Albert
2020-06-27, 06:54 PM
Hello all,
I'm wondering whether my character should take a strength ASI and cap it at 20 or take the Tough feat for more survivability at level 8.
I've got a level 7 Variant Human battlemaster with the following stats:
Str 18
Dex 14
Con 16
Int 8
Wis 10
Cha 8
70 health and 19 AC from plate and Dual Wielder feat for double longswords. I know it's not optimal to be a strength based dual wielder but hey it's what I wanted. I also took the Magic initiate feat for hunters mark in order to increase my dual wielding damage. The problem is that HM only really works on a single powerful foe since it's a bonus action to cast and eats up an attack to use, making it basically useless against numerous low hp mobs. A strength ASI would help mitigate my reduced hitting power in this regard and also increase the DC/hit for things like trip attack, riposte, menace etc.
The other option is to forget the ASI and take the Tough Feat, making my health at level 8 a wopping 95 on 19 AC. That seems crazy strong to me. It may also be good because our party is comprised of only myself and a swashbuckler as the frontline with a warlock and sorcerer in the backline. I'm just worried I won't be contributing much on the damage side of things.
Does anyone have any advice on the matter? Is extra hp going to be more beneficial than increased offensive power? Thanks.
I'm wondering whether my character should take a strength ASI and cap it at 20 or take the Tough feat for more survivability at level 8.
I've got a level 7 Variant Human battlemaster with the following stats:
Str 18
Dex 14
Con 16
Int 8
Wis 10
Cha 8
70 health and 19 AC from plate and Dual Wielder feat for double longswords. I know it's not optimal to be a strength based dual wielder but hey it's what I wanted. I also took the Magic initiate feat for hunters mark in order to increase my dual wielding damage. The problem is that HM only really works on a single powerful foe since it's a bonus action to cast and eats up an attack to use, making it basically useless against numerous low hp mobs. A strength ASI would help mitigate my reduced hitting power in this regard and also increase the DC/hit for things like trip attack, riposte, menace etc.
The other option is to forget the ASI and take the Tough Feat, making my health at level 8 a wopping 95 on 19 AC. That seems crazy strong to me. It may also be good because our party is comprised of only myself and a swashbuckler as the frontline with a warlock and sorcerer in the backline. I'm just worried I won't be contributing much on the damage side of things.
Does anyone have any advice on the matter? Is extra hp going to be more beneficial than increased offensive power? Thanks.