow when crafting your 3 gp pointy bit of steel. And you're not generally caring about the person who bought your pointy bit of steel. It all solidly fits in the Down Time section...and the down time rules agree. That's why it's called that.
But apparently explaining this just ticked some people off. And... Am I just completely off base? Obviously giving the absolute full context for everything would be space-intensive, and I don't really care about being proven to be "in the right," about the conversation. But I am legitimately wondering if this "Time" deal I had was just really not shared.