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newguydude1
2020-06-27, 06:35 PM
scenario: 1 fighter 1 wizard.
the fighter has 0 magic items. only a greatsword.
the wizard can only cast spells. no magic items.

the fighter has to kill everything. assume the fighter is strong enough to kill the monsters in a 1 on 1 only-attack-rolls fight.
what spells does the wizard need?

dimensional anchor because theres no way the fighter can kill at will teleporters
fly because theres no way the fighter can kill flying creatures with a greatsword.
protection from evil because lots of ongoing mindaffecting effects.
major creation to create adamantine or silvered weapons
mind blank because theres lots of spells protection from evil doesnt cover.
glitterdust because theres lots of invisible creatures
true seeing because theres ethereal creatures and creatures who can become ethereal.

im not looking for buffs like bulls strength. or bfc like black tentacles. im looking for spells like the above.

el minster
2020-06-27, 11:49 PM
something to dispell stuff.

Biffoniacus_Furiou
2020-06-28, 12:20 AM
Flying: A way for him to fly, or a way to bring down an enemy flyer. Spells include Fly, Overland Flight, Alter Self, or Bands of Steel, Wingbind, etc. This can be overcome by mundane methods such as a net, a tanglefoot bag, a bow, etc.

DR: Forget DR exists unless it's preventing him from doing any damage at all. Even then, Magic Weapon or Greater Magic Weapon should be enough. Mundane methods would be silver, cold iron, and adamantine weapons, or Martial Study for Mountain Hammer or Foehammer (but each of those would be 1/encounter).

Regeneration: Energy damage to overcome regeneration is actually necessary. There are plenty of spells that can do this, Dragon Breath should cover just about all of them and it even ignores SR. Mundane methods include acid flasks, alchemist's fire, and a plain ol' torch.

Unreachable foes that don't fly: Similar to flying, overcome by Spider Climb, Dimension Door, etc. This can be overcome by mundane methods such as a bow.

Teleporting opponents: Need to use Dimensional Anchor or Dimensional Lock or similar. Mundane means include the Mage Slayer feat and hoping you do enough damage to disrupt it.

Removal of Negative Effects: Break Enchantment, Greater Dispel Magic, etc.

A special mention is Ruby Ray of Reversal in SC, it solves everything.

Otherwise you may as well go through all of the Necessary Item Effects (https://forums.giantitp.com/showthread.php?187851-3-5-Lists-of-Necessary-Magic-Items):
Flight: Discussed above.
Fear Immunity, Mind Blank: Mind Blank spell.
Stun, Daze Negation: Not really any Wizard spells that negate these (but see death effects), but Superior Resistance sure helps.
True Seeing: See Invisibility + Permanency, or True Seeing.
Miss Chance: Blur, Blink, Displacement, or any number of cloud/fog effects.
Tactical Teleportation: Dimension Door, Benign Transposition, Dimension Jumper, etc.
Death Effects and Energy Drain and similar: Kiss of the Vampire.
Freedom of Movement: Heart of Water, or Freedom of Movement via Periapt of the Sullen Sea in MIC.
Extradimensional Storage: Shrink Item, and it's useful for so much more.
Dispel Magic and counters: Selective Spell with Antimagic Field is really the only guaranteed method here.
Initiative: Nerveskitter, Moment of Prescience.
Special Senses: Ebon Eyes, Tremorsense, Dragonsight, etc.

NigelWalmsley
2020-06-28, 12:41 AM
You don't just need to overcome DR. There are some creatures that have absolute immunity to various types of damage, so you'll need either multiple weapons, non-weapon attacks, or a weapon that does multiple types of damage.

newguydude1
2020-06-28, 02:18 AM
ty biff. you have been really helpful!

Khedrac
2020-06-28, 02:36 AM
I am not convinced that you need dimensional anchor, as "at will" does not stop the creature requiring a standard action to use it. If the creature has melee attacks the fighter can chop it up whenever it is in range. If ranged attacks then the fighter needs to be able to charge it.
What you do need is a way to stop it healing once it teleports away.

However, what I am astonished that no-one has mentioned yet: incorporeality.
(greater) magic weapon has been mentioned for DR, but it is a must or you cannot even hit incorporeal opponents.

Gavinfoxx
2020-06-28, 02:44 AM
You'll need something to fight incorporeal/ethereal.

You'll need something to fight swarms that are immune to weapon damage.

You'll need something to fight entities that have both high DR & Fast Healing & Regeneration.

You'll need something to fight enemies with means of moving past you, making an attack from range or extreme reach, and not provoking.

newguydude1
2020-06-28, 06:31 AM
I am not convinced that you need dimensional anchor, as "at will" does not stop the creature requiring a standard action to use it. If the creature has melee attacks the fighter can chop it up whenever it is in range. If ranged attacks then the fighter needs to be able to charge it.
What you do need is a way to stop it healing once it teleports away.

if a demon tries to kill you but realizes it cant win, it teleports out.
if a wizard tries to kill you and realizes it cant win, it teleports out.
if a devil tries to kill you and realizes it cant win, it teleports out.

and you start stockpiling a list of creatures who want you dead but you couldnt kill because it teleports out.

and these creatures start stalking you, attacking you when you are trying to rest, or teleport ahead of you and setup ambushes, traps, or tip off the evil guy your trying to cap.

how to stop this? killing it instead of letting it escape. not killing it and letting it escape is unacceptable.


You'll need something to fight swarms that are immune to weapon damage.

what spell lets fighters fight swarms?
this really is a huge problem.
all i got is minor creating some flasks of oil.


You'll need something to fight enemies with means of moving past you, making an attack from range or extreme reach, and not provoking.

examples?

Lans
2020-06-28, 10:13 PM
if a demon tries to kill you but realizes it cant win, it teleports out.
if a wizard tries to kill you and realizes it cant win, it teleports out.
if a devil tries to kill you and realizes it cant win, it teleports out.
?

If it tries to kill you, then the fighter has 1 round to try to kill it back before it can teleport. Might not apply to the wizard depending on build

vasilidor
2020-06-29, 04:45 AM
for swarms, this is where you may need an aoe attack of your own. there is nothing else that I am aware of that you can do about this. i have seen entire parties fall to swarms because the wizard did not have the spell fireball ready. at most levels where you cannot just flee from swarms, getting the fighter a way to fight them is often impractical unless the DM allows for some lateral/creative thinking.

The Infamous DD
2020-07-01, 02:02 AM
I believe Dungeonscape has a weapon property that bypasses swarm damage immunity