ChaseC311
2020-06-29, 09:08 PM
Currently I play a level 4 Star druid, and as a more generalized circle in terms of how it contributes to the druid as a whole, I decided to make my spell list a more "Jack of All Trades", so he can fill any role needed but not be the best at what he does (to avoid stepping on toes of the other druids, plural, and clerics, plural)
Since hes level 4, he has 3 cantrips, and with a 20 Wisdom: 9 spells, so splitting the spells into 3 groups (Tank, Healer, Damage Dealer) he should have 1 cantrip and 3 spells for each group
For the damage dealing cantrip: Primal Savagery, easy question due to the high damage dice that scales as you reach certain levels
For the tank cantrip: I was thinking either Thorn Whip or Mold Earth. Thorn whip provides moderate damage while also pulling enemies away from allies who may not want them in close range (like if the sorcerers at half health, or if the druids concentrating on a spell), and on the other hand, Mold Earth could theoretically grant cover for allies while also potentially partially trapping any enemy of Medium or smaller sizes within the 5ft³ excavation site
And for the healing cantrip: Theres no healing cantrips, so something along the lines of support/utility could fit the role. I was thinking Guidance?
Then it comes to spells, although I already have some ideas on which spells ill pick, Any reccomendations would be welcome. I just wished to know if the cantrips I had picked would be viable options.
EDIT: Fixed some spelling and clarified the size categories of creatures who could be trapped by Mold Earth
Since hes level 4, he has 3 cantrips, and with a 20 Wisdom: 9 spells, so splitting the spells into 3 groups (Tank, Healer, Damage Dealer) he should have 1 cantrip and 3 spells for each group
For the damage dealing cantrip: Primal Savagery, easy question due to the high damage dice that scales as you reach certain levels
For the tank cantrip: I was thinking either Thorn Whip or Mold Earth. Thorn whip provides moderate damage while also pulling enemies away from allies who may not want them in close range (like if the sorcerers at half health, or if the druids concentrating on a spell), and on the other hand, Mold Earth could theoretically grant cover for allies while also potentially partially trapping any enemy of Medium or smaller sizes within the 5ft³ excavation site
And for the healing cantrip: Theres no healing cantrips, so something along the lines of support/utility could fit the role. I was thinking Guidance?
Then it comes to spells, although I already have some ideas on which spells ill pick, Any reccomendations would be welcome. I just wished to know if the cantrips I had picked would be viable options.
EDIT: Fixed some spelling and clarified the size categories of creatures who could be trapped by Mold Earth