Jowgen
2020-07-03, 05:37 PM
Magic Staffs come with 2 exploitable features: a) you can use your own CL/ability scores to determine the spell's effects, and b) via the use of things like Channel Charge you can use them without expending charges.
This makes them great for casters who have come into riddiculous casting numbers, and can serve as a way to cast expensive spells at no cost.
I want to design a staff that is geared towards exploiting the second thing.
The creation of this staff is going to be a massive upfront investment in terms of both GP and Exp, but once done it will last forever if no one is dumb enough to actually expend its charges. Eventually, with enough use, we will start seeing returns.
We're disregarding the thematic-spell-connection clause and custom item DM approval rules for now, but to keep things interesting, we'll be limiting to 6th to 8th level spells. So no Wish et al (and please no Sanctum spell), but Limited Wish is fair game, taking care of any 5th level or lower spells.
For funsies, lets assume said Staff is wielded by the Channel Charging immortal Sorcerer King, who uses it for the prosperity of his Sorcerous Kingdom that will last a thousand years. Let's call him... Hainz.
So some spells that immediately come to mind for inclusion in the Staff of Hainz.
True Creation: Hainz now has all the raw materials for stuff he could ever want, for unlimited profit.
Embrace/Shun the Dark Chaos: Hainz now freely shuffles the feats of his loyal servants about for great profit.
Create Greater Undead: Hainz can now make any number of powerful undead minions... Death Knights or whatever.
Nar Fiendbond: Hainz can now turn humanoids into Half-Fiends.
Vile Death: Hainz can also make his Undeads into Fiendish Undead.
Resurrection: Hainz has the power to bring people back from the dead.
Revive Outsider: Hainz's power over life and death extends to Fiends, Angels and all them folks now.
Greater Restoration: Hainz is a benevolent ruler who can fix virtually any malady plaguing his citizens.
Vision: Hainz is now possessed of unfathomable knowledge.
Simulcarum: Hainz can now have decoys of his wander about and handle trivial matters.
Limited Wish: for all our 6th level Sorc/Wiz and other 5th level or lower spell needs (e.g. Revive Undead)
So, any ideas on this?
This makes them great for casters who have come into riddiculous casting numbers, and can serve as a way to cast expensive spells at no cost.
I want to design a staff that is geared towards exploiting the second thing.
The creation of this staff is going to be a massive upfront investment in terms of both GP and Exp, but once done it will last forever if no one is dumb enough to actually expend its charges. Eventually, with enough use, we will start seeing returns.
We're disregarding the thematic-spell-connection clause and custom item DM approval rules for now, but to keep things interesting, we'll be limiting to 6th to 8th level spells. So no Wish et al (and please no Sanctum spell), but Limited Wish is fair game, taking care of any 5th level or lower spells.
For funsies, lets assume said Staff is wielded by the Channel Charging immortal Sorcerer King, who uses it for the prosperity of his Sorcerous Kingdom that will last a thousand years. Let's call him... Hainz.
So some spells that immediately come to mind for inclusion in the Staff of Hainz.
True Creation: Hainz now has all the raw materials for stuff he could ever want, for unlimited profit.
Embrace/Shun the Dark Chaos: Hainz now freely shuffles the feats of his loyal servants about for great profit.
Create Greater Undead: Hainz can now make any number of powerful undead minions... Death Knights or whatever.
Nar Fiendbond: Hainz can now turn humanoids into Half-Fiends.
Vile Death: Hainz can also make his Undeads into Fiendish Undead.
Resurrection: Hainz has the power to bring people back from the dead.
Revive Outsider: Hainz's power over life and death extends to Fiends, Angels and all them folks now.
Greater Restoration: Hainz is a benevolent ruler who can fix virtually any malady plaguing his citizens.
Vision: Hainz is now possessed of unfathomable knowledge.
Simulcarum: Hainz can now have decoys of his wander about and handle trivial matters.
Limited Wish: for all our 6th level Sorc/Wiz and other 5th level or lower spell needs (e.g. Revive Undead)
So, any ideas on this?